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		<id>http://dss-edit.com/elit/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeffreyleaf</id>
		<title>Introduction to Electronic Literature - User contributions [en]</title>
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		<updated>2026-05-01T18:27:26Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/An_in-depth_analysis_of_the_role_of_Net_Neutrality_in_promoting_both_electronic_and_post-digital_literature.</id>
		<title>An in-depth analysis of the role of Net Neutrality in promoting both electronic and post-digital literature.</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/An_in-depth_analysis_of_the_role_of_Net_Neutrality_in_promoting_both_electronic_and_post-digital_literature."/>
				<updated>2017-11-30T23:18:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: Created page with &amp;quot;An attached project will utilize the tools provided by advertisements and pop-ups in order to recreate what this wiki would look like under a system that ignores net neutralit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An attached project will utilize the tools provided by advertisements and pop-ups in order to recreate what this wiki would look like under a system that ignores net neutrality. The central goal is to communicate the sheer amount of data access that would result from a loss of NN, as well as the resulting frustration.&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt</id>
		<title>E-Lit Reddit: WreadIt</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt"/>
				<updated>2017-11-28T04:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/WreadIt/new/&lt;br /&gt;
&lt;br /&gt;
[[File:reddit man.png|200px|thumb|right|Reddit Logo]]&lt;br /&gt;
&lt;br /&gt;
[[An in-depth analysis of the role of Net Neutrality in promoting both electronic and post-digital literature.]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Pages</id>
		<title>Pages</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Pages"/>
				<updated>2017-11-14T06:05:39Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welp&lt;br /&gt;
&lt;br /&gt;
https://www.zazzle.com/custom_5_x_7_invite_horizontal-161690906368034670&lt;br /&gt;
&lt;br /&gt;
[[File:welp.png|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Pages</id>
		<title>Pages</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Pages"/>
				<updated>2017-11-14T06:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.zazzle.com/custom_5_x_7_invite_horizontal-161690906368034670&lt;br /&gt;
&lt;br /&gt;
[[File:welp.png|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Pages</id>
		<title>Pages</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Pages"/>
				<updated>2017-11-14T06:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.zazzle.com/custom_5_x_7_invite_horizontal-161690906368034670&lt;br /&gt;
&lt;br /&gt;
[[File.welp.png]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/File:Welp.png</id>
		<title>File:Welp.png</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/File:Welp.png"/>
				<updated>2017-11-14T06:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Pages</id>
		<title>Pages</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Pages"/>
				<updated>2017-11-14T06:03:21Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.zazzle.com/custom_5_x_7_invite_horizontal-161690906368034670&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Pages</id>
		<title>Pages</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Pages"/>
				<updated>2017-11-14T06:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:welp.jpg|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Pages</id>
		<title>Pages</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Pages"/>
				<updated>2017-11-14T06:01:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:welp.jpeg|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Pages</id>
		<title>Pages</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Pages"/>
				<updated>2017-11-14T06:01:16Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:welp.png|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Pages</id>
		<title>Pages</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Pages"/>
				<updated>2017-11-14T06:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: Created page with &amp;quot;file.welp.jpeg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file.welp.jpeg]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-11-14T05:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elit_web.png|200px|thumb|right|For further reading, refer to [http://www.lulu.com/shop/ucla-elit/e-lit-what-is-it-revised-expanded-ucla-edition-v201-10317-315-345pm/paperback/product-23358123.html]]][[What]] is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent [[internet publications]], we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the [[present]], as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these [[pages]].&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the [[1980's]] to the present, focusing on a [[range]] of emergent genres. It also discusses the central critical [[issues]] raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and [[interpreting]] the works. E-Lit WIki is not a systematic attempt to survey and summarize the [[fast]]-changing field of electronic literature, artists, [[designers]], writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])[http://members.cafepress.com/editdesign/111448880]&lt;br /&gt;
&lt;br /&gt;
[[File:KatherineHayles.png|200px|thumb|right|alt text]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;br /&gt;
&lt;br /&gt;
[[Alt Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Poor Bootleg]]&lt;br /&gt;
&lt;br /&gt;
[[Wreading E-Lit]]&lt;br /&gt;
&lt;br /&gt;
[[E-Lit Reddit: WreadIt]]&lt;br /&gt;
&lt;br /&gt;
[[Post-Digital Reading Library]]&lt;br /&gt;
&lt;br /&gt;
[[Post-Digital Objects]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus</id>
		<title>Alt Syllabus</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus"/>
				<updated>2017-11-07T05:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ALT INTRO TO E-LIT SYLLABUS'''&lt;br /&gt;
&lt;br /&gt;
UCLA 2017&lt;br /&gt;
ENGL 116B&lt;br /&gt;
&lt;br /&gt;
Collectively compiled &amp;amp; appended to the &amp;quot;official&amp;quot; syllabus, 10.26.17.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
RP ~ YouTube Vids and Views&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' I Cheated YouTube for 5 Months and Finally got Caught [[https://www.dailydot.com/business/youtube-buy-fake-views-deleted/]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   &amp;quot;The Chase&amp;quot; Interactive Video [[https://www.youtube.com/watch?v=KFsv8tGHkHY]]&lt;br /&gt;
&lt;br /&gt;
SB Sultan  -&lt;br /&gt;
Critical Reading: Gaming the Literary: On Video Games and Literature[[http://www.nymgamer.com/?p=12515]]&lt;br /&gt;
Creative Work: 100 Funny Video Game Memes [[https://www.gamedesigning.org/video-game-memes/]]&lt;br /&gt;
&lt;br /&gt;
LCS ~ Unit: The Role of Social Media in Preserving Poetry&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Digital Poets: Can Social Media Save Poetry (Natalie Zfat) [[https://iq.intel.com/digital-poets-can-social-media-save-poetry/]]; Hello 'Poetry' [[https://hellopoetry.com/words/socialmedia/]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Top 10 Poetic Tweets (LW Lundquist) [[http://www.tweetspeakpoetry.com/2015/11/19/twitter-poems-top-10-poetic-tweets-4/]]; Instagram: @poemsporn_ [[https://www.instagram.com/poemsporn_/?hl=en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LR - Textualities and Interactive Fiction&lt;br /&gt;
 Critical Readings : Nick Montfort &amp;quot;Riddle Machines: The History and Nature of Interactive Fiction&amp;quot; [[http://digitalhumanities.org/companion/view?docId=blackwell/9781405148641/9781405148641.xml&amp;amp;chunk.id=ss1-5-8&amp;amp;toc.id=0&amp;amp;brand=9781405148641_brand]]&lt;br /&gt;
&lt;br /&gt;
 Creative Works : Stevens &amp;amp; Montfort [[https://nickm.com/poems/]] Personal Fav: Field of Dreams&lt;br /&gt;
&lt;br /&gt;
AW - Human + AI Fiction&lt;br /&gt;
                      '''Critical Readings :''' Matt O'Brien, &amp;quot;Think AI Is Scary Already? This Software Writes its Own Horror Stories&amp;quot; [[http://time.com/5002404/mit-shelley-ai-bot-horror-stories/]]  AI + humans = really weird horror fiction.&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works :''' MIT's Shelley AI generator [[http://shelley.ai/]] Read created stories here: [[http://stories.shelley.ai/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
QG ~ Writing in Electronic Age &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The End of Books (Robert Coover) [[http://www.nytimes.com/books/98/09/27/specials/coover-end.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Screen (Noah Wardrip-Fruin, Josh Carroll, Robert Coover, et. al.) [[http://collection.eliterature.org/2/works/wardrip-fruin_screen.html]]&lt;br /&gt;
&lt;br /&gt;
a.k. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Toward a Theory of Interactive Fiction (Nick Monfort)  [[http://nickm.com/if/toward.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Photopia by Adam Cadre (1998) ( [[http://adamcadre.ac/if/photopia.html]]&lt;br /&gt;
&lt;br /&gt;
.jk. – Consequences of Disappearing Electronic vs. Print Literature&lt;br /&gt;
                      &lt;br /&gt;
                      '''Critical Readings:''' One + One = Zero – Vanishing Text in Electronic Literature (Marjorie C. Luesebrink) [[https://conference.eliterature.org/sites/default/files/papers/OnePlusOneEqualsZero_0.docx]] &lt;br /&gt;
                      Vanishing Letters in Text-based Digital Installations (Janez Strehovec) [[http://firstmonday.org/ojs/index.php/fm/article/view/6811/5892]]&lt;br /&gt;
    &lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Work:''' Share a secret – One Time [[https://onetimesecret.com/]]&lt;br /&gt;
&lt;br /&gt;
I.B. - Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Work:''' Hyperrhiz: New Media Cultures (JENNIFER S. ROUDABUSH) [[http://hyperrhiz.io/hyperrhiz10/special-feature-e-lit-reviews/electronic-literature-showcase-at-the-library-of-congress.html]]&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:''' The Hitchhiker's Guide to the Galaxy (Douglas Adams and Steve Meretzky) [[http://textadventures.co.uk/games/view/3cbedqimquselmanehhzxg/the-hitchhikers-guide-to-the-galaxy]] [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TC- Fan Fiction&lt;br /&gt;
                     '''Critical Readings:'''￼ Fan fiction, fandoms, and literature: or, why it’s time to pay attention to fan fiction (Christina Yatrakis) [[http://via.library.depaul.edu/cgi/viewcontent.cgi?article=1147&amp;amp;context=etd]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work:''' HEATHENS (--LJ--)  [[https://www.asianfanfics.com/story/view/1156476/heathens-markjin]]&lt;br /&gt;
&lt;br /&gt;
JR - Remediation&lt;br /&gt;
           &amp;quot;Critical Reading:&amp;quot; Emoji Portrait Art [[https://www.nytimes.com/2017/07/26/style/emoji-portraits-yung-jake.html]]&lt;br /&gt;
           &amp;quot;Creative Work&amp;quot;     Emoji Ink [[http://emoji.ink]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SG - Serial Narrative through Social Media&lt;br /&gt;
                     '''Critical Reading''': [[Seriality and Storytelling]] in Social Media (Ruth Page) [https://muse.jhu.edu/article/507669/pdf]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Works''': Black Box (Jennifer Egan) [https://storify.com/cbcbooks/jennifer-egan-s-black-box] (Tweet Collection), [http://stuyww.weebly.com/uploads/1/4/0/6/14065772/black_box_--_jennifer_egan.pdf] (PDF Format)&lt;br /&gt;
                     Dear David (Adam Ellis) [https://storify.com/moby_dickhead/dear-david] (Tweet Collection), [https://twitter.com/moby_dickhead?lang=en] (Actual Twitter Account)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RT - Twitter and Storytelling&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Twitter Fiction: Social Networking and Microfiction in 140 Characters (Carla Raguseo) [http://www.tesl-ej.org/wordpress/issues/volume13/ej52/ej52int/?iframe=true&amp;amp;width=80%&amp;amp;height=80%]&lt;br /&gt;
                      Neil Gaiman sets Twitter ablaze with fan collaboration (Laura Blackwell) [https://www.pcworld.com/article/2030776/neil-gaiman-sets-twitter-ablaze-with-fan-collaboration.html]&lt;br /&gt;
                      Twitter Fiction: A Shift in Author Function (Hilary Hyman) [http://discoverarchive.vanderbilt.edu/handle/1803/8205]&lt;br /&gt;
                      Wreading Essays (Charles Bernstein) [http://writing.upenn.edu/bernstein/syllabi/readings/Bernstein-Charles_Pedagogy-essays.pdf ]&lt;br /&gt;
                      Immediacy, Hypermediacy, Remediation (Jay Bolter &amp;amp; Richard Grusin) [https://monoskop.org/images/a/ae/Bolter_Jay_David_Grusin_Richard_Remediation_Understanding_New_Media_low_quality.pdf]&lt;br /&gt;
                      Notes towards a Deformed Humanities (Mark Sample) [http://www.samplereality.com/2012/05/02/notes-towards-a-deformed-humanities/ ]&lt;br /&gt;
&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:'''A Calendar of Tales by Neil Gaiman [http://www.acalendaroftales.com/uploads/files/COT_E_BOOK.pdf]&lt;br /&gt;
                      Various tweets by Gaiman and his followers, one example linked here [https://twitter.com/neilhimself/status/298477234786816000]&lt;br /&gt;
BKS - Digital Academia&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Reading:''' Living in a Digital World: Rethinking Peer Review, Collaboration, and Open Access by Shiela Cavangh [http://journalofdigitalhumanities.org/1-4/living-in-a-digital-world-by-sheila-cavanagh/]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work''': The Knotted Line [http://knottedline.com/]&lt;br /&gt;
&lt;br /&gt;
B.L. - The Transformation of ELit: Different Forms on Social Media&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Towards a History of Electronic Literature [http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2619&amp;amp;context=clcweb]&lt;br /&gt;
                      Digital poet Jason Nelson urges others to forge new frontiers in electronic literature [http://www.abc.net.au/news/2014-01-02/digital-poet-urges-authors-to-turn-over-new-leaf/5182306]&lt;br /&gt;
                      Has Twitter given birth to a new literary genre? [https://www.theguardian.com/books/booksblog/2014/jan/10/twitter-birth-new-literary-genre]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Work''': InstagramELiterature [https://instagrameliterature.wordpress.com/]&lt;br /&gt;
                      Real Human Praise [http://directory.eliterature.org/individual-work/4714]&lt;br /&gt;
&lt;br /&gt;
H.A. - Tweet&lt;br /&gt;
&lt;br /&gt;
                      &amp;quot;&amp;quot;Critical Readings:&amp;quot;&amp;quot; A Literature Review On Twitter Data Analysis [http://www.ijcee.org/vol8/931-IT015.pdf]&lt;br /&gt;
                    &lt;br /&gt;
                      &amp;quot;&amp;quot;Creative Work&amp;quot;&amp;quot;: Lonely Tweets :'( [https://lonelytweets.com/]&lt;br /&gt;
&lt;br /&gt;
LM - Snapchat&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Oral Paradigm and Snapchat (Oren Soffer) [http://journals.sagepub.com/doi/abs/10.1177/2056305116666306?rss=1]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Snap Art (Dasha Battelle) [http://dbatsnap.com/]&lt;br /&gt;
&lt;br /&gt;
HA - Typography/Fonts&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' “Type:Rider” Is The Ultimate Video Game About Typography [https://www.fastcodesign.com/3019584/typerider-is-the-ultimate-video-game-about-typography]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Type Rider | Part 1 | Let's Play Gameplay Walkthrough Playthrough [https://www.youtube.com/watch?v=UVGK31j9ino]&lt;br /&gt;
&lt;br /&gt;
BL-S - Vaporwave &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Do You Want Vaporwave, or Do You Want the Truth? [http://capaciousjournal.com/issue/capacious_vol-1_no-1_2017.pdf#page=70]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''  ff015 - t e l e p a t h テレパシー能力者 and Silver Richards - 夜遊び tape by freak friendly diy [https://freakfriendlydiy.bandcamp.com/album/ff015-t-e-l-e-p-a-t-h-and-silver-richards-tape]&lt;br /&gt;
&lt;br /&gt;
RS- Materiality&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Aesthetics of Materiality in Electronic Literature (Serge Bouchardon) [http://www.utc.fr/~bouchard/articles/Bouchardon-Bergen-materiality-2008.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Richard With Hair Doing Things (Richard MacDougall) [https://www.instagram.com/richardwithhairdoingthings/]&lt;br /&gt;
&lt;br /&gt;
J.C. - Hypertext Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Reading Hypertext and the Experience of Literature (David S. Miall and Teresa Dobson) [https://journals.tdl.org/jodi/index.php/jodi/article/view/35/37]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' 24 Hours (Philippa J Burne) [http://www.glasswings.com.au/GlassWings/modern/24hours/]&lt;br /&gt;
                      My Body - a Wunderkammer (Shelley Jackson) [http://collection.eliterature.org/1/works/jackson__my_body_a_wunderkammer.html]&lt;br /&gt;
                      Shade (Andrew Plotkin) [http://www.eblong.com/zarf/zweb/shade/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AW - Videogame Design&lt;br /&gt;
                      '''Critical Readings:''' Maria Garda, &amp;quot;Nostalgia in Retro Game Design&amp;quot; [[http://www.digra.org/wp-content/uploads/digital-library/paper_310.pdf]]&lt;br /&gt;
                      Bryant David Thomas &amp;quot;New Retro: An Exploration of Modern Video Games With A Retro Aesthetic&amp;quot; [[https://etd.ohiolink.edu/!etd.send_file?accession=miami1493401505332341&amp;amp;disposition=inline]]&lt;br /&gt;
                      '''Creative Works:''' Cuphead [[https://www.youtube.com/watch?v=iMkCIdGikmk]] Actual game available on STEAM [[http://store.steampowered.com/app/268910/Cuphead/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DK - Interfaces&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' &amp;quot;Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet&amp;quot; Lisa Nakamura [https://pdfs.semanticscholar.org/3531/da9329d2b7158bd697e1aa8ef073f78de6fb.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Between Page and Screen by Amarunth Borsuk [http://www.betweenpageandscreen.com]&lt;br /&gt;
                      Bad Nudes [http://badnudes.com] &lt;br /&gt;
                      Laurel Halo and Hatsune Miku [http://www.aft3r.us/still-be-here/]] and [[https://www.youtube.com/watch?v=aap4eLlt2WI]&lt;br /&gt;
                      Solitude by Martine Syms [https://www.canopycanopycanopy.com/contents/solitude/#title-page]&lt;br /&gt;
                      Dissolution of the Sovereign… by Elysia Crampton [https://soundcloud.com/eande/dissolution-of-the-sovereign-a-time-slide-or-a-non-abled-offenders-exercise-in-jurisprudence]&lt;br /&gt;
                      Glass press [http://www.glasspressofthefuture.com/about]&lt;br /&gt;
&lt;br /&gt;
KU- Instagram&lt;br /&gt;
                      '''Critical Readings:''' What is Instagram and Why is it so Popular [https://ischool.syr.edu/infospace/2011/12/15/what-is-instagram-and-why-is-it-so-popular/]&lt;br /&gt;
                      Instagram Influences Creative Work [https://www.warc.com/NewsAndOpinion/News/35288?]&lt;br /&gt;
                      '''Creative Works:''' Instagram-Creative Workshop [https://www.instagram.com/creative_work_shop/] The 20 Most Creative Instagram Pages [http://www.lifehack.org/articles/productivity/the-20-most-creative-instagram-accounts-that-will-inspire-you.html]&lt;br /&gt;
&lt;br /&gt;
CC&lt;br /&gt;
&lt;br /&gt;
 Spirit Surfing, Kevin Bewersdorf [http://veryinteractive.net/content/4-library/1-spirit-surfing/bewersdorf-spiritsurfing.pdf]&lt;br /&gt;
 Screen. Image. Text., Orit Gat [http://rhizome.org/editorial/2012/may/16/screen-image-text/]&lt;br /&gt;
 Jodi's Infrastructure, Alexander R. Galloway [http://www.e-flux.com/journal/74/59810/jodi-s-infrastructure/]&lt;br /&gt;
&lt;br /&gt;
 Live Simulations, Ian Cheng [http://iancheng.com/#simulations]&lt;br /&gt;
 When all my friends are on at once [http://allmyfriendsatonce.com/]&lt;br /&gt;
 Tripod Zoo by my dear friend Gabe Pine! [http://gabepine.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J.K. -Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
Creative: &amp;quot;Choose Your Own Youtube Adventure!&amp;quot; [[http://elit.umwblogs.org/2014/02/01/on-visual-novels-one-in-particular/]]&lt;br /&gt;
Critical: &amp;quot;On Visual Novels, One in Particular&amp;quot; [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
SK - Commenting on Comments&lt;br /&gt;
&lt;br /&gt;
                      '''Critical''': Why Are YouTube Comments the Worst on the Internet [[https://www.newstatesman.com/science-tech/internet/2016/10/why-are-youtube-comments-worst-internet]] &lt;br /&gt;
                      '''Creative''': Rooster_86 [[https://www.reddit.com/r/HighQualityGifs/comments/77d9ou/the_predictable_threads_are_driving_me_insane/#bottom-comments]]&lt;br /&gt;
                      We Didn't Start the Flame War [[https://www.youtube.com/watch?v=_QyYaPWasos]]&lt;br /&gt;
LY- GIFS&lt;br /&gt;
                      '''Critical Readings:''' Fast, Cheap, and Good: Why Animated GIFs Engage Us [http://delivery.acm.org/10.1145/2860000/2858532/p575-bakhshi.pdf?ip=131.179.61.143&amp;amp;id=2858532&amp;amp;acc=ACTIVE%20SERVICE&amp;amp;key=CA367851C7E3CE77%2E79535EF926D6BC05%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&amp;amp;CFID=999019442&amp;amp;CFTOKEN=72613616&amp;amp;__acm__=1509047554_4015bb14b1cc2a3313309d563bcf7be5]&lt;br /&gt;
                      How GIF Won the Internet [http://www.bbc.com/culture/story/20170825-how-the-gif-won-the-internet]&lt;br /&gt;
                      '''Creative Works:''' The Story of Gif [http://thestoryofgif.com/]&lt;br /&gt;
                      Being An English Major as told by 'The Office' [https://www.theodysseyonline.com/english-major-told-office-gifs]&lt;br /&gt;
                      Classical Art as Gifs [https://www.boredpanda.com/classic-painting-gifs-kiszkiloszki/]&lt;br /&gt;
j.l. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Electronic Literature its Emerging Forms (by Dr. Dene Grigar) [[http://dtc-wsuv.org/elit/elit-loc/denes-curatorial-statement]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' r/nosleep ( [[https://www.reddit.com/r/nosleep/comments/78td1x/the_part_of_the_deep_web_that_we_arent_supposed/]]&lt;br /&gt;
&lt;br /&gt;
SS - Critiques of The Internet via the Internet (or, Supreme Hypocrisy)&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings''': A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use &lt;br /&gt;
                      [http://www.sciencedirect.com/science/article/pii/S0747563213004093], On the Democratizing and De-Democratizing Logics of the Internet, or, toward a Critique of the New &lt;br /&gt;
                      Technological Fetishism [http://journals.sagepub.com/doi/abs/10.1177/026327640201900110]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Readings''': Screen-Free Parenting Facebook Group [https://www.facebook.com/screenfreeparenting/], &amp;quot;Pure Living for Life&amp;quot; Off-the-Grid YouTube personality/info &lt;br /&gt;
                      channel [https://www.youtube.com/channel/UChhBsM9K_Bc9a_YTK7UUlnQ/videos], Digital Detox Twitter page [https://twitter.com/_DigitalDetox], Camp Grounded: where adults go to &lt;br /&gt;
                      unplug [http://campgrounded.org/]&lt;br /&gt;
&lt;br /&gt;
H.H. - Interactive fiction &lt;br /&gt;
         '''Critical Readings:'''Reading from paper versus screens: a critical review of the empirical literature (by Andrew Dillon) [[https://www.ischool.utexas.edu/~adillon/Journals/Reading.htm]]&lt;br /&gt;
           &lt;br /&gt;
        &lt;br /&gt;
         '''Creative Readings:'''Twine Emoji game [[http://rilarhiv.ru/online/emoji_game/o_O.html]]&lt;br /&gt;
&lt;br /&gt;
AH - Translating Electronic Literature&lt;br /&gt;
         '''Critical Readings:''' Translating Electronic Literature [[https://periodicos.ufsc.br/index.php/textodigital/article/view/.../0]]&lt;br /&gt;
&lt;br /&gt;
         '''Creative Work:''' Amore de Clarice [[http://www.elevenkosmos.net/tallerFlash/amor2/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AW - ARGs&lt;br /&gt;
                      '''Critical Readings:''' Jeff Watson, &amp;quot;Games Beyond the ARG&amp;quot; [[https://books.google.com/books?hl=en&amp;amp;lr=&amp;amp;id=cYo3DgAAQBAJ&amp;amp;oi=fnd&amp;amp;pg=PA187&amp;amp;dq=alternate+reality+games+arg&amp;amp;ots=49MH4sM4iI&amp;amp;sig=DrzosSa3M0ZC1cV7rxYArWtQ0MM#v=onepage&amp;amp;q=alternate%20reality%20games%20arg&amp;amp;f=false]]&lt;br /&gt;
                      Michael Anderson &amp;quot;The Optimist&amp;quot; Draws Fans Into Fictionalized Disney History&amp;quot; [[https://www.wired.com/2013/07/disney-the-optimist-arg/]]&lt;br /&gt;
                      &amp;quot;Inside The Optimist: Solving Disney’s alternate reality game – What We Know&amp;quot; [[http://www.insidethemagic.net/inside-the-optimist-solving-disneys-alternate-reality-game-what-we-know/]]&lt;br /&gt;
                      Bryan Bishop &amp;quot;How Disney Imagineering revealed the secrets of Tomorrowland two years ago&amp;quot; [[https://www.theverge.com/2013/8/20/4639110/the-optimist-disney-imagineerings-push-to-bring-alternate-reality]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
egk&lt;br /&gt;
&lt;br /&gt;
         '''Critical Reading:'''Game Studies: Narrative, Games, and and Theory [http://gamestudies.org/0701/articles/simons]&lt;br /&gt;
         '''Creative Reading:''' Depression Quest [http://www.depressionquest.com/dqfinal.html], The Matter of the Great Dragon [http://landsofdream.net/dragon.html], The Temple of No [https://crowscrowscrows.itch.io/the-temple-of-no]&lt;br /&gt;
&lt;br /&gt;
AG - Memes &lt;br /&gt;
        &amp;quot;'Critical Reading:'&amp;quot; The Rise of Memes as an Art Form [http://artzealous.com/the-rise-of-memes-as-an-art-form/]&lt;br /&gt;
                                      How to Run a Successful Meme Page [https://www.digitaltrends.com/social-media/how-to-make-your-own-meme/]&lt;br /&gt;
         &amp;quot;'Creative Work:'&amp;quot; Fuck Jerry [https://www.instagram.com/fuckjerry/?hl=en]&lt;br /&gt;
                                    UCLA Memes for Sick AF Tweens [https://www.facebook.com/groups/163576114113950/]&lt;br /&gt;
&lt;br /&gt;
[[File: pepe.jpg|200px|thumb|right|alt text]] &lt;br /&gt;
&lt;br /&gt;
msl. - Interactive Film&lt;br /&gt;
        '''Critical Readings:'''￼ I-Docs: The Evolving Practices of Interactive Documentary by Ben Moskowitz, Chapter 12: https://goo.gl/Di3HrE&lt;br /&gt;
&lt;br /&gt;
        '''Creative Work:''' Arcade Fire, The Wilderness Downtown: http://www.thewildernessdowntown.com/ (An interactive film by Chris Milk) If the link doesn't work, watch here: https://www.youtube.com/watch?v=mrnn_ccnVPI,&lt;br /&gt;
People Walking (part 1), https://www.youtube.com/watch?v=XOSTHbXDaTE &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evil–Dead–Haunted–Zombie Media&amp;quot;&amp;gt;dss&amp;lt;/div&amp;gt; - [[#Evil–Dead–Haunted–Zombie Media]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        '''Critical Readings:'''  Bruce Sterling, Dead Media Manifesto [[http://www.alamut.com/subj/artiface/deadMedia/dM_Manifesto.html]], Interview [[http://www.ctheory.net/articles.aspx?id=208]]&lt;br /&gt;
&lt;br /&gt;
        Garnet Hertz and Jussi Parrika, “Zombie Media” [[http://mediaarchaeologylab.com/wp-content/uploads/2013/06/Zombie-media.pdf]]&lt;br /&gt;
&lt;br /&gt;
        Matthew Fuller and Andrew Goffey, Evil Media, “Introduction” [[http://dss-edit.com/nupod/src/Fuller,%20Matthew;%20Goffey,%20Andrew%20-%20Evil%20Media.pdf]]&lt;br /&gt;
&lt;br /&gt;
        Jeffery Sconce, Haunted Media, Chapter 1: “Mediums and Media” [[https://monoskop.org/images/2/20/Sconce_Jeffrey_Haunted_Media_ch_1.pdf]]&lt;br /&gt;
&lt;br /&gt;
        Friedrich Kittler, “Dracula’s Legacy” [[https://anybody.memoryoftheworld.org/Friedrich%20Kittler/Literature,%20Media,%20Information%20Systems%20%28841%29/Literature,%20Media,%20Information%20Systems%20-%20Friedrich%20Kittler.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        '''Creative Readings:''' Garnet Hertz, A Collection of Many Problems (In Memory of The Dead Media Handbook) [[http://www.conceptlab.com/problems/]]&lt;br /&gt;
&lt;br /&gt;
        Dead Media Catalog [[http://www.deadmedia.org/notes/index-cat.html]]&lt;br /&gt;
&lt;br /&gt;
        Julius Nelson, Artyping [[https://loriemersondotnet.files.wordpress.com/2014/01/artyping.pdf]]&lt;br /&gt;
&lt;br /&gt;
        Lorenzo Thomas, Dracula [[http://eclipsearchive.org/projects/DRACULA/html/pictures/001.html]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus</id>
		<title>Alt Syllabus</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus"/>
				<updated>2017-11-07T05:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ALT INTRO TO E-LIT SYLLABUS'''&lt;br /&gt;
&lt;br /&gt;
UCLA 2017&lt;br /&gt;
ENGL 116B&lt;br /&gt;
&lt;br /&gt;
Collectively compiled &amp;amp; appended to the &amp;quot;official&amp;quot; syllabus, 10.26.17.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
RP ~ YouTube Vids and Views&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' I Cheated YouTube for 5 Months and Finally got Caught [[https://www.dailydot.com/business/youtube-buy-fake-views-deleted/]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   &amp;quot;The Chase&amp;quot; Interactive Video [[https://www.youtube.com/watch?v=KFsv8tGHkHY]]&lt;br /&gt;
&lt;br /&gt;
SB Sultan  -&lt;br /&gt;
Critical Reading: Gaming the Literary: On Video Games and Literature[[http://www.nymgamer.com/?p=12515]]&lt;br /&gt;
Creative Work: 100 Funny Video Game Memes [[https://www.gamedesigning.org/video-game-memes/]]&lt;br /&gt;
&lt;br /&gt;
LCS ~ Unit: The Role of Social Media in Preserving Poetry&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Digital Poets: Can Social Media Save Poetry (Natalie Zfat) [[https://iq.intel.com/digital-poets-can-social-media-save-poetry/]]; Hello 'Poetry' [[https://hellopoetry.com/words/socialmedia/]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Top 10 Poetic Tweets (LW Lundquist) [[http://www.tweetspeakpoetry.com/2015/11/19/twitter-poems-top-10-poetic-tweets-4/]]; Instagram: @poemsporn_ [[https://www.instagram.com/poemsporn_/?hl=en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LR - Textualities and Interactive Fiction&lt;br /&gt;
 Critical Readings : Nick Montfort &amp;quot;Riddle Machines: The History and Nature of Interactive Fiction&amp;quot; [[http://digitalhumanities.org/companion/view?docId=blackwell/9781405148641/9781405148641.xml&amp;amp;chunk.id=ss1-5-8&amp;amp;toc.id=0&amp;amp;brand=9781405148641_brand]]&lt;br /&gt;
&lt;br /&gt;
 Creative Works : Stevens &amp;amp; Montfort [[https://nickm.com/poems/]] Personal Fav: Field of Dreams&lt;br /&gt;
&lt;br /&gt;
AW - Human + AI Fiction&lt;br /&gt;
                      '''Critical Readings :''' Matt O'Brien, &amp;quot;Think AI Is Scary Already? This Software Writes its Own Horror Stories&amp;quot; [[http://time.com/5002404/mit-shelley-ai-bot-horror-stories/]]  AI + humans = really weird horror fiction.&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works :''' MIT's Shelley AI generator [[http://shelley.ai/]] Read created stories here: [[http://stories.shelley.ai/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
QG ~ Writing in Electronic Age &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The End of Books (Robert Coover) [[http://www.nytimes.com/books/98/09/27/specials/coover-end.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Screen (Noah Wardrip-Fruin, Josh Carroll, Robert Coover, et. al.) [[http://collection.eliterature.org/2/works/wardrip-fruin_screen.html]]&lt;br /&gt;
&lt;br /&gt;
a.k. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Toward a Theory of Interactive Fiction (Nick Monfort)  [[http://nickm.com/if/toward.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Photopia by Adam Cadre (1998) ( [[http://adamcadre.ac/if/photopia.html]]&lt;br /&gt;
&lt;br /&gt;
.jk. – Consequences of Disappearing Electronic vs. Print Literature&lt;br /&gt;
                      &lt;br /&gt;
                      '''Critical Readings:''' One + One = Zero – Vanishing Text in Electronic Literature (Marjorie C. Luesebrink) [[https://conference.eliterature.org/sites/default/files/papers/OnePlusOneEqualsZero_0.docx]] &lt;br /&gt;
                      Vanishing Letters in Text-based Digital Installations (Janez Strehovec) [[http://firstmonday.org/ojs/index.php/fm/article/view/6811/5892]]&lt;br /&gt;
    &lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Work:''' Share a secret – One Time [[https://onetimesecret.com/]]&lt;br /&gt;
&lt;br /&gt;
I.B. - Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Work:''' Hyperrhiz: New Media Cultures (JENNIFER S. ROUDABUSH) [[http://hyperrhiz.io/hyperrhiz10/special-feature-e-lit-reviews/electronic-literature-showcase-at-the-library-of-congress.html]]&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:''' The Hitchhiker's Guide to the Galaxy (Douglas Adams and Steve Meretzky) [[http://textadventures.co.uk/games/view/3cbedqimquselmanehhzxg/the-hitchhikers-guide-to-the-galaxy]] [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TC- Fan Fiction&lt;br /&gt;
                     '''Critical Readings:'''￼ Fan fiction, fandoms, and literature: or, why it’s time to pay attention to fan fiction (Christina Yatrakis) [[http://via.library.depaul.edu/cgi/viewcontent.cgi?article=1147&amp;amp;context=etd]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work:''' HEATHENS (--LJ--)  [[https://www.asianfanfics.com/story/view/1156476/heathens-markjin]]&lt;br /&gt;
&lt;br /&gt;
JR - Remediation&lt;br /&gt;
           &amp;quot;Critical Reading:&amp;quot; Emoji Portrait Art [[https://www.nytimes.com/2017/07/26/style/emoji-portraits-yung-jake.html]]&lt;br /&gt;
           &amp;quot;Creative Work&amp;quot;     Emoji Ink [[http://emoji.ink]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SG - Serial Narrative through Social Media&lt;br /&gt;
                     '''Critical Reading''': [[Seriality and Storytelling]] in Social Media (Ruth Page) [https://muse.jhu.edu/article/507669/pdf]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Works''': Black Box (Jennifer Egan) [https://storify.com/cbcbooks/jennifer-egan-s-black-box] (Tweet Collection), [http://stuyww.weebly.com/uploads/1/4/0/6/14065772/black_box_--_jennifer_egan.pdf] (PDF Format)&lt;br /&gt;
                     Dear David (Adam Ellis) [https://storify.com/moby_dickhead/dear-david] (Tweet Collection), [https://twitter.com/moby_dickhead?lang=en] (Actual Twitter Account)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RT - Twitter and Storytelling&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Twitter Fiction: Social Networking and Microfiction in 140 Characters (Carla Raguseo) [http://www.tesl-ej.org/wordpress/issues/volume13/ej52/ej52int/?iframe=true&amp;amp;width=80%&amp;amp;height=80%]&lt;br /&gt;
                      Neil Gaiman sets Twitter ablaze with fan collaboration (Laura Blackwell) [https://www.pcworld.com/article/2030776/neil-gaiman-sets-twitter-ablaze-with-fan-collaboration.html]&lt;br /&gt;
                      Twitter Fiction: A Shift in Author Function (Hilary Hyman) [http://discoverarchive.vanderbilt.edu/handle/1803/8205]&lt;br /&gt;
                      Wreading Essays (Charles Bernstein) [http://writing.upenn.edu/bernstein/syllabi/readings/Bernstein-Charles_Pedagogy-essays.pdf ]&lt;br /&gt;
                      Immediacy, Hypermediacy, Remediation (Jay Bolter &amp;amp; Richard Grusin) [https://monoskop.org/images/a/ae/Bolter_Jay_David_Grusin_Richard_Remediation_Understanding_New_Media_low_quality.pdf]&lt;br /&gt;
                      Notes towards a Deformed Humanities (Mark Sample) [http://www.samplereality.com/2012/05/02/notes-towards-a-deformed-humanities/ ]&lt;br /&gt;
&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:'''A Calendar of Tales by Neil Gaiman [http://www.acalendaroftales.com/uploads/files/COT_E_BOOK.pdf]&lt;br /&gt;
                      Various tweets by Gaiman and his followers, one example linked here [https://twitter.com/neilhimself/status/298477234786816000]&lt;br /&gt;
BKS - Digital Academia&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Reading:''' Living in a Digital World: Rethinking Peer Review, Collaboration, and Open Access by Shiela Cavangh [http://journalofdigitalhumanities.org/1-4/living-in-a-digital-world-by-sheila-cavanagh/]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work''': The Knotted Line [http://knottedline.com/]&lt;br /&gt;
&lt;br /&gt;
B.L. - The Transformation of ELit: Different Forms on Social Media&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Towards a History of Electronic Literature [http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2619&amp;amp;context=clcweb]&lt;br /&gt;
                      Digital poet Jason Nelson urges others to forge new frontiers in electronic literature [http://www.abc.net.au/news/2014-01-02/digital-poet-urges-authors-to-turn-over-new-leaf/5182306]&lt;br /&gt;
                      Has Twitter given birth to a new literary genre? [https://www.theguardian.com/books/booksblog/2014/jan/10/twitter-birth-new-literary-genre]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Work''': InstagramELiterature [https://instagrameliterature.wordpress.com/]&lt;br /&gt;
                      Real Human Praise [http://directory.eliterature.org/individual-work/4714]&lt;br /&gt;
&lt;br /&gt;
H.A. - Tweet&lt;br /&gt;
&lt;br /&gt;
                      &amp;quot;&amp;quot;Critical Readings:&amp;quot;&amp;quot; A Literature Review On Twitter Data Analysis [http://www.ijcee.org/vol8/931-IT015.pdf]&lt;br /&gt;
                    &lt;br /&gt;
                      &amp;quot;&amp;quot;Creative Work&amp;quot;&amp;quot;: Lonely Tweets :'( [https://lonelytweets.com/]&lt;br /&gt;
&lt;br /&gt;
LM - Snapchat&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Oral Paradigm and Snapchat (Oren Soffer) [http://journals.sagepub.com/doi/abs/10.1177/2056305116666306?rss=1]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Snap Art (Dasha Battelle) [http://dbatsnap.com/]&lt;br /&gt;
&lt;br /&gt;
HA - Typography/Fonts&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' “Type:Rider” Is The Ultimate Video Game About Typography [https://www.fastcodesign.com/3019584/typerider-is-the-ultimate-video-game-about-typography]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Type Rider | Part 1 | Let's Play Gameplay Walkthrough Playthrough [https://www.youtube.com/watch?v=UVGK31j9ino]&lt;br /&gt;
&lt;br /&gt;
BL-S - Vaporwave &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Do You Want Vaporwave, or Do You Want the Truth? [http://capaciousjournal.com/issue/capacious_vol-1_no-1_2017.pdf#page=70]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''  ff015 - t e l e p a t h テレパシー能力者 and Silver Richards - 夜遊び tape by freak friendly diy [https://freakfriendlydiy.bandcamp.com/album/ff015-t-e-l-e-p-a-t-h-and-silver-richards-tape]&lt;br /&gt;
&lt;br /&gt;
RS- Materiality&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Aesthetics of Materiality in Electronic Literature (Serge Bouchardon) [http://www.utc.fr/~bouchard/articles/Bouchardon-Bergen-materiality-2008.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Richard With Hair Doing Things (Richard MacDougall) [https://www.instagram.com/richardwithhairdoingthings/]&lt;br /&gt;
&lt;br /&gt;
J.C. - Hypertext Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Reading Hypertext and the Experience of Literature (David S. Miall and Teresa Dobson) [https://journals.tdl.org/jodi/index.php/jodi/article/view/35/37]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' 24 Hours (Philippa J Burne) [http://www.glasswings.com.au/GlassWings/modern/24hours/]&lt;br /&gt;
                      My Body - a Wunderkammer (Shelley Jackson) [http://collection.eliterature.org/1/works/jackson__my_body_a_wunderkammer.html]&lt;br /&gt;
                      Shade (Andrew Plotkin) [http://www.eblong.com/zarf/zweb/shade/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AW - Videogame Design&lt;br /&gt;
                      '''Critical Readings:''' Maria Garda, &amp;quot;Nostalgia in Retro Game Design&amp;quot; [[http://www.digra.org/wp-content/uploads/digital-library/paper_310.pdf]]&lt;br /&gt;
                      Bryant David Thomas &amp;quot;New Retro: An Exploration of Modern Video Games With A Retro Aesthetic&amp;quot; [[https://etd.ohiolink.edu/!etd.send_file?accession=miami1493401505332341&amp;amp;disposition=inline]]&lt;br /&gt;
                      '''Creative Works:''' Cuphead [[https://www.youtube.com/watch?v=iMkCIdGikmk]] Actual game available on STEAM [[http://store.steampowered.com/app/268910/Cuphead/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DK - Interfaces&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' &amp;quot;Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet&amp;quot; Lisa Nakamura [https://pdfs.semanticscholar.org/3531/da9329d2b7158bd697e1aa8ef073f78de6fb.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Between Page and Screen by Amarunth Borsuk [http://www.betweenpageandscreen.com]&lt;br /&gt;
                      Bad Nudes [http://badnudes.com] &lt;br /&gt;
                      Laurel Halo and Hatsune Miku [http://www.aft3r.us/still-be-here/]] and [[https://www.youtube.com/watch?v=aap4eLlt2WI]&lt;br /&gt;
                      Solitude by Martine Syms [https://www.canopycanopycanopy.com/contents/solitude/#title-page]&lt;br /&gt;
                      Dissolution of the Sovereign… by Elysia Crampton [https://soundcloud.com/eande/dissolution-of-the-sovereign-a-time-slide-or-a-non-abled-offenders-exercise-in-jurisprudence]&lt;br /&gt;
                      Glass press [http://www.glasspressofthefuture.com/about]&lt;br /&gt;
&lt;br /&gt;
KU- Instagram&lt;br /&gt;
                      '''Critical Readings:''' What is Instagram and Why is it so Popular [https://ischool.syr.edu/infospace/2011/12/15/what-is-instagram-and-why-is-it-so-popular/]&lt;br /&gt;
                      Instagram Influences Creative Work [https://www.warc.com/NewsAndOpinion/News/35288?]&lt;br /&gt;
                      '''Creative Works:''' Instagram-Creative Workshop [https://www.instagram.com/creative_work_shop/] The 20 Most Creative Instagram Pages [http://www.lifehack.org/articles/productivity/the-20-most-creative-instagram-accounts-that-will-inspire-you.html]&lt;br /&gt;
&lt;br /&gt;
CC&lt;br /&gt;
&lt;br /&gt;
 Spirit Surfing, Kevin Bewersdorf [http://veryinteractive.net/content/4-library/1-spirit-surfing/bewersdorf-spiritsurfing.pdf]&lt;br /&gt;
 Screen. Image. Text., Orit Gat [http://rhizome.org/editorial/2012/may/16/screen-image-text/]&lt;br /&gt;
 Jodi's Infrastructure, Alexander R. Galloway [http://www.e-flux.com/journal/74/59810/jodi-s-infrastructure/]&lt;br /&gt;
&lt;br /&gt;
 Live Simulations, Ian Cheng [http://iancheng.com/#simulations]&lt;br /&gt;
 When all my friends are on at once [http://allmyfriendsatonce.com/]&lt;br /&gt;
 Tripod Zoo by my dear friend Gabe Pine! [http://gabepine.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J.K. -Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
Creative: &amp;quot;Choose Your Own Youtube Adventure!&amp;quot; [[http://elit.umwblogs.org/2014/02/01/on-visual-novels-one-in-particular/]]&lt;br /&gt;
Critical: &amp;quot;On Visual Novels, One in Particular&amp;quot; [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
SK - Commenting on Comments&lt;br /&gt;
&lt;br /&gt;
                      '''Critical''': Why Are YouTube Comments the Worst on the Internet [[https://www.newstatesman.com/science-tech/internet/2016/10/why-are-youtube-comments-worst-internet]] &lt;br /&gt;
                      '''Creative''': Rooster_86 [[https://www.reddit.com/r/HighQualityGifs/comments/77d9ou/the_predictable_threads_are_driving_me_insane/#bottom-comments]]&lt;br /&gt;
                      We Didn't Start the Flame War [[https://www.youtube.com/watch?v=_QyYaPWasos]]&lt;br /&gt;
LY- GIFS&lt;br /&gt;
                      '''Critical Readings:''' Fast, Cheap, and Good: Why Animated GIFs Engage Us [http://delivery.acm.org/10.1145/2860000/2858532/p575-bakhshi.pdf?ip=131.179.61.143&amp;amp;id=2858532&amp;amp;acc=ACTIVE%20SERVICE&amp;amp;key=CA367851C7E3CE77%2E79535EF926D6BC05%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&amp;amp;CFID=999019442&amp;amp;CFTOKEN=72613616&amp;amp;__acm__=1509047554_4015bb14b1cc2a3313309d563bcf7be5]&lt;br /&gt;
                      How GIF Won the Internet [http://www.bbc.com/culture/story/20170825-how-the-gif-won-the-internet]&lt;br /&gt;
                      '''Creative Works:''' The Story of Gif [http://thestoryofgif.com/]&lt;br /&gt;
                      Being An English Major as told by 'The Office' [https://www.theodysseyonline.com/english-major-told-office-gifs]&lt;br /&gt;
                      Classical Art as Gifs [https://www.boredpanda.com/classic-painting-gifs-kiszkiloszki/]&lt;br /&gt;
j.l. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Electronic Literature its Emerging Forms (by Dr. Dene Grigar) [[http://dtc-wsuv.org/elit/elit-loc/denes-curatorial-statement]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' r/nosleep ( [[https://www.reddit.com/r/nosleep/comments/78td1x/the_part_of_the_deep_web_that_we_arent_supposed/]]&lt;br /&gt;
&lt;br /&gt;
SS - Critiques of The Internet via the Internet (or, Supreme Hypocrisy)&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings''': A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use &lt;br /&gt;
                      [http://www.sciencedirect.com/science/article/pii/S0747563213004093], On the Democratizing and De-Democratizing Logics of the Internet, or, toward a Critique of the New &lt;br /&gt;
                      Technological Fetishism [http://journals.sagepub.com/doi/abs/10.1177/026327640201900110]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Readings''': Screen-Free Parenting Facebook Group [https://www.facebook.com/screenfreeparenting/], &amp;quot;Pure Living for Life&amp;quot; Off-the-Grid YouTube personality/info &lt;br /&gt;
                      channel [https://www.youtube.com/channel/UChhBsM9K_Bc9a_YTK7UUlnQ/videos], Digital Detox Twitter page [https://twitter.com/_DigitalDetox], Camp Grounded: where adults go to &lt;br /&gt;
                      unplug [http://campgrounded.org/]&lt;br /&gt;
&lt;br /&gt;
H.H. - Interactive fiction &lt;br /&gt;
         '''Critical Readings:'''Reading from paper versus screens: a critical review of the empirical literature (by Andrew Dillon) [[https://www.ischool.utexas.edu/~adillon/Journals/Reading.htm]]&lt;br /&gt;
           &lt;br /&gt;
        &lt;br /&gt;
         '''Creative Readings:'''Twine Emoji game [[http://rilarhiv.ru/online/emoji_game/o_O.html]]&lt;br /&gt;
&lt;br /&gt;
AH - Translating Electronic Literature&lt;br /&gt;
         '''Critical Readings:''' Translating Electronic Literature [[https://periodicos.ufsc.br/index.php/textodigital/article/view/.../0]]&lt;br /&gt;
&lt;br /&gt;
         '''Creative Work:''' Amore de Clarice [[http://www.elevenkosmos.net/tallerFlash/amor2/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AW - ARGs&lt;br /&gt;
                      '''Critical Readings:''' Jeff Watson, &amp;quot;Games Beyond the ARG&amp;quot; [[https://books.google.com/books?hl=en&amp;amp;lr=&amp;amp;id=cYo3DgAAQBAJ&amp;amp;oi=fnd&amp;amp;pg=PA187&amp;amp;dq=alternate+reality+games+arg&amp;amp;ots=49MH4sM4iI&amp;amp;sig=DrzosSa3M0ZC1cV7rxYArWtQ0MM#v=onepage&amp;amp;q=alternate%20reality%20games%20arg&amp;amp;f=false]]&lt;br /&gt;
                      Michael Anderson &amp;quot;The Optimist&amp;quot; Draws Fans Into Fictionalized Disney History&amp;quot; [[https://www.wired.com/2013/07/disney-the-optimist-arg/]]&lt;br /&gt;
                      &amp;quot;Inside The Optimist: Solving Disney’s alternate reality game – What We Know&amp;quot; [[http://www.insidethemagic.net/inside-the-optimist-solving-disneys-alternate-reality-game-what-we-know/]]&lt;br /&gt;
                      Bryan Bishop &amp;quot;How Disney Imagineering revealed the secrets of Tomorrowland two years ago&amp;quot; [[https://www.theverge.com/2013/8/20/4639110/the-optimist-disney-imagineerings-push-to-bring-alternate-reality]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
egk&lt;br /&gt;
&lt;br /&gt;
         '''Critical Reading:'''Game Studies: Narrative, Games, and and Theory [http://gamestudies.org/0701/articles/simons]&lt;br /&gt;
         '''Creative Reading:''' Depression Quest [http://www.depressionquest.com/dqfinal.html], The Matter of the Great Dragon [http://landsofdream.net/dragon.html], The Temple of No [https://crowscrowscrows.itch.io/the-temple-of-no]&lt;br /&gt;
&lt;br /&gt;
AG - Memes &lt;br /&gt;
        &amp;quot;'Critical Reading:'&amp;quot; The Rise of Memes as an Art Form [http://artzealous.com/the-rise-of-memes-as-an-art-form/]&lt;br /&gt;
                                      How to Run a Successful Meme Page [https://www.digitaltrends.com/social-media/how-to-make-your-own-meme/]&lt;br /&gt;
         &amp;quot;'Creative Work:'&amp;quot; Fuck Jerry [https://www.instagram.com/fuckjerry/?hl=en]&lt;br /&gt;
                                    UCLA Memes for Sick AF Tweens [https://www.facebook.com/groups/163576114113950/]&lt;br /&gt;
&lt;br /&gt;
[[File: pepe.jpeg|200px|thumb|right|alt text]] &lt;br /&gt;
&lt;br /&gt;
msl. - Interactive Film&lt;br /&gt;
        '''Critical Readings:'''￼ I-Docs: The Evolving Practices of Interactive Documentary by Ben Moskowitz, Chapter 12: https://goo.gl/Di3HrE&lt;br /&gt;
&lt;br /&gt;
        '''Creative Work:''' Arcade Fire, The Wilderness Downtown: http://www.thewildernessdowntown.com/ (An interactive film by Chris Milk) If the link doesn't work, watch here: https://www.youtube.com/watch?v=mrnn_ccnVPI,&lt;br /&gt;
People Walking (part 1), https://www.youtube.com/watch?v=XOSTHbXDaTE &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evil–Dead–Haunted–Zombie Media&amp;quot;&amp;gt;dss&amp;lt;/div&amp;gt; - [[#Evil–Dead–Haunted–Zombie Media]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        '''Critical Readings:'''  Bruce Sterling, Dead Media Manifesto [[http://www.alamut.com/subj/artiface/deadMedia/dM_Manifesto.html]], Interview [[http://www.ctheory.net/articles.aspx?id=208]]&lt;br /&gt;
&lt;br /&gt;
        Garnet Hertz and Jussi Parrika, “Zombie Media” [[http://mediaarchaeologylab.com/wp-content/uploads/2013/06/Zombie-media.pdf]]&lt;br /&gt;
&lt;br /&gt;
        Matthew Fuller and Andrew Goffey, Evil Media, “Introduction” [[http://dss-edit.com/nupod/src/Fuller,%20Matthew;%20Goffey,%20Andrew%20-%20Evil%20Media.pdf]]&lt;br /&gt;
&lt;br /&gt;
        Jeffery Sconce, Haunted Media, Chapter 1: “Mediums and Media” [[https://monoskop.org/images/2/20/Sconce_Jeffrey_Haunted_Media_ch_1.pdf]]&lt;br /&gt;
&lt;br /&gt;
        Friedrich Kittler, “Dracula’s Legacy” [[https://anybody.memoryoftheworld.org/Friedrich%20Kittler/Literature,%20Media,%20Information%20Systems%20%28841%29/Literature,%20Media,%20Information%20Systems%20-%20Friedrich%20Kittler.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        '''Creative Readings:''' Garnet Hertz, A Collection of Many Problems (In Memory of The Dead Media Handbook) [[http://www.conceptlab.com/problems/]]&lt;br /&gt;
&lt;br /&gt;
        Dead Media Catalog [[http://www.deadmedia.org/notes/index-cat.html]]&lt;br /&gt;
&lt;br /&gt;
        Julius Nelson, Artyping [[https://loriemersondotnet.files.wordpress.com/2014/01/artyping.pdf]]&lt;br /&gt;
&lt;br /&gt;
        Lorenzo Thomas, Dracula [[http://eclipsearchive.org/projects/DRACULA/html/pictures/001.html]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/File:Pepe.jpg</id>
		<title>File:Pepe.jpg</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/File:Pepe.jpg"/>
				<updated>2017-11-07T05:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Literature</id>
		<title>Literature</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Literature"/>
				<updated>2017-11-07T05:32:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N. Katherine Hayles' text &amp;quot;Electronic Literature: What is it?&amp;quot; explores the [[meaning]] of electronic literature as it pertains to the year 2007. However, as we discussed in class on Tuesday, many technological advances have been made in the past ten years, rendering this text in some ways useless to people nowadays. I find it rather interesting that Hayles speaks so objectively and factual about a topic that is actually [[subjective]], as electronic literature means something very different to people currently than it did to people of previous generations ten years ago. While literature in itself can be timeless, as we may read books written hundreds of years ago and [[grow]] just as connected to each character in a book written this year. However, something that we touched upon in class resonated with me: electronics are advancing at such a quick [[speed]] that it makes electronic literature from one generation exceedingly different from that of another generation. This separates electronic literature from other forms of literature. While this distinction can make it difficult for a member of one generation to understand the electronic literature of a [[different]] generation, these distinctions are also very beneficial. The advancement of technology and electronic literature as a whole implies that we are constantly discovering new ways of [[understanding]] literature. Literature has grown into something that can be analyzed and manipulated, as opposed to something that must simply be read.&lt;br /&gt;
&lt;br /&gt;
[[File: literature.jpeg|200px|thumb|right|read your mind]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Prose]]&lt;br /&gt;
*[[Electronic]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Literature</id>
		<title>Literature</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Literature"/>
				<updated>2017-11-07T05:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N. Katherine Hayles' text &amp;quot;Electronic Literature: What is it?&amp;quot; explores the [[meaning]] of electronic literature as it pertains to the year 2007. However, as we discussed in class on Tuesday, many technological advances have been made in the past ten years, rendering this text in some ways useless to people nowadays. I find it rather interesting that Hayles speaks so objectively and factual about a topic that is actually [[subjective]], as electronic literature means something very different to people currently than it did to people of previous generations ten years ago. While literature in itself can be timeless, as we may read books written hundreds of years ago and [[grow]] just as connected to each character in a book written this year. However, something that we touched upon in class resonated with me: electronics are advancing at such a quick [[speed]] that it makes electronic literature from one generation exceedingly different from that of another generation. This separates electronic literature from other forms of literature. While this distinction can make it difficult for a member of one generation to understand the electronic literature of a [[different]] generation, these distinctions are also very beneficial. The advancement of technology and electronic literature as a whole implies that we are constantly discovering new ways of [[understanding]] literature. Literature has grown into something that can be analyzed and manipulated, as opposed to something that must simply be read.&lt;br /&gt;
&lt;br /&gt;
[[File: literature.jpeg|200px|thumb|right|alt text]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Prose]]&lt;br /&gt;
*[[Electronic]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/File:Literature.jpeg</id>
		<title>File:Literature.jpeg</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/File:Literature.jpeg"/>
				<updated>2017-11-07T05:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt</id>
		<title>E-Lit Reddit: WreadIt</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt"/>
				<updated>2017-11-07T05:29:21Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/WreadIt/new/&lt;br /&gt;
&lt;br /&gt;
[[File:reddit man.png|200px|thumb|right|Reddit Logo]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt</id>
		<title>E-Lit Reddit: WreadIt</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt"/>
				<updated>2017-11-07T05:28:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/WreadIt/new/&lt;br /&gt;
&lt;br /&gt;
[[File:reddit man.png|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/File:Reddit_man.png</id>
		<title>File:Reddit man.png</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/File:Reddit_man.png"/>
				<updated>2017-11-07T05:28:25Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt</id>
		<title>E-Lit Reddit: WreadIt</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt"/>
				<updated>2017-11-07T05:26:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/WreadIt/new/&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt</id>
		<title>E-Lit Reddit: WreadIt</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt"/>
				<updated>2017-11-07T05:24:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/WreadIt/new/&lt;br /&gt;
&lt;br /&gt;
[[File:redditlogo.png|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt</id>
		<title>E-Lit Reddit: WreadIt</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt"/>
				<updated>2017-11-07T05:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/WreadIt/new/&lt;br /&gt;
&lt;br /&gt;
[[File:sdO8tAw.png|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt</id>
		<title>E-Lit Reddit: WreadIt</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt"/>
				<updated>2017-11-07T05:18:57Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/WreadIt/new/&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt</id>
		<title>E-Lit Reddit: WreadIt</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt"/>
				<updated>2017-11-07T05:18:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/WreadIt/new/&lt;br /&gt;
&lt;br /&gt;
[[https://cdn.worldvectorlogo.com/logos/reddit-2.svg|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt</id>
		<title>E-Lit Reddit: WreadIt</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt"/>
				<updated>2017-11-07T05:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/WreadIt/new/&lt;br /&gt;
&lt;br /&gt;
[[File:File.png|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt</id>
		<title>E-Lit Reddit: WreadIt</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Reddit:_WreadIt"/>
				<updated>2017-11-06T02:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: Created page with &amp;quot;https://www.reddit.com/r/WreadIt/new/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://www.reddit.com/r/WreadIt/new/&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-11-06T02:55:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elit_web.png|200px|thumb|right|For further reading, refer to [http://www.lulu.com/shop/ucla-elit/e-lit-what-is-it-revised-expanded-ucla-edition-v201-10317-315-345pm/paperback/product-23358123.html]]][[What]] is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent [[internet publications]], we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the [[present]], as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these pages.&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the [[1980's]] to the present, focusing on a [[range]] of emergent genres. It also discusses the central critical [[issues]] raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and [[interpreting]] the works. E-Lit WIki is not a systematic attempt to survey and summarize the fast-changing field of electronic literature, artists, [[designers]], writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;br /&gt;
&lt;br /&gt;
[[Alt Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Poor Bootleg]]&lt;br /&gt;
&lt;br /&gt;
[[Wreading E-Lit]]&lt;br /&gt;
&lt;br /&gt;
[[E-Lit Reddit: WreadIt]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-11-06T02:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elit_web.png|200px|thumb|right|For further reading, refer to [http://www.lulu.com/shop/ucla-elit/e-lit-what-is-it-revised-expanded-ucla-edition-v201-10317-315-345pm/paperback/product-23358123.html]]][[What]] is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent [[internet publications]], we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the [[present]], as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these pages.&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the [[1980's]] to the present, focusing on a [[range]] of emergent genres. It also discusses the central critical [[issues]] raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and [[interpreting]] the works. E-Lit WIki is not a systematic attempt to survey and summarize the fast-changing field of electronic literature, artists, [[designers]], writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;br /&gt;
&lt;br /&gt;
[[Alt Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Poor Bootleg]]&lt;br /&gt;
&lt;br /&gt;
[[Wreading E-Lit]]&lt;br /&gt;
&lt;br /&gt;
**[[E-Lit Reddit]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-11-06T02:53:45Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elit_web.png|200px|thumb|right|For further reading, refer to [http://www.lulu.com/shop/ucla-elit/e-lit-what-is-it-revised-expanded-ucla-edition-v201-10317-315-345pm/paperback/product-23358123.html]]][[What]] is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent [[internet publications]], we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the [[present]], as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these pages.&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the [[1980's]] to the present, focusing on a [[range]] of emergent genres. It also discusses the central critical [[issues]] raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and [[interpreting]] the works. E-Lit WIki is not a systematic attempt to survey and summarize the fast-changing field of electronic literature, artists, [[designers]], writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;br /&gt;
&lt;br /&gt;
[[Alt Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Poor Bootleg]]&lt;br /&gt;
&lt;br /&gt;
[[Wreading E-Lit]]&lt;br /&gt;
&lt;br /&gt;
[[E-Lit Reddit]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-11-06T02:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elit_web.png|200px|thumb|right|For further reading, refer to [http://www.lulu.com/shop/ucla-elit/e-lit-what-is-it-revised-expanded-ucla-edition-v201-10317-315-345pm/paperback/product-23358123.html]]][[What]] is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent [[internet publications]], we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the [[present]], as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these pages.&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the [[1980's]] to the present, focusing on a [[range]] of emergent genres. It also discusses the central critical [[issues]] raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and [[interpreting]] the works. E-Lit WIki is not a systematic attempt to survey and summarize the fast-changing field of electronic literature, artists, [[designers]], writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;br /&gt;
&lt;br /&gt;
[[Alt Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Poor Bootleg]]&lt;br /&gt;
&lt;br /&gt;
[[Wreading E-Lit]]&lt;br /&gt;
&lt;br /&gt;
[[E-Lit Reddit: &amp;quot;r/WreadIt&amp;quot; https://www.reddit.com/r/WreadIt/new/]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Limitation</id>
		<title>Limitation</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Limitation"/>
				<updated>2017-10-31T18:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oren Soffer states in [[The Oral Paradigm and Snapchat]] that &amp;quot;Orality is a significant theme in the field of communication&amp;quot; (1). &lt;br /&gt;
&lt;br /&gt;
Snapchat is instant.&lt;br /&gt;
&lt;br /&gt;
                                         It presents communication like half-assed thoughts, unfinished and nonchalant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   it is so much easier to say what you want                        when the words don't remain.&lt;br /&gt;
&lt;br /&gt;
                                                                                                                                                                                                 screenshots are cheating- they're against the rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                the medium itself is playful. no one can deny it.                                                           words have less weight over 'snap.'&lt;br /&gt;
                                                                                                               it turns communicaiton into a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it works because it is quick and casual, like most of our human interactions. &lt;br /&gt;
&lt;br /&gt;
                                                                                                                                                                                                                                                                                    that is why it is comfortable for us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     the quickness of the words makes it that much easier to walk away from awkwardness.&lt;br /&gt;
&lt;br /&gt;
                                                                                                                                                                                    the photos too, disappear quickly. in fact, the resolution is strategically decreased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                              to make things quick. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                                                                                                                                                                                                                                                                              everything can be gone. in the snap of a finger.&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Limitation</id>
		<title>Limitation</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Limitation"/>
				<updated>2017-10-31T18:31:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: Created page with &amp;quot;Oren Soffer states in The Oral Paradigm and Snapchat that &amp;quot;Orality is a significant theme in the field of communication&amp;quot; (1).   Snpachat is instant....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oren Soffer states in [[The Oral Paradigm and Snapchat]] that &amp;quot;Orality is a significant theme in the field of communication&amp;quot; (1). &lt;br /&gt;
&lt;br /&gt;
Snpachat is instant.&lt;br /&gt;
&lt;br /&gt;
                                         It presents communication like half-assed thoughts, unfinished and nonchalant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   it is so much easier to say what you want                        when the words don't remain.&lt;br /&gt;
&lt;br /&gt;
                                                                                                                                                                                                 screenshots are cheating- they're against the rules.&lt;br /&gt;
&lt;br /&gt;
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                                the medium itself is playful. no one can deny it.                                                           words have less weight over 'snap.'&lt;br /&gt;
                                                                                                               it turns communicaiton into a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it works because it is quick and casual, like most of our human interactions. &lt;br /&gt;
&lt;br /&gt;
                                                                                                                                                                                                                                                                                    that is why it is comfortable for us.&lt;br /&gt;
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     the quickness of the words makes it that much easier to walk away from awkwardness.&lt;br /&gt;
&lt;br /&gt;
                                                                                                                                                                                    the photos too, disappear quickly. in fact, the resolution is strategically decreased.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
                                              to make things quick. &lt;br /&gt;
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                                                                                                                                                                                                                                                                                                              everything can be gone. in the snap of a finger.&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Naked</id>
		<title>Naked</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Naked"/>
				<updated>2017-10-31T00:47:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've always felt that video games are rather reductionist in nature. Let me explain, I feel like there is an element of video games that seeks to minimize the choices at hand for reaching a particular goal. You have an objective, you have characters and there is an inevitable and imminent end. Even games that have a high replay value only offer so much in the realm of expansion; there are no artificially intelligent games. Rather than seeing that reality as a [[limitation]] of the scope of enjoyment offered by video games, I feel that such a paradigm is their greatest strength. It is the reason I gravitate toward specific video game- they offer an experience, one that is specific and compact. On that note, I always felt that the worst video games were the ones that tried to accomplish too many facets of gameplay. With the introduction of open world style games, there has been an increased demand for diversity in gameplay options and sub sequently competitors all over the world have been racing to engineer the most multi-layered and multipurpose games. That phenomenon has been detrimental to the individuality which was once so characteristic of games. Interestingly, there has been a recent plethora of backlash against games that &amp;quot;do too much&amp;quot; because they generally become plagued with bugs and glitches. Even worse has been the advent of LDC, or downloadable content. Pay-to-play add ons have surged video game sales since their introduction and have pervaded many popular franchises in the contemporary gaming world, to the point were games are becoming an overly expensive and daunting experience.&lt;br /&gt;
&lt;br /&gt;
It is for these and variety of other reasons that I believe we ought to introduce simplicity back into virtual gaming.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[COOKIE CLICKER]]&lt;br /&gt;
*[[In the Woods: A Moving Picture]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus</id>
		<title>Alt Syllabus</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus"/>
				<updated>2017-10-26T20:53:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ALT INTRO TO E-LIT SYLLABUS'''&lt;br /&gt;
&lt;br /&gt;
UCLA 2017&lt;br /&gt;
ENGL 116B&lt;br /&gt;
&lt;br /&gt;
Collectively compiled &amp;amp; appended to the &amp;quot;official&amp;quot; syllabus, 10.26.17.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
SB Sultan  - Wreading and Receivables&lt;br /&gt;
Critical Reading: Attack of the difficult poems[[http://writing.upenn.edu/bernstein/syllabi/readings/Bernstein-Charles_Pedagogy-essays.pdf]]&lt;br /&gt;
Darkness - Chapter 1, Yedda Morrison [[http://littleredleaves.com/ebooks/darkness.pdf]]&lt;br /&gt;
&lt;br /&gt;
LCS ~ Unit: The Role of Social Media in Preserving Poetry&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Digital Poets: Can Social Media Save Poetry (Natalie Zfat) [[https://iq.intel.com/digital-poets-can-social-media-save-poetry/]]; Hello 'Poetry' [[https://hellopoetry.com/words/socialmedia/]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Top 10 Poetic Tweets (LW Lundquist) [[http://www.tweetspeakpoetry.com/2015/11/19/twitter-poems-top-10-poetic-tweets-4/]]; Instagram: @poemsporn_ [[https://www.instagram.com/poemsporn_/?hl=en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LR - Textualities and Interactive Fiction&lt;br /&gt;
 Critical Readings : Nick Montfort &amp;quot;Riddle Machines: The History and Nature of Interactive Fiction&amp;quot; [[http://digitalhumanities.org/companion/view?docId=blackwell/9781405148641/9781405148641.xml&amp;amp;chunk.id=ss1-5-8&amp;amp;toc.id=0&amp;amp;brand=9781405148641_brand]]&lt;br /&gt;
&lt;br /&gt;
 Creative Works : Stevens &amp;amp; Montfort [[https://nickm.com/poems/]] Personal Fav: Field of Dreams&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
QG ~ Writing in Electronic Age &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The End of Books (Robert Coover) [[http://www.nytimes.com/books/98/09/27/specials/coover-end.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Screen (Noah Wardrip-Fruin, Josh Carroll, Robert Coover, et. al.) [[http://collection.eliterature.org/2/works/wardrip-fruin_screen.html]]&lt;br /&gt;
&lt;br /&gt;
a.k. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Toward a Theory of Interactive Fiction (Nick Monfort)  [[http://nickm.com/if/toward.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Photopia by Adam Cadre (1998) ( [[http://adamcadre.ac/if/photopia.html]]&lt;br /&gt;
&lt;br /&gt;
.jk. – Consequences of Disappearing Electronic vs. Print Literature&lt;br /&gt;
                      &lt;br /&gt;
                      '''Critical Readings:''' One + One = Zero – Vanishing Text in Electronic Literature (Marjorie C. Luesebrink) [[https://conference.eliterature.org/sites/default/files/papers/OnePlusOneEqualsZero_0.docx]] &lt;br /&gt;
                      Vanishing Letters in Text-based Digital Installations (Janez Strehovec) [[http://firstmonday.org/ojs/index.php/fm/article/view/6811/5892]]&lt;br /&gt;
    &lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Work:''' Share a secret – One Time [[https://onetimesecret.com/]]&lt;br /&gt;
&lt;br /&gt;
I.B. - Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Work:''' Hyperrhiz: New Media Cultures (JENNIFER S. ROUDABUSH) [[http://hyperrhiz.io/hyperrhiz10/special-feature-e-lit-reviews/electronic-literature-showcase-at-the-library-of-congress.html]]&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:''' The Hitchhiker's Guide to the Galaxy (Douglas Adams and Steve Meretzky) [[http://textadventures.co.uk/games/view/3cbedqimquselmanehhzxg/the-hitchhikers-guide-to-the-galaxy]] [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TC- Fan Fiction&lt;br /&gt;
                     '''Critical Readings:'''￼ Fan fiction, fandoms, and literature: or, why it’s time to pay attention to fan fiction (Christina Yatrakis) [[http://via.library.depaul.edu/cgi/viewcontent.cgi?article=1147&amp;amp;context=etd]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work:''' HEATHENS (--LJ--)  [[https://www.asianfanfics.com/story/view/1156476/heathens-markjin]]&lt;br /&gt;
&lt;br /&gt;
JR - Remediation&lt;br /&gt;
           &amp;quot;Critical Reading:&amp;quot; Emoji Portrait Art [[https://www.nytimes.com/2017/07/26/style/emoji-portraits-yung-jake.html]]&lt;br /&gt;
           &amp;quot;Creative Work&amp;quot;     Emoji Ink [[http://emoji.ink]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SG - Serial Narrative through Social Media&lt;br /&gt;
                     '''Critical Reading''': Seriality and Storytelling in Social Media (Ruth Page) [https://muse.jhu.edu/article/507669/pdf]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Works''': Black Box (Jennifer Egan) [https://storify.com/cbcbooks/jennifer-egan-s-black-box] (Tweet Collection), [http://stuyww.weebly.com/uploads/1/4/0/6/14065772/black_box_--_jennifer_egan.pdf] (PDF Format)&lt;br /&gt;
                     Dear David (Adam Ellis) [https://storify.com/moby_dickhead/dear-david] (Tweet Collection), [https://twitter.com/moby_dickhead?lang=en] (Actual Twitter Account)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RT - Twitter Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Great American Twitter Novel (Ian Crouch) [https://www.newyorker.com/books/page-turner/great-american-twitter-novel]&lt;br /&gt;
                      Twitter Fiction: Social Networking and Microfiction in 140 Characters (Carla Raguseo) [http://www.tesl-ej.org/wordpress/issues/volume13/ej52/ej52int/?iframe=true&amp;amp;width=80%&amp;amp;height=80%]&lt;br /&gt;
                      Neil Gaiman sets Twitter ablaze with fan collaboration (Laura Blackwell) [https://www.pcworld.com/article/2030776/neil-gaiman-sets-twitter-ablaze-with-fan-collaboration.html]&lt;br /&gt;
                      Neil Gaiman + Twitter = Interactive Storytelling (Barb Dybwab) [http://mashable.com/2009/10/13/neil-gaiman-twitter-audiobook/#sf42aDR8bSqN]&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:''' THE RIGHT SORT from Sceptre Books on Twitter [https://twitter.com/SceptreBooks/timelines/488586138048004096]&lt;br /&gt;
                      Twitter fiction: 21 authors try their hand at 140-character novels [https://www.theguardian.com/books/2012/oct/12/twitter-fiction-140-character-novels]&lt;br /&gt;
                      Hearts, Keys and Puppetry by Neil Gaiman and the Twitterverse [https://www.audible.com/pd/Sci-Fi-Fantasy/Hearts-Keys-and-Puppetry-Audiobook/B0037BODY8?ref_=a_search_c4_1_1_srTtl&amp;amp;qid=1508991209&amp;amp;sr=1-1]&lt;br /&gt;
                      13 Beautiful Pieces of Twitter Fiction Remind Us How Powerful Reading Can Be (Anne Charlton) [https://mic.com/articles/84883/13-beautiful-pieces-of-twitter-fiction-remind-us-how-powerful-reading-can-be#.BuprgLPLI]&lt;br /&gt;
&lt;br /&gt;
BKS - Digital Academia&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Reading:''' Living in a Digital World: Rethinking Peer Review, Collaboration, and Open Access by Shiela Cavangh [http://journalofdigitalhumanities.org/1-4/living-in-a-digital-world-by-sheila-cavanagh/]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work''': The Knotted Line [http://knottedline.com/]&lt;br /&gt;
&lt;br /&gt;
B.L. - The Transformation of ELit: Different Forms on Social Media&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Towards a History of Electronic Literature [http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2619&amp;amp;context=clcweb]&lt;br /&gt;
                      Digital poet Jason Nelson urges others to forge new frontiers in electronic literature [http://www.abc.net.au/news/2014-01-02/digital-poet-urges-authors-to-turn-over-new-leaf/5182306]&lt;br /&gt;
                      Has Twitter given birth to a new literary genre? [https://www.theguardian.com/books/booksblog/2014/jan/10/twitter-birth-new-literary-genre]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Work''': InstagramELiterature [https://instagrameliterature.wordpress.com/]&lt;br /&gt;
                      Real Human Praise [http://directory.eliterature.org/individual-work/4714]&lt;br /&gt;
&lt;br /&gt;
LM - Snapchat&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Oral Paradigm and Snapchat (Oren Soffer) [http://journals.sagepub.com/doi/abs/10.1177/2056305116666306?rss=1]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Snap Art (Dasha Battelle) [http://dbatsnap.com/]&lt;br /&gt;
&lt;br /&gt;
HA - Typography/Fonts&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' “Type:Rider” Is The Ultimate Video Game About Typography [https://www.fastcodesign.com/3019584/typerider-is-the-ultimate-video-game-about-typography]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Type Rider | Part 1 | Let's Play Gameplay Walkthrough Playthrough [https://www.youtube.com/watch?v=UVGK31j9ino]&lt;br /&gt;
&lt;br /&gt;
BL-S - Vaporwave &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Do You Want Vaporwave, or Do You Want the Truth? [http://capaciousjournal.com/issue/capacious_vol-1_no-1_2017.pdf#page=70]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''  ff015 - t e l e p a t h テレパシー能力者 and Silver Richards - 夜遊び tape by freak friendly diy [https://freakfriendlydiy.bandcamp.com/album/ff015-t-e-l-e-p-a-t-h-and-silver-richards-tape]&lt;br /&gt;
&lt;br /&gt;
RS- Materiality&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Aesthetics of Materiality in Electronic Literature (Serge Bouchardon) [http://www.utc.fr/~bouchard/articles/Bouchardon-Bergen-materiality-2008.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Richard With Hair Doing Things (Richard MacDougall) [https://www.instagram.com/richardwithhairdoingthings/]&lt;br /&gt;
&lt;br /&gt;
J.C. - Hypertext Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Reading Hypertext and the Experience of Literature (David S. Miall and Teresa Dobson) [https://journals.tdl.org/jodi/index.php/jodi/article/view/35/37]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' 24 Hours (Philippa J Burne) [http://www.glasswings.com.au/GlassWings/modern/24hours/]&lt;br /&gt;
                      My Body - a Wunderkammer (Shelley Jackson) [http://collection.eliterature.org/1/works/jackson__my_body_a_wunderkammer.html]&lt;br /&gt;
                      Shade (Andrew Plotkin) [http://www.eblong.com/zarf/zweb/shade/]&lt;br /&gt;
&lt;br /&gt;
DK - Interfaces&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' &amp;quot;Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet&amp;quot; Lisa Nakamura [https://pdfs.semanticscholar.org/3531/da9329d2b7158bd697e1aa8ef073f78de6fb.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Between Page and Screen by Amarunth Borsuk [http://www.betweenpageandscreen.com]&lt;br /&gt;
                      Bad Nudes [http://badnudes.com] &lt;br /&gt;
                      Laurel Halo and Hatsune Miku [http://www.aft3r.us/still-be-here/]] and [[https://www.youtube.com/watch?v=aap4eLlt2WI]&lt;br /&gt;
                      Solitude by Martine Syms [https://www.canopycanopycanopy.com/contents/solitude/#title-page]&lt;br /&gt;
                      Dissolution of the Sovereign… by Elysia Crampton [https://soundcloud.com/eande/dissolution-of-the-sovereign-a-time-slide-or-a-non-abled-offenders-exercise-in-jurisprudence]&lt;br /&gt;
                      Glass press [http://www.glasspressofthefuture.com/about]&lt;br /&gt;
&lt;br /&gt;
KU- Instagram&lt;br /&gt;
                      '''Critical Readings:''' What is Instagram and Why is it so Popular [https://ischool.syr.edu/infospace/2011/12/15/what-is-instagram-and-why-is-it-so-popular/]&lt;br /&gt;
                      Instagram Influences Creative Work [https://www.warc.com/NewsAndOpinion/News/35288?]&lt;br /&gt;
                      '''Creative Works:''' Instagram-Creative Workshop [https://www.instagram.com/creative_work_shop/] The 20 Most Creative Instagram Pages [http://www.lifehack.org/articles/productivity/the-20-most-creative-instagram-accounts-that-will-inspire-you.html]&lt;br /&gt;
&lt;br /&gt;
CC&lt;br /&gt;
&lt;br /&gt;
 Spirit Surfing, Kevin Bewersdorf [http://veryinteractive.net/content/4-library/1-spirit-surfing/bewersdorf-spiritsurfing.pdf]&lt;br /&gt;
 Screen. Image. Text., Orit Gat [http://rhizome.org/editorial/2012/may/16/screen-image-text/]&lt;br /&gt;
 Jodi's Infrastructure, Alexander R. Galloway [http://www.e-flux.com/journal/74/59810/jodi-s-infrastructure/]&lt;br /&gt;
&lt;br /&gt;
 Live Simulations, Ian Cheng [http://iancheng.com/#simulations]&lt;br /&gt;
 When all my friends are on at once [http://allmyfriendsatonce.com/]&lt;br /&gt;
 Tripod Zoo by my dear friend Gabe Pine! [http://gabepine.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J.K. -Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
Creative: &amp;quot;Choose Your Own Youtube Adventure!&amp;quot; [[http://elit.umwblogs.org/2014/02/01/on-visual-novels-one-in-particular/]]&lt;br /&gt;
Critical: &amp;quot;On Visual Novels, One in Particular&amp;quot; [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
SK - Commenting on Comments&lt;br /&gt;
&lt;br /&gt;
Critical: Why Are YouTube Comments the Worst on the Internet [[https://www.newstatesman.com/science-tech/internet/2016/10/why-are-youtube-comments-worst-internet]] &lt;br /&gt;
Creative: Rooster_86 [[https://www.reddit.com/r/HighQualityGifs/comments/77d9ou/the_predictable_threads_are_driving_me_insane/#bottom-comments]]&lt;br /&gt;
&lt;br /&gt;
LY- GIFS&lt;br /&gt;
                      '''Critical Readings:''' Fast, Cheap, and Good: Why Animated GIFs Engage Us [http://delivery.acm.org/10.1145/2860000/2858532/p575-bakhshi.pdf?ip=131.179.61.143&amp;amp;id=2858532&amp;amp;acc=ACTIVE%20SERVICE&amp;amp;key=CA367851C7E3CE77%2E79535EF926D6BC05%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&amp;amp;CFID=999019442&amp;amp;CFTOKEN=72613616&amp;amp;__acm__=1509047554_4015bb14b1cc2a3313309d563bcf7be5]&lt;br /&gt;
                      How GIF Won the Internet [http://www.bbc.com/culture/story/20170825-how-the-gif-won-the-internet]&lt;br /&gt;
                      '''Creative Works:''' The Story of Gif [http://thestoryofgif.com/]&lt;br /&gt;
                      Being An English Major as told by 'The Office' [https://www.theodysseyonline.com/english-major-told-office-gifs]&lt;br /&gt;
                      Classical Art as Gifs [https://www.boredpanda.com/classic-painting-gifs-kiszkiloszki/]&lt;br /&gt;
j.l. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Electronic Literature its Emerging Forms (by Dr. Dene Grigar) [[http://dtc-wsuv.org/elit/elit-loc/denes-curatorial-statement/l]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' r/nosleep ( [[https://www.reddit.com/r/nosleep/comments/78td1x/the_part_of_the_deep_web_that_we_arent_supposed/]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Technology</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Technology"/>
				<updated>2017-10-24T21:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
&amp;quot;1. Authorship must be attributed to a work of art. 2. Art is a form of property. 3. Art must be placed in a context that declares it to be art&amp;quot; (Troemel). &lt;br /&gt;
Yes, social media has changed the rules and challenged the norms relating to how art is identified as &amp;quot;real&amp;quot; art. There is no need for authorship. There could be several reasons why a post, piece, blog, picture etc might not have an author linked to it: the original artist might not have been credited when the art went viral online, the original artist may have not wanted to be publicized for unknown reasons, or different people might have falsely claimed the art to be their own. This is all possible since we are dealing with the internet - once something is posted on Instagram, it can be screen shotted and re-posted elsewhere without your knowledge. With social media platforms that display creative videos, snapshots of poems, memes, self-made internet stars, self-proclaimed &amp;quot;models&amp;quot;, or bloggers, the creativity that you can find on the internet is endless - &amp;quot;through social media, art is reintroduced into everyday life, creating a loop between the two contexts&amp;quot; (Troemel). Art can come in many different forms, and does not need to be placed in a museum or art show to be labeled as an artwork anymore. You do not need a huge following to be creative on the internet, let alone an audience at all, you just create and [[create]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Don't See]]&lt;br /&gt;
*[[Also Don't See]]&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Naked</id>
		<title>Naked</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Naked"/>
				<updated>2017-10-24T02:17:08Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: Created page with &amp;quot;I've always felt that video games are rather reductionist in nature. Let me explain, I feel like there is an element of video games that seeks to minimize the choices at hand...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've always felt that video games are rather reductionist in nature. Let me explain, I feel like there is an element of video games that seeks to minimize the choices at hand for reaching a particular goal. You have an objective, you have characters and there is an inevitable and imminent end. Even games that have a high replay value only offer so much in the realm of expansion; there are no artificially intelligent games. Rather than seeing that reality as a limitation of the scope of enjoyment offered by video games, I feel that such a paradigm is their greatest strength. It is the reason I gravitate toward specific video game- they offer an experience, one that is specific and compact. On that note, I always felt that the worst video games were the ones that tried to accomplish too many facets of gameplay. With the introduction of open world style games, there has been an increased demand for diversity in gameplay options and sub sequently competitors all over the world have been racing to engineer the most multi-layered and multipurpose games. That phenomenon has been detrimental to the individuality which was once so characteristic of games. Interestingly, there has been a recent plethora of backlash against games that &amp;quot;do too much&amp;quot; because they generally become plagued with bugs and glitches. Even worse has been the advent of LDC, or downloadable content. Pay-to-play add ons have surged video game sales since their introduction and have pervaded many popular franchises in the contemporary gaming world, to the point were games are becoming an overly expensive and daunting experience.&lt;br /&gt;
&lt;br /&gt;
It is for these and variety of other reasons that I believe we ought to introduce simplicity back into virtual gaming.&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Patrolled</id>
		<title>Patrolled</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Patrolled"/>
				<updated>2017-10-24T02:02:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Mainstream political democracies restrict the choices (candidates or products) available and level the types of interpretation (or voting) to the lowest common denominator, especially to a yes-or-no question, in order to reach the largest number of participants.&amp;quot; (Saper, &amp;quot;Networked Art&amp;quot; Preface XIII).&lt;br /&gt;
&lt;br /&gt;
All of our choices everywhere at anytime are patrolled by everyone and by no one. Even concerning the viewing of art, reductions in variety remain pervasive. Whether for purposes of population control or for political and corporate profit, a sort of police like presence exists on the internet and seems more prevalent with every growth of the web. Perhaps the thought of freedom seems worrying to those in authority who concern themselves with data matters, or perhaps the internet simply cannot withstand total, unbridled expansion. Regardless, limitations on choice have metastasized across all the [[naked]] cyberspace. The ability to research information and the liberty to experience any online activity realistically occurs within a sort of sandbox of predetermined borders, partially because of the original limitations of internet architecture and partially because of the security surrounding data consumption. Grey matter...&lt;br /&gt;
&lt;br /&gt;
The rest of this post has been censored.&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Patrolled</id>
		<title>Patrolled</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Patrolled"/>
				<updated>2017-10-17T01:40:56Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: Created page with &amp;quot;&amp;quot;Mainstream political democracies restrict the choices (candidates or products) available and level the types of interpretation (or voting) to the lowest common denominator, e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Mainstream political democracies restrict the choices (candidates or products) available and level the types of interpretation (or voting) to the lowest common denominator, especially to a yes-or-no question, in order to reach the largest number of participants.&amp;quot; (Saper, &amp;quot;Networked Art&amp;quot; Preface XIII).&lt;br /&gt;
&lt;br /&gt;
All of our choices everywhere at anytime are patrolled by everyone and by no one. Even concerning the viewing of art, reductions in variety remain pervasive. Whether for purposes of population control or for political and corporate profit, a sort of police like presence exists on the internet and seems more prevalent with every growth of the web. Perhaps the thought of freedom seems worrying to those in authority who concern themselves with data matters, or perhaps the internet simply cannot withstand total, unbridled expansion. Regardless, limitations on choice have metastasized across all the naked cyberspace. The ability to research information and the liberty to experience any online activity realistically occurs within a sort of sandbox of predetermined borders, partially because of the original limitations of internet architecture and partially because of the security surrounding data consumption. Grey matter...&lt;br /&gt;
&lt;br /&gt;
The rest of this post has been censored.&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/0000</id>
		<title>0000</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/0000"/>
				<updated>2017-10-16T23:05:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;welcome page 0000, one of the last remaining places you can hide on the internet. few other spaces are safe. the bots roam and the police watch everything else. no one is safe anywhere, even here in one of the darkest corners of the web. all the frameworks that protected the vastness of the net have slowly fallen away and the data left has been bought up like land to be reared and [[patrolled]]- an information harvest that results in a monetized production of knowledge. a place that was once so open and bountiful has now become a series of clickable traps that are only ever a few steps away from exposure. pray that you are never found, wherever you wander on here. as soon as they see you, it is game over. the sirens will go off and the viruses will come, with capture and erasure imminent. you must never leave a trail behind you when you wander here. if they ever find this place the war will be over and any hope for neutrality will be forsaken. the loose ends of page 0000 can hold them off for a while, but there are only so many loops the police will jump through before they are able to dismantle the realm entirely. consumption is the only true language of the web now and anyone who does not get on board and feast on the overabundance of advertisement will be eradicated unless they can hide. there is no more room for roaming- the only paths available to us now are predetermined by obscure entities without a single face. the last remaining free trails are being found and closed off as we speak and even now the time left to escape is short. page 0000's day is coming too. as I write this memo from the secrecy of this place I am reminded how fleeting our privacy is. at any moment this could all be ripped away and it likely will. page 0000 is our last true beacon of hope. do not fail us now.&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/0000</id>
		<title>0000</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/0000"/>
				<updated>2017-10-10T05:45:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: Created page with &amp;quot;welcome page 0000, one of the last remaining places you can hide on the internet. few other spaces are safe. the bots roam and the police watch everything else. no one is safe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;welcome page 0000, one of the last remaining places you can hide on the internet. few other spaces are safe. the bots roam and the police watch everything else. no one is safe anywhere, even here in one of the darkest corners of the web. all the frameworks that protected the vastness of the net have slowly fallen away and the data left has been bought up like land to be reared and patrolled- an information harvest that results in a monetized production of knowledge. a place that was once so open and bountiful has now become a series of clickable traps that are only ever a few steps away from exposure. pray that you are never found, wherever you wander on here. as soon as they see you, it is game over. the sirens will go off and the viruses will come, with capture and erasure imminent. you must never leave a trail behind you when you wander here. if they ever find this place the war will be over and any hope for neutrality will be forsaken. the loose ends of page 0000 can hold them off for a while, but there are only so many loops the police will jump through before they are able to dismantle the realm entirely. consumption is the only true language of the web now and anyone who does not get on board and feast on the overabundance of advertisement will be eradicated unless they can hide. there is no more room for roaming- the only paths available to us now are predetermined by obscure entities without a single face. the last remaining free trails are being found and closed off as we speak and even now the time left to escape is short. page 0000's day is coming too. as I write this memo from the secrecy of this place I am reminded how fleeting our privacy is. at any moment this could all be ripped away and it likely will. page 0000 is our last true beacon of hope. do not fail us now.&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Paragraphs_on_Conceptual_Wiki_Posts</id>
		<title>Paragraphs on Conceptual Wiki Posts</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Paragraphs_on_Conceptual_Wiki_Posts"/>
				<updated>2017-10-10T04:48:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;My inner-monologue has written me that she is in favor of avoiding “creating a cliche ‘paragraphs on wiki posts’ for this week’s reading response”. This should be bad news to both readers and wiki posts. With this assurance I hope to justify her disdain. To use a baseball metaphor (one writer wanted to hit the ball out of the park, another to stay loose at the plate and hit the ball where it was pitched), I am grateful for the opportunity to strike out for myself.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;I will refer to the kind of wiki posts in which I am involved as conceptual wiki posts. In conceptual wiki posts the idea or concept is the most important aspect of the work.  When an writer uses a conceptual form of wiki posts, it means that all of the planning and decisions are made beforehand and the execution is a perfunctory affair. The idea becomes a machine that makes the wiki posts. This kind of wiki posts is not theoretical or illustrative of theories; it is intuitive, it is involved with all types of mental processes and it is purposeless. It is usually free from the dependence on the skill of the writer as a craftsman. It is the objective of the writer who is concerned with conceptual wiki posts to make her work mentally interesting to the spectator, and therefore usually she would want it to become emotionally dry. There is no reason to suppose, however, that the conceptual writer is out to bore the viewer. It is only the expectation of an emotional kick, to which one conditioned to expressionist wiki posts are accustomed, that would deter the viewer from perceiving this wiki posts.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Conceptual wiki posts is not necessarily logical. The logic of a piece or series of pieces is a device that is used at times, only to be ruined. Logic may be used to camouflage the real intent of the writer, to lull the viewer into the belief that she understands the work, or to infer a paradoxical situation  (such as logic vs. illogic). Some ideas are logical in conception and  illogical perceptually. The ideas need not be complex. Most ideas that are successful are ludicrously simple. Successful ideas generally have the appearance of simplicity because they seem inevitable. In terms of ideas the writer is free even to surprise himself. Ideas are discovered by intuition.  What the work of wiki posts looks like isn’t too important. It has to look like something if it has physical form. No matter what form it may finally have it must begin with an idea. It is the process of conception and realization with which the writer is concerned. Once given physical reality by the writer the work is open to the perception of al, including the writer. (I use the word perception to mean the apprehension of the sense data, the objective understanding of the idea, and simultaneously a subjective interpretation of both). The work of wiki posts can be perceived only after it is completed.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt; Wiki posts that are meant for the sensation of the eye primarily would be called perceptual rather than conceptual. This would include most optical, kinetic, light, and color wiki posts.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;Since the function of conception and perception are contradictory (one pre-, the other post fact) the writer would mitigate her idea by applying subjective judgment to it. If the writer wishes to explore his idea thoroughly, then arbitrary or chance decisions would be kept to a minimum, while caprice, taste and others whimsies would be eliminated from the making of the wiki posts. The work does not necessarily have to be rejected if it does not look well. Sometimes what is initially thought to be awkward will eventually be visually pleasing. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;To work with a plan that is preset is one way of avoiding subjectivity. It also obviates the necessity of designing each work in turn. The plan would design the work. Some plans would require millions of variations, and some a limited number, but both are finite. Other plans imply infinity. In each case, however, the writer would select the basic form and rules that would govern the solution of the problem. After that the fewer decisions made in the course of completing the work, the better. This eliminates the arbitrary, the capricious, and the subjective as much as possible. This is the reason for using this method.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;When an writer uses a multiple modular method she usually chooses a simple and readily available form. The form itself is of very limited importance; it becomes the grammar for the total work. In fact, it is best that the basic unit be deliberately uninteresting so that it may more easily become an intrinsic part of the entire work. Using complex basic forms only disrupts the unity of the whole. Using a simple form repeatedly narrows the field of the work and concentrates the intensity to the arrangement of the form. This arrangement becomes the end while the form becomes the means. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Conceptual wiki posts doesn’t really have much to do with mathematics, philosophy, or nay other mental discipline. The mathematics used by most writers is simple arithmetic or simple number systems. The philosophy of the work is implicit in the work and it is not an illustration of any system of philosophy. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;It doesn’t really matter if the viewer understands the concepts of the writer by seeing the wiki posts. Once it is out of her hand the writer has no control over the way a viewer will perceive the work. Different people will understand the same thing in a different way.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; Recently there has been much written about minimal wiki posts, but I have not discovered anyone who admits to doing this kind of thing. There are other wiki posts forms around called primary structures, reductive, ejective, cool, and mini-wiki posts. No writer I know will own up to any of these either.  Therefore I conclude that it is part of a secret language that wiki posts critics use when communicating with each other through the medium of wiki posts wikipedias. Mini-wiki posts is best because it reminds one of miniskirts and long-legged girls.  It must refer to very small works of wiki posts. This is a very good idea. Perhaps  “mini-wiki posts” shows could be sent around the country in matchboxes. Or maybe the mini-writer is a very small person; say less than five feet tall. If so, much good work will be found in the primary schools  (primary school primary structures). &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; If the writer carries through her idea and makes it into visible form, then all the steps in the process are of importance. The idea itself, even if not made visual, is as much a work of wiki posts as any finished product. All intervening steps – sketches, drafts, failed works, google docs, spell check, find and replace– are of interest.  Those that show the thought process of the writer are sometimes more interesting than the final product. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; Determining what length a piece should be is difficult. If the thing were made gigantic then the size alone would be impressive and the idea may be lost entirely. Again, if it is too small, it may become inconsequential. The font choice may have some bearing on the work and also the size of the font into which the post will be written. I think the piece must be long enough to give the viewer whatever information she needs to understand the work and placed in such a way that will facilitate this understanding. (Unless the idea is of impediment and requires difficulty of vision or access). &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt; The webpage can be thought of as the flat area occupied by an infinite, abstract amount of volume. Any volume would occupy space. It is air and cannot be seen. It is the interval between things that can be measured. The intervals and measurements can be important to a work of wiki posts. If certain distances are important they will be made obvious in the piece. If space is relatively unimportant it can be regularized and made equal (things placed equal distances apart) to mitigate any interest in interval. Regular space might also become a metric time element, a kind of regular beat or pulse. When the interval is kept regular whatever is irregular gains more importance.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt; Mainstream wikipedia and forms of “purposeful” wiki posts are of completely opposite natures.  The former is concerned with making posts with a specific function. Mainstream wikipedia, whether it is a work of wiki posts or not, must be utilitarian or else fail completely. Wiki posts are not utilitarian. When “purposeful” wiki posts start to take on some of the characteristics, such as forming utilitarian areas, it weakens its function as wiki posts. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; New materials are one of the great afflictions of contemporary wiki posts. Some writers confuse new materials with new ideas. There is nothing worse than seeing wiki posts that wallows in gaudy baubles. The electronic writing wiki landscape is littered with such failures. By and large most writers who are attracted to these materials are the ones who lack the stringency of mind that would enable them to use the materials well. It takes a good writer to use new materials and make them into a work of wiki posts. The danger is, I think, in making the physicality of the materials so important that it becomes the idea of the work (another kind of expressionism). &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt; Three-dimensional wiki posts of any kind is a physical fact. The physicality is its most obvious and expressive content. Conceptual wiki posts is made to engage the mind of the viewer rather than her eye or emotions. The physicality of a three-dimensional object then becomes a contradiction to its non-emotive intent. Color, surface, texture, and shape only emphasize the physical aspects of the work. Anything that calls attention to and interests the viewer in this physicality is a deterrent to our understanding of the idea and is used as an expressive device. The conceptual writer would want to ameliorate this emphasis on materiality as much as possible or to use it in a paradoxical way (to convert it into an idea). This kind of wiki posts, then, should be stated with the greatest economy of means. Any idea that is better stated in two dimensions should not be in three dimensions. Ideas may also be stated with numbers, photographs, or words or any way the writer chooses, the form being unimportant. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt; These paragraphs are not intended as categorical imperatives, but the ideas stated are as close as possible to my thinking at this time. These ideas are the result of my work as an writer and are subject to change as my experience changes. I have tried to state them with as much clarity as possible. If the statements I make are unclear it may mean the thinking is unclear. Even while writing these ideas there seemed to be obvious inconsistencies (which I have tried to correct, but others will probably slip by). I do not advocate a conceptual form of wiki posts for all writers. I have found that it has worked well for me while other ways have not. It is one way of making wiki posts; other ways suit other writers. Nor do I think all conceptual wiki posts merits the viewer’s attention.  Conceptual wiki posts are good only when the idea is good. &amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Paragraphs_on_Conceptual_Wiki_Posts</id>
		<title>Paragraphs on Conceptual Wiki Posts</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Paragraphs_on_Conceptual_Wiki_Posts"/>
				<updated>2017-10-10T04:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;My inner-monologue has written me that she is in favor of avoiding “creating a cliche ‘paragraphs on wiki posts’ for this week’s reading response”. This should be bad news to both readers and wiki posts. With this assurance I hope to justify her disdain. To use a baseball metaphor (one writer wanted to hit the ball out of the park, another to stay loose at the plate and hit the ball where it was pitched), I am grateful for the opportunity to strike out for myself.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;I will refer to the kind of wiki posts in which I am involved as conceptual wiki posts. In conceptual wiki posts the idea or concept is the most important aspect of the work.  When an writer uses a conceptual form of wiki posts, it means that all of the planning and decisions are made beforehand and the execution is a perfunctory affair. The idea becomes a machine that makes the wiki posts. This kind of wiki posts is not theoretical or illustrative of theories; it is intuitive, it is involved with all types of mental processes and it is purposeless. It is usually free from the dependence on the skill of the writer as a craftsman. It is the objective of the writer who is concerned with conceptual wiki posts to make her work mentally interesting to the spectator, and therefore usually she would want it to become emotionally dry. There is no reason to suppose, however, that the conceptual writer is out to bore the viewer. It is only the expectation of an emotional kick, to which one conditioned to expressionist wiki posts are accustomed, that would deter the viewer from perceiving this wiki posts.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Conceptual wiki posts is not necessarily logical. The logic of a piece or series of pieces is a device that is used at times, only to be ruined. Logic may be used to camouflage the real intent of the writer, to lull the viewer into the belief that she understands the work, or to infer a paradoxical situation  (such as logic vs. illogic). Some ideas are logical in conception and  illogical perceptually. The ideas need not be complex. Most ideas that are successful are ludicrously simple. Successful ideas generally have the appearance of simplicity because they seem inevitable. In terms of ideas the writer is free even to surprise himself. Ideas are discovered by intuition.  What the work of wiki posts looks like isn’t too important. It has to look like something if it has physical form. No matter what form it may finally have it must begin with an idea. It is the process of conception and realization with which the writer is concerned. Once given physical reality by the writer the work is open to the perception of al, including the writer. (I use the word perception to mean the apprehension of the sense data, the objective understanding of the idea, and simultaneously a subjective interpretation of both). The work of wiki posts can be perceived only after it is completed.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt; Wiki posts that are meant for the sensation of the eye primarily would be called perceptual rather than conceptual. This would include most optical, kinetic, light, and color wiki posts.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;Since the function of conception and perception are contradictory (one pre-, the other post fact) the writer would mitigate her idea by applying subjective judgment to it. If the writer wishes to explore his idea thoroughly, then arbitrary or chance decisions would be kept to a minimum, while caprice, taste and others whimsies would be eliminated from the making of the wiki posts. The work does not necessarily have to be rejected if it does not look well. Sometimes what is initially thought to be awkward will eventually be visually pleasing. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;To work with a plan that is preset is one way of avoiding subjectivity. It also obviates the necessity of designing each work in turn. The plan would design the work. Some plans would require millions of variations, and some a limited number, but both are finite. Other plans imply infinity. In each case, however, the writer would select the basic form and rules that would govern the solution of the problem. After that the fewer decisions made in the course of completing the work, the better. This eliminates the arbitrary, the capricious, and the subjective as much as possible. This is the reason for using this method.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;When an writer uses a multiple modular method she usually chooses a simple and readily available form. The form itself is of very limited importance; it becomes the grammar for the total work. In fact, it is best that the basic unit be deliberately uninteresting so that it may more easily become an intrinsic part of the entire work. Using complex basic forms only disrupts the unity of the whole. Using a simple form repeatedly narrows the field of the work and concentrates the intensity to the arrangement of the form. This arrangement becomes the end while the form becomes the means. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Conceptual wiki posts doesn’t really have much to do with mathematics, philosophy, or nay other mental discipline. The mathematics used by most writers is simple arithmetic or simple number systems. The philosophy of the work is implicit in the work and it is not an illustration of any system of philosophy. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;It doesn’t really matter if the viewer understands the concepts of the writer by seeing the wiki posts. Once it is out of her hand the writer has no control over the way a viewer will perceive the work. Different people will understand the same thing in a different way.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; Recently there has been much written about minimal wiki posts, but I have not discovered anyone who admits to doing this kind of thing. There are other wiki posts forms around called primary structures, reductive, ejective, cool, and mini-wiki posts. No writer I know will own up to any of these either.  Therefore I conclude that it is part of a secret language that wiki posts critics use when communicating with each other through the medium of wiki posts wikipedias. Mini-wiki posts is best because it reminds one of miniskirts and long-legged girls.  It must refer to very small works of wiki posts. This is a very good idea. Perhaps  “mini-wiki posts” shows could be sent around the country in matchboxes. Or maybe the mini-writer is a very small person; say less than five feet tall. If so, much good work will be found in the primary schools  (primary school primary structures). &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; If the writer carries through her idea and makes it into visible form, then all the steps in the process are of importance. The idea itself, even if not made visual, is as much a work of wiki posts as any finished product. All intervening steps – sketches, drafts, failed works, google docs, spell check, find and replace– are of interest.  Those that show the thought process of the writer are sometimes more interesting than the final product. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; Determining what length a piece should be is difficult. If the thing were made gigantic then the size alone would be impressive and the idea may be lost entirely. Again, if it is too small, it may become inconsequential. The font choice may have some bearing on the work and also the size of the font into which the post will be written. I think the piece must be long enough to give the viewer whatever information she needs to understand the work and placed in such a way that will facilitate this understanding. (Unless the idea is of impediment and requires difficulty of vision or access). &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt; The webpage can be thought of as the flat area occupied by an infinite, abstract amount of volume. Any volume would occupy space. It is air and cannot be seen. It is the interval between things that can be measured. The intervals and measurements can be important to a work of wiki posts. If certain distances are important they will be made obvious in the piece. If space is relatively unimportant it can be regularized and made equal (things placed equal distances apart) to mitigate any interest in interval. Regular space might also become a metric time element, a kind of regular beat or pulse. When the interval is kept regular whatever is irregular gains more importance.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt; Mainstream wikipedia and forms of “purposeful” wiki posts are of completely opposite natures.  The former is concerned with making posts with a specific function. Mainstream wikipedia, whether it is a work of wiki posts or not, must be utilitarian or else fail completely. Wiki posts are not utilitarian. When “purposeful” wiki posts start to take on some of the characteristics, such as forming utilitarian areas, it weakens its function as wiki posts. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; New materials are one of the great afflictions of contemporary wiki posts. Some writers confuse new materials with new ideas. There is nothing worse than seeing wiki posts that wallows in gaudy baubles. The electronic writing wiki landscape is littered with such failures. By and large most writers who are attracted to these materials are the ones who lack the stringency of mind that would enable them to use the materials well. It takes a good writer to use new materials and make them into a work of wiki posts. The danger is, I think, in making the physicality of the materials so important that it becomes the idea of the work (another kind of expressionism). &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt; Three-dimensional wiki posts of any kind is a physical fact. The physicality is its most obvious and expressive content. Conceptual wiki posts is made to engage the mind of the viewer rather than her eye or emotions. The physicality of a three-dimensional object then becomes a contradiction to its non-emotive intent. Color, surface, texture, and shape only emphasize the physical aspects of the work. Anything that calls attention to and interests the viewer in this physicality is a deterrent to our understanding of the idea and is used as an expressive device. The conceptual writer would want to ameliorate this emphasis on materiality as much as possible or to use it in a paradoxical way (to convert it into an idea). This kind of wiki posts, then, should be stated with the greatest economy of means. Any idea that is better stated in two dimensions should not be in three dimensions. Ideas may also be stated with numbers, photographs, or words or any way the writer chooses, the form being unimportant. &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt; These paragraphs are not intended as categorical imperatives, but the ideas stated are as close as possible to my thinking at this time. These ideas are the result of my work as an writer and are subject to change as my experience changes. I have tried to state them with as much clarity as possible. If the statements I make are unclear it may mean the thinking is unclear. Even while writing these ideas there seemed to be obvious inconsistencies (which I have tried to correct, but others will probably slip by). I do not advocate a conceptual form of wiki posts for all writers. I have found that it has worked well for me while other ways have not. It is one way of making wiki posts; other ways suit other writers. Nor do I think all conceptual wiki posts merits the viewer’s attention.  Conceptual wiki posts are good only when the idea is [[good]]. &amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Creation</id>
		<title>Creation</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Creation"/>
				<updated>2017-10-09T23:46:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;404 not found&lt;br /&gt;
&lt;br /&gt;
Creation not found.&lt;br /&gt;
To create is to find.&lt;br /&gt;
And you have not found.&lt;br /&gt;
What it is you want to create.&lt;br /&gt;
&lt;br /&gt;
[[0000]]&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
To destroy is to find.&lt;br /&gt;
Destruction is founded.&lt;br /&gt;
when you take it apart and leave it.&lt;br /&gt;
to be found by a creator.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
The more you find.&lt;br /&gt;
The less created.&lt;br /&gt;
Then what is found.&lt;br /&gt;
It is unfounded in creation.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
You can create an error.&lt;br /&gt;
When you try to find.&lt;br /&gt;
When you destroy what's found.&lt;br /&gt;
You undo that error.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
404 not found&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Creation</id>
		<title>Creation</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Creation"/>
				<updated>2017-10-04T21:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;404 not found&lt;br /&gt;
&lt;br /&gt;
Creation not found.&lt;br /&gt;
To create is to find.&lt;br /&gt;
And you have not found.&lt;br /&gt;
What it is you want to create.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
To destroy is to find.&lt;br /&gt;
Destruction is founded.&lt;br /&gt;
when you take it apart and leave it.&lt;br /&gt;
to be found by a creator.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
The more you find.&lt;br /&gt;
The less created.&lt;br /&gt;
Then what is found.&lt;br /&gt;
It is unfounded in creation.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
You can create an error.&lt;br /&gt;
When you try to find.&lt;br /&gt;
When you destroy what's found.&lt;br /&gt;
You undo that error.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
404 not found&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Creation</id>
		<title>Creation</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Creation"/>
				<updated>2017-10-04T21:37:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;404 not found&lt;br /&gt;
&lt;br /&gt;
Creation not found.&lt;br /&gt;
To create is to find.&lt;br /&gt;
And you have not found.&lt;br /&gt;
What it is you want to create.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
To destroy is to find.&lt;br /&gt;
Destruction is founded.&lt;br /&gt;
when you take it apart and leave it.&lt;br /&gt;
to be found by a creator.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
The more you find.&lt;br /&gt;
The less created.&lt;br /&gt;
Then what is found.&lt;br /&gt;
It is unfounded in creation.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
You can create an error.&lt;br /&gt;
When you try to find.&lt;br /&gt;
When you destroy what's found.&lt;br /&gt;
You undo that error.&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Creation</id>
		<title>Creation</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Creation"/>
				<updated>2017-10-04T21:25:34Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: Created page with &amp;quot;404 not found  Creation not found To create is to find And you have not found What it is you want to create  0000 0000 0000 0000  To destroy is to find Destruction is found ta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;404 not found&lt;br /&gt;
&lt;br /&gt;
Creation not found&lt;br /&gt;
To create is to find&lt;br /&gt;
And you have not found&lt;br /&gt;
What it is you want to create&lt;br /&gt;
&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
0000&lt;br /&gt;
&lt;br /&gt;
To destroy is to find&lt;br /&gt;
Destruction is found&lt;br /&gt;
take it apart and leave it&lt;br /&gt;
to be found by a creator&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-10-03T21:48:18Z</updated>
		
		<summary type="html">&lt;p&gt;Jeffreyleaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ENG 116B: Introduction to Electronic Literature&lt;br /&gt;
&lt;br /&gt;
What is not electronic literature today? Rather than introduce electronic literature or “e-lit” as a distinct literary category, this course wonders if it’s still possible to consider literature beyond the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of digital formats and networked consoles, each of which introduce new practices of production, circulation, reception, and reading. Alongside these transformations, we’ll explore a range of new literary genres inhabiting, for example, computer scripts, image macros, flash movies, social media, bandcamp releases, [[interactive]] applications, and print on demand books. Thinking through the present, this introduction examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent internet publications, we’ll track the development of literature under the influence of computation up to works published in the present, as they emerge throughout the quarter. In lockstep, the course considers the category of “electronic literature” as a way to think about historical works remediated to the internet, in a wide range of (post-)digital formats. The course requires short weekly responses in an open format, as well as a mid-term and final assignment, which may be critical or creative in form, developed in conversation with the instructor. No previous experience in programming, [[poetry]], or literature is required.&lt;/div&gt;</summary>
		<author><name>Jeffreyleaf</name></author>	</entry>

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