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		<id>http://dss-edit.com/elit/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thebookworm139</id>
		<title>Introduction to Electronic Literature - User contributions [en]</title>
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		<updated>2026-05-01T18:27:08Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/File:Image.jpg</id>
		<title>File:Image.jpg</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/File:Image.jpg"/>
				<updated>2017-11-30T07:17:48Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/File:Twilight_Image.jpeg</id>
		<title>File:Twilight Image.jpeg</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/File:Twilight_Image.jpeg"/>
				<updated>2017-11-30T07:17:19Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Models"/>
				<updated>2017-11-30T07:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final project, I am deciding between two ideas. My first idea relates to my last post regarding class activities (watching videos in class and such) because it involves watching online content and displaying my reaction. I was considering watching a television series I have not watched in its entirety before, or a set of movies such as the &amp;quot;Twilight&amp;quot; series. I believe this would be an interesting project to create and watch because it would demonstrate the impact that certain aspects of online/ electronic content (or literature) can have on viewers. My second idea is to build off of my midterm and therefore find a way to create a larger volume of a work by incorporating pieces of texts we have read in the class so far (including both critical and creative works). It would be different from my midterm because it would incorporate different texts (which we have focused on in the second part of the quarter as opposed to the first) and because it would be a denser volume of works that accurately portrays my (more cohesive and improved) understanding of electronic literature as a whole. Both ideas would serve as models of electronic literature and indicate that there are no restrictions or limits as to what one can consider electronic literature or an effect of electronic literature on the community. The image that I have included displays who I understand to be the characters from the &amp;quot;Twilight&amp;quot; series, and pertain to my first idea previously mentioned. &lt;br /&gt;
&lt;br /&gt;
[[File: Image.jpg]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Models"/>
				<updated>2017-11-30T07:15:55Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final project, I am deciding between two ideas. My first idea relates to my last post regarding class activities (watching videos in class and such) because it involves watching online content and displaying my reaction. I was considering watching a television series I have not watched in its entirety before, or a set of movies such as the &amp;quot;Twilight&amp;quot; series. I believe this would be an interesting project to create and watch because it would demonstrate the impact that certain aspects of online/ electronic content (or literature) can have on viewers. My second idea is to build off of my midterm and therefore find a way to create a larger volume of a work by incorporating pieces of texts we have read in the class so far (including both critical and creative works). It would be different from my midterm because it would incorporate different texts (which we have focused on in the second part of the quarter as opposed to the first) and because it would be a denser volume of works that accurately portrays my (more cohesive and improved) understanding of electronic literature as a whole. Both ideas would serve as models of electronic literature and indicate that there are no restrictions or limits as to what one can consider electronic literature or an effect of electronic literature on the community. The image that I have included displays who I understand to be the characters from the &amp;quot;Twilight&amp;quot; series, and pertain to my first idea previously mentioned. &lt;br /&gt;
&lt;br /&gt;
[[File: File.jpg]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Models"/>
				<updated>2017-11-30T07:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final project, I am deciding between two ideas. My first idea relates to my last post regarding class activities (watching videos in class and such) because it involves watching online content and displaying my reaction. I was considering watching a television series I have not watched in its entirety before, or a set of movies such as the &amp;quot;Twilight&amp;quot; series. I believe this would be an interesting project to create and watch because it would demonstrate the impact that certain aspects of online/ electronic content (or literature) can have on viewers. My second idea is to build off of my midterm and therefore find a way to create a larger volume of a work by incorporating pieces of texts we have read in the class so far (including both critical and creative works). It would be different from my midterm because it would incorporate different texts (which we have focused on in the second part of the quarter as opposed to the first) and because it would be a denser volume of works that accurately portrays my (more cohesive and improved) understanding of electronic literature as a whole. Both ideas would serve as models of electronic literature and indicate that there are no restrictions or limits as to what one can consider electronic literature or an effect of electronic literature on the community. The image that I have included displays who I understand to be the characters from the &amp;quot;Twilight&amp;quot; series, and pertain to my first idea previously mentioned. &lt;br /&gt;
&lt;br /&gt;
[[File:File.jpg]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Models"/>
				<updated>2017-11-30T07:14:09Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final project, I am deciding between two ideas. My first idea relates to my last post regarding class activities (watching videos in class and such) because it involves watching online content and displaying my reaction. I was considering watching a television series I have not watched in its entirety before, or a set of movies such as the &amp;quot;Twilight&amp;quot; series. I believe this would be an interesting project to create and watch because it would demonstrate the impact that certain aspects of online/ electronic content (or literature) can have on viewers. My second idea is to build off of my midterm and therefore find a way to create a larger volume of a work by incorporating pieces of texts we have read in the class so far (including both critical and creative works). It would be different from my midterm because it would incorporate different texts (which we have focused on in the second part of the quarter as opposed to the first) and because it would be a denser volume of works that accurately portrays my (more cohesive and improved) understanding of electronic literature as a whole. Both ideas would serve as models of electronic literature and indicate that there are no restrictions or limits as to what one can consider electronic literature or an effect of electronic literature on the community. The image that I have included displays who I understand to be the characters from the &amp;quot;Twilight&amp;quot; series, and pertain to my first idea previously mentioned. &lt;br /&gt;
&lt;br /&gt;
[[File:File.png|200px|thumb|right|alt text]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Models"/>
				<updated>2017-11-30T07:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final project, I am deciding between two ideas. My first idea relates to my last post regarding class activities (watching videos in class and such) because it involves watching online content and displaying my reaction. I was considering watching a television series I have not watched in its entirety before, or a set of movies such as the &amp;quot;Twilight&amp;quot; series. I believe this would be an interesting project to create and watch because it would demonstrate the impact that certain aspects of online/ electronic content (or literature) can have on viewers. My second idea is to build off of my midterm and therefore find a way to create a larger volume of a work by incorporating pieces of texts we have read in the class so far (including both critical and creative works). It would be different from my midterm because it would incorporate different texts (which we have focused on in the second part of the quarter as opposed to the first) and because it would be a denser volume of works that accurately portrays my (more cohesive and improved) understanding of electronic literature as a whole. Both ideas would serve as models of electronic literature and indicate that there are no restrictions or limits as to what one can consider electronic literature or an effect of electronic literature on the community. The image that I have included displays who I understand to be the characters from the &amp;quot;Twilight&amp;quot; series, and pertain to my first idea previously mentioned. &lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/File:Twilight.jpeg</id>
		<title>File:Twilight.jpeg</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/File:Twilight.jpeg"/>
				<updated>2017-11-30T07:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Models"/>
				<updated>2017-11-30T07:08:29Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final project, I am deciding between two ideas. My first idea relates to my last post regarding class activities (watching videos in class and such) because it involves watching online content and displaying my reaction. I was considering watching a television series I have not watched in its entirety before, or a set of movies such as the &amp;quot;Twilight&amp;quot; series. I believe this would be an interesting project to create and watch because it would demonstrate the impact that certain aspects of online/ electronic content (or literature) can have on viewers. My second idea is to build off of my midterm and therefore find a way to create a larger volume of a work by incorporating pieces of texts we have read in the class so far (including both critical and creative works). It would be different from my midterm because it would incorporate different texts (which we have focused on in the second part of the quarter as opposed to the first) and because it would be a denser volume of works that accurately portrays my (more cohesive and improved) understanding of electronic literature as a whole. Both ideas would serve as models of electronic literature and indicate that there are no restrictions or limits as to what one can consider electronic literature or an effect of electronic literature on the community. The image that I have included displays who I understand to be the characters from the &amp;quot;Twilight&amp;quot; series, and pertain to my first idea previously mentioned. &lt;br /&gt;
&lt;br /&gt;
[[File:Twilight_(2008_film)_poster.jpg]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Models"/>
				<updated>2017-11-30T07:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final project, I am deciding between two ideas. My first idea relates to my last post regarding class activities (watching videos in class and such) because it involves watching online content and displaying my reaction. I was considering watching a television series I have not watched in its entirety before, or a set of movies such as the &amp;quot;Twilight&amp;quot; series. I believe this would be an interesting project to create and watch because it would demonstrate the impact that certain aspects of online/ electronic content (or literature) can have on viewers. My second idea is to build off of my midterm and therefore find a way to create a larger volume of a work by incorporating pieces of texts we have read in the class so far (including both critical and creative works). It would be different from my midterm because it would incorporate different texts (which we have focused on in the second part of the quarter as opposed to the first) and because it would be a denser volume of works that accurately portrays my (more cohesive and improved) understanding of electronic literature as a whole. The image that I have included displays who I understand to be the characters from the &amp;quot;Twilight&amp;quot; series, and pertain to my first idea previously mentioned.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/File:Example.jpg</id>
		<title>File:Example.jpg</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/File:Example.jpg"/>
				<updated>2017-11-30T07:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[/Users/hayleehessell/Desktop/Twilight_(2008_film)_poster.jpg]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Models</id>
		<title>Models</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Models"/>
				<updated>2017-11-30T06:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: Created page with &amp;quot;For my final project, I am deciding between two ideas. My first idea relates to my last post regarding class activities (watching videos in class and such) because it involves...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final project, I am deciding between two ideas. My first idea relates to my last post regarding class activities (watching videos in class and such) because it involves watching online content and displaying my reaction. I was considering watching a television series I have not watched in its entirety before, or a set of movies such as the &amp;quot;Twilight&amp;quot; series. I believe this would be an interesting project to create and watch because it would demonstrate the impact that certain aspects of online/ electronic content (or literature) can have on viewers. My second idea is to build off of my midterm and therefore find a way to create a larger volume of a work by incorporating pieces of texts we have read in the class so far (including both critical and creative works). It would be different from my midterm because it would incorporate different texts (which we have focused on in the second part of the quarter as opposed to the first) and because it would be a denser volume of works that accurately portrays my (more cohesive and improved) understanding of electronic literature as a whole. The image that I have included displays who I understand to be the characters from the &amp;quot;Twilight&amp;quot; series, and pertain to my first idea previously mentioned. &lt;br /&gt;
[[File:Example.jpg]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-11-30T06:47:36Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elit_web.png|200px|thumb|right|For further reading, refer to [http://www.lulu.com/shop/ucla-elit/e-lit-what-is-it-revised-expanded-ucla-edition-v201-10317-315-345pm/paperback/product-23358123.html]]][[What]] is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, [[circulation]], [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, [[social media]], [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent [[internet publications]], we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the [[present]], as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these [[pages]].&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the [[1980's]] to the present, focusing on a [[range]] of emergent genres. It also [[discusses]] the central critical [[issues]] raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical [[models]] and new ways of [[playing]] and [[interpreting]] the works. E-Lit WIki is not a systematic attempt to [[survey]] and summarize the [[fast]]-changing field of electronic literature, artists, [[designers]], writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and [[platforms]] of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])[http://members.cafepress.com/editdesign/111448880]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;br /&gt;
&lt;br /&gt;
[[Alt Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Poor Bootleg]]&lt;br /&gt;
&lt;br /&gt;
[[Wreading E-Lit]]&lt;br /&gt;
&lt;br /&gt;
[[E-Lit Reddit: WreadIt]]&lt;br /&gt;
&lt;br /&gt;
[[Post-Digital Reading Library]]&lt;br /&gt;
&lt;br /&gt;
[[Post-Digital Objects]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Online</id>
		<title>Online</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Online"/>
				<updated>2017-11-22T01:37:19Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: Created page with &amp;quot;In today's lecture, we watched various videos that exhibit the diversity of online content. While the videos were quite similar in the fact that they captured noteworthy eleme...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In today's lecture, we watched various videos that exhibit the diversity of online content. While the videos were quite similar in the fact that they captured noteworthy elements of texts and movies (such as the performance of &amp;quot;Afrika&amp;quot;), they differed vastly in their form. While some videos appeared rather cohesive and easier to comprehend, others lacked a structure and therefore were very difficult to understand. Upon watching the latter videos (the more difficult-to-follow videos), I felt as though I needed to watch these videos a few more times to begin to understand their meaning. There is so much to unravel, and therefore simply watching these videos one time is likely not enough to contemplate all of the possible different intentions that went into their creation. However, with that said, I simultaneously believe that there is no way to understand every possible meaning and idea that went into the creation of the videos, as well as the symbolism that these videos evoke. In other words, the videos we watched in class today, which take varied forms and therefore differ in their complexity, are not easily understood; nonetheless, this is not a problem, but instead, complex videos offer multiple viewpoints and a sense of mystery that is actually rather profound.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-11-22T01:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elit_web.png|200px|thumb|right|For further reading, refer to [http://www.lulu.com/shop/ucla-elit/e-lit-what-is-it-revised-expanded-ucla-edition-v201-10317-315-345pm/paperback/product-23358123.html]]][[What]] is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent [[internet publications]], we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the [[present]], as they emerge [[online]]. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these [[pages]].&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the [[1980's]] to the present, focusing on a [[range]] of emergent genres. It also discusses the central critical [[issues]] raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and [[interpreting]] the works. E-Lit WIki is not a systematic attempt to survey and summarize the [[fast]]-changing field of electronic literature, artists, [[designers]], writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])[http://members.cafepress.com/editdesign/111448880]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;br /&gt;
&lt;br /&gt;
[[Alt Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Poor Bootleg]]&lt;br /&gt;
&lt;br /&gt;
[[Wreading E-Lit]]&lt;br /&gt;
&lt;br /&gt;
[[E-Lit Reddit: WreadIt]]&lt;br /&gt;
&lt;br /&gt;
[[Post-Digital Reading Library]]&lt;br /&gt;
&lt;br /&gt;
[[Post-Digital Objects]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Post-Digital_Objects</id>
		<title>Post-Digital Objects</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Post-Digital_Objects"/>
				<updated>2017-11-14T15:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RP [http://www.cafepress.com/mf/107797037/replace-wrap-photo-text_mugs?productId=2020279944]&lt;br /&gt;
[[File: English 116 Keanu.jpg]]&lt;br /&gt;
&lt;br /&gt;
ak [https://www.zazzle.com/personalized_skateboarding_deck-186104620587553361]&lt;br /&gt;
[[File:Skateboard.png]]&lt;br /&gt;
&lt;br /&gt;
Ahh [http://www.cafepress.com/cp/customize/product2.aspx?from=CustomDesigner&amp;amp;number=161166709][[File:capture.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ultimate Sith Lord [https://www.zazzle.com/pd/spp/pt-zazzle_button?pd=145189715486365911&amp;amp;get_started_dialog=false&amp;amp;style=round_button&amp;amp;size=4.0&amp;amp;design.areas=%5Bround_button_4_front%5D&amp;amp;context=114948436752540819&amp;amp;view=113175413667360156&amp;amp;customize_it=true] [[File:BiPin.png]]&lt;br /&gt;
&lt;br /&gt;
Gone Girls: A Chinese Social Media Calendar [https://www.zazzle.com/z/ohnkn?rf=238584585323274374]&lt;br /&gt;
[[File:Calendar.png]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cafepress.com/+gray_victorian_stripes_personalized_mini_button,1650185276]&lt;br /&gt;
TC- [[File:SL.png]]&lt;br /&gt;
&lt;br /&gt;
B.L. [https://www.zazzle.com/pd/spp/pt-fuji_fleximagnet?pd=160253066305325380&amp;amp;get_started_dialog=false&amp;amp;style=3x4&amp;amp;design.areas=%5B3x4_front_vert%5D&amp;amp;context=114997964782531219&amp;amp;view=113340096181419361&amp;amp;customize_it=true]&lt;br /&gt;
[[File:Magnet.png]]&lt;br /&gt;
&lt;br /&gt;
R.T. [http://www.cafepress.com/cp/customize/product.aspx?number=162336037]&lt;br /&gt;
[[File: Post-digital product.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L.R.[http://www.cafepress.com/cp/viewcart.aspx?s=selfbuy&amp;amp;keepshopping=%2fselfbuy]&lt;br /&gt;
[[File: Shower-Curtain.jpg]]&lt;br /&gt;
&lt;br /&gt;
K.U. [https://www.zazzle.com/pd/spp/pt-zazzle_keychain?dz=e2e516a1-3529-438d-a001-29e3aa13f2e5&amp;amp;side_name=front&amp;amp;style=round_keychain&amp;amp;size=2.25&amp;amp;design.areas=%5Bfront_horz%5D&amp;amp;context=114529070928263395&amp;amp;view=113908062333046724]&lt;br /&gt;
[[File: Keychain product.jpg]]&lt;br /&gt;
&lt;br /&gt;
CC &lt;br /&gt;
[https://www.makestickers.com/design/171113155203-0t0lv0dxhff4go0lioz2hq1u?pgid=cb689947-8001-4c34-911b-8c1b96e80dd2]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File: In_a_deserted_airport.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
B.K.S. [http://www.cafepress.com/mf/111447537/postdigital-cage_mugs?productId=163153093]&lt;br /&gt;
[[File: Post-cage_mug.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H.H.&lt;br /&gt;
&amp;quot;Postcards from Google Earth&amp;quot; by Clement Valla&lt;br /&gt;
[https://www.zazzle.com/pd/spp/pt-zazzle_keychain?dz=f855417b-6737-440b-9b5c-5f7941886d95&amp;amp;clone=true&amp;amp;pending=true&amp;amp;social=true&amp;amp;style=round_keychain&amp;amp;size=2.25&amp;amp;design.areas=%5Bfront_horz%5D&amp;amp;view=113191793730158827&amp;amp;utm_medium=Email&amp;amp;utm_source=ProductShareToSenderV2&amp;amp;utm_content=viewbutton-share_npepf]&lt;br /&gt;
[[File:unnamed.jpg]]&lt;br /&gt;
&lt;br /&gt;
msl. [http://dss-edit.com/elit/wiki/index.php?title=2017.145]&lt;br /&gt;
[[File:notforeveryone.jpg]]&lt;br /&gt;
&lt;br /&gt;
LM [https://www.zazzle.com/the_post_digital_walt_whitman_coffee_mug-168833273063555296] [[File:pdww.png|550px]]&lt;br /&gt;
&lt;br /&gt;
S.K. [https://www.zazzle.com/z/oaepq?rf=238042114372788340] [[File:TheLibraryofBabel.jpg]]&lt;br /&gt;
&lt;br /&gt;
L.Y. [https://www.zazzle.com/z/oakb2?rf=238853390982089085]&lt;br /&gt;
[[File:case.jpg]]&lt;br /&gt;
&lt;br /&gt;
DK [https://www.zazzle.com/pd/spp/pt-chandlerscandles_pillarcandle?dz=d7826b32-7c86-4e31-9a24-9424798e2f6d&amp;amp;side_name=front&amp;amp;size=3x4&amp;amp;design.areas=%5Bchandlerscandles_pillarcandle_3x4_front%5D&amp;amp;context=114699858786462415&amp;amp;view=113019550034018106]&lt;br /&gt;
[[File:pdfsmell.png|300px]]&lt;br /&gt;
&lt;br /&gt;
SS Praise Yerself Basic B Tee&lt;br /&gt;
[[File:PYTee.png]]&lt;br /&gt;
[https://www.zazzle.com/elit_praise_yerself_basic_b_tee-235003308015304718]&lt;br /&gt;
&lt;br /&gt;
egk [https://www.zazzle.com/the_egg_iphone_8_plus_7_plus_case-179925456825542258]&lt;br /&gt;
[[File:TheEgg.png]]&lt;br /&gt;
&lt;br /&gt;
H.A.&lt;br /&gt;
[https://www.zazzle.com/custom_12_x_12_canvas-192429994291513112]&lt;br /&gt;
[[File:belladonna.jpg]]&lt;br /&gt;
&lt;br /&gt;
A.G. &lt;br /&gt;
[https://www.zazzle.com/pd/spp/pt-hamptontech_pingpongpaddle?pd=256908551209089994&amp;amp;get_started_dialog=false&amp;amp;backstyle=black&amp;amp;design.areas=%5Bhamptontech_pingpongpaddle_front%5D&amp;amp;context=114545480977447346&amp;amp;view=113486439360235037&amp;amp;customize_it=true]&lt;br /&gt;
[[File:Postdigital.jpg]]&lt;br /&gt;
&lt;br /&gt;
B.L-S&lt;br /&gt;
[https://www.zazzle.com/z/oabhz]&lt;br /&gt;
[[File:pillow.png]]&lt;br /&gt;
&lt;br /&gt;
H.A.&lt;br /&gt;
[https://www.zazzle.com/z/oaba0?rf=238069332498932093]&lt;br /&gt;
[[File:Magnet_ttgttpd.PNG]]&lt;br /&gt;
&lt;br /&gt;
Jk&lt;br /&gt;
[[https://www.zazzle.com/elit_keyboard_t_shirt-235215738596091921]]&lt;br /&gt;
[[File:blue.png]]&lt;br /&gt;
&lt;br /&gt;
RS&lt;br /&gt;
[https://www.zazzle.com/create_your_own_minx_nail_art-256667985666229848]&lt;br /&gt;
[[File: Screen Shot 2017-11-13 at 11.13.37 PM.png]]&lt;br /&gt;
&lt;br /&gt;
.jk.&lt;br /&gt;
[https://www.zazzle.com/bossa_nova_boyshorts-256338681231453953]&lt;br /&gt;
[[File:bossanova.png]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/File:Unnamed.jpg</id>
		<title>File:Unnamed.jpg</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/File:Unnamed.jpg"/>
				<updated>2017-11-13T22:59:37Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Post-Digital_Objects</id>
		<title>Post-Digital Objects</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Post-Digital_Objects"/>
				<updated>2017-11-13T22:59:03Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ahh [http://www.cafepress.com/cp/customize/product2.aspx?from=CustomDesigner&amp;amp;number=161166709][[File:capture.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ultimate Sith Lord [https://www.zazzle.com/pd/spp/pt-zazzle_button?pd=145189715486365911&amp;amp;get_started_dialog=false&amp;amp;style=round_button&amp;amp;size=4.0&amp;amp;design.areas=%5Bround_button_4_front%5D&amp;amp;context=114948436752540819&amp;amp;view=113175413667360156&amp;amp;customize_it=true] [[File:BiPin.png]]&lt;br /&gt;
&lt;br /&gt;
Gone Girls: A Chinese Social Media Calendar [https://www.zazzle.com/z/ohnkn?rf=238584585323274374]&lt;br /&gt;
[[File:Calendar.png]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cafepress.com/+gray_victorian_stripes_personalized_mini_button,1650185276]&lt;br /&gt;
TC- [[File:SL.png]]&lt;br /&gt;
&lt;br /&gt;
B.L. [https://www.zazzle.com/pd/spp/pt-fuji_fleximagnet?pd=160253066305325380&amp;amp;get_started_dialog=false&amp;amp;style=3x4&amp;amp;design.areas=%5B3x4_front_vert%5D&amp;amp;context=114997964782531219&amp;amp;view=113340096181419361&amp;amp;customize_it=true]&lt;br /&gt;
[[File:Magnet.png]]&lt;br /&gt;
&lt;br /&gt;
R.T. [http://www.cafepress.com/cp/customize/product.aspx?number=162336037]&lt;br /&gt;
[[File: Post-digital product.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L.R.[http://www.cafepress.com/cp/viewcart.aspx?s=selfbuy&amp;amp;keepshopping=%2fselfbuy]&lt;br /&gt;
[[File: Shower-Curtain.jpg]]&lt;br /&gt;
&lt;br /&gt;
K.U. [https://www.zazzle.com/pd/spp/pt-zazzle_keychain?dz=e2e516a1-3529-438d-a001-29e3aa13f2e5&amp;amp;side_name=front&amp;amp;style=round_keychain&amp;amp;size=2.25&amp;amp;design.areas=%5Bfront_horz%5D&amp;amp;context=114529070928263395&amp;amp;view=113908062333046724]&lt;br /&gt;
[[File: Keychain product.jpg]]&lt;br /&gt;
&lt;br /&gt;
CC &lt;br /&gt;
[https://www.makestickers.com/design/171113155203-0t0lv0dxhff4go0lioz2hq1u?pgid=cb689947-8001-4c34-911b-8c1b96e80dd2]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File: In_a_deserted_airport.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
B.K.S. [http://www.cafepress.com/mf/111447537/postdigital-cage_mugs?productId=163153093]&lt;br /&gt;
[[File: Post-cage_mug.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
H.H.&lt;br /&gt;
[https://www.zazzle.com/pd/spp/pt-zazzle_keychain?dz=f855417b-6737-440b-9b5c-5f7941886d95&amp;amp;clone=true&amp;amp;pending=true&amp;amp;social=true&amp;amp;style=round_keychain&amp;amp;size=2.25&amp;amp;design.areas=%5Bfront_horz%5D&amp;amp;view=113191793730158827&amp;amp;utm_medium=Email&amp;amp;utm_source=ProductShareToSenderV2&amp;amp;utm_content=viewbutton-share_npepf]&lt;br /&gt;
[[File:unnamed.jpg]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Designers</id>
		<title>Designers</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Designers"/>
				<updated>2017-11-04T16:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In our last lecture (Thursday, November 2nd), we tried out the websites &amp;quot;NewHive&amp;quot; and &amp;quot;Giphy.&amp;quot; I really enjoyed this activity because it allowed me to get a deeper look into the memes and GIFs I see on an everyday basis. In other words, this experiment enabled me to feel more like a designer or a creator rather than a consumer. While it was easier than I expected, I still believe that it takes a lot of thought and imagination to create a GIF or meme that others can take pleasure in or find amusing somehow. This class activity helped me understand that creating a meme or GIF essentially establishes meaning that previously did not exist. By putting new content on the internet for people to access (as my classmate and I made our meme public, which is often the case with such content), we are somehow addressing a topic in a way that has not been paralleled before. Even if our GIF resembles others, they were not created with the exact same ideas in mind or established with identical thought processes. Therefore, poor images may have poor quality or resolution, but that is not to say that they cannot exhibit creativity or originality in one way or another.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Designers</id>
		<title>Designers</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Designers"/>
				<updated>2017-11-04T16:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: Created page with &amp;quot;In our last lecture (Thursday, November 2nd), we tried out the websites &amp;quot;NewHive&amp;quot; and &amp;quot;Giphy.&amp;quot; I really enjoyed this activity because it allowed me to get a deeper look into t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In our last lecture (Thursday, November 2nd), we tried out the websites &amp;quot;NewHive&amp;quot; and &amp;quot;Giphy.&amp;quot; I really enjoyed this activity because it allowed me to get a deeper look into the memes and GIFs I see on an everyday basis. In other words, this experiment enabled me to feel more like a creator than a consumer, which is fascinating. While it was easier than I expected, I still believe that it takes a lot of thought and imagination to create a GIF or meme that others can take pleasure in or find amusing somehow. This class activity helped me understand that creating a meme or GIF essentially establishes meaning that previously did not exist. By putting new content on the internet for people to access (as my classmate and I made our meme public, which is often the case with such content), we are somehow addressing a topic in a way that has not been paralleled before. Even if our GIF resembles others, they were not created with the exact same ideas in mind or established with identical thought processes. Therefore, poor images may have poor quality or resolution, but that is not to say that they cannot exhibit creativity or originality in one way or another.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Poor_Bootleg</id>
		<title>Poor Bootleg</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Poor_Bootleg"/>
				<updated>2017-11-04T16:48:28Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Collective NewHive Bootleg Experiment&lt;br /&gt;
&lt;br /&gt;
Links:&lt;br /&gt;
&lt;br /&gt;
NOT THE BEES[https://newhive.com/auxiliatrix/not-the-bees]&lt;br /&gt;
&lt;br /&gt;
Beach Each[https://newhive.com/bellalee/beach-each]&lt;br /&gt;
&lt;br /&gt;
POOR IMG [http://newhive.com/bleecka/2017_11_02]&lt;br /&gt;
&lt;br /&gt;
ANXIETY [http://newhive.com/fajfnajk/poor-image]&lt;br /&gt;
&lt;br /&gt;
CHRISTMAS IS HERE [http://newhive.com/jchoi1/christmasishere]&lt;br /&gt;
&lt;br /&gt;
Shutter [https://newhive.com/ahh/poor-bootleg]&lt;br /&gt;
&lt;br /&gt;
Welcome to the Office [http://newhive.com/laurashearer/welcome-to-the-office]&lt;br /&gt;
&lt;br /&gt;
DON'T LOOK TOO CLOSELY [https://newhive.com/itsacat/poor-image87878888]&lt;br /&gt;
&lt;br /&gt;
the dissemination of memes [http://newhive.com/ultsithlord/the-dissemination-of-memes]&lt;br /&gt;
&lt;br /&gt;
The Need for Speed [https://newhive.com/103101/need-for-speed]&lt;br /&gt;
&lt;br /&gt;
Kerm the Meme (KU+LY) [https://newhive.com/krystaluuuu/kermthememe]&lt;br /&gt;
&lt;br /&gt;
C a l i f o r n i a   T r a s h (.jk.) [http://newhive.com/jkwan3/california-trash-116b]&lt;br /&gt;
&lt;br /&gt;
Sound and Vision (l.m) [http://newhive.com/zzyzzx/sound-and-vision]&lt;br /&gt;
&lt;br /&gt;
your visual bond today (R.T.) [http://newhive.com/rebeccatan/visualbondtoday]&lt;br /&gt;
&lt;br /&gt;
Poor Image of a Rabbit: [http://newhive.com/thebookworm139/haylee-h-and-thalia-c?q=%40thebookworm139%20%23poorbootleg]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-11-04T16:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elit_web.png|200px|thumb|right|For further reading, refer to [http://www.lulu.com/shop/ucla-elit/e-lit-what-is-it-revised-expanded-ucla-edition-v201-10317-315-345pm/paperback/product-23358123.html]]][[What]] is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent [[internet publications]], we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the [[present]], as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these pages.&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the [[1980's]] to the present, focusing on a [[range]] of emergent genres. It also discusses the central critical [[issues]] raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and [[interpreting]] the works. E-Lit WIki is not a systematic attempt to survey and summarize the fast-changing field of electronic literature, artists, [[designers]], writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;br /&gt;
&lt;br /&gt;
[[Alt Syllabus]]&lt;br /&gt;
&lt;br /&gt;
[[Poor Bootleg]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Range</id>
		<title>Range</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Range"/>
				<updated>2017-10-31T04:52:36Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: Created page with &amp;quot;Upon examining the syllabus recently created (by my fellow classmates and me), I decided to read the critical work &amp;quot;I Cheated YouTube for 5 Months and Finally got Caught&amp;quot; and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upon examining the syllabus recently created (by my fellow classmates and me), I decided to read the critical work &amp;quot;I Cheated YouTube for 5 Months and Finally got Caught&amp;quot; and the creative works: &amp;quot;The Chase,&amp;quot; &amp;quot;Top 10 Poetic Tweets,&amp;quot; and &amp;quot;Snap Art.&amp;quot; All of these works are incredibly different from one another, as the critical work is rather clear and simple to follow, as it regards someone who was able to buy views (and therefore popularity) on YouTube, without confrontation by YouTube authorities for five months. However, the creative works are much more abstract and open to countless interpretations. &amp;quot;The Chase,&amp;quot; for example, is rather interactive because it enables viewers to make personalized selections in order to cater to each viewer's specific experience. Similarly, the poetry and artwork employed in &amp;quot;Top 10 Poetic Tweets&amp;quot; and &amp;quot;Snap Art&amp;quot; respectively, is not as clear and concise as the critical work. The words in the poems as well as the colors in the artwork can bring out certain emotions, memories, ideas, or symbolism that can vastly differ from person to person or audience to audience. Overall, I enjoyed these readings because they demonstrate that there is great value in both critical and creative works.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-10-31T04:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent internet publications, we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the present, as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these pages.&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the 1980's to the present, focusing on a [[range]] of emergent genres. It also discusses the central critical [[issues]] raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and [[interpreting]] the works. E-Lit WIki is not a systematic attempt to survey and summarize the fast-changing field of electronic literature, artists, designers, writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Interpreting</id>
		<title>Interpreting</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Interpreting"/>
				<updated>2017-10-30T21:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: Created page with &amp;quot;This past Thursday (October 26th, 2017) we did not have an in-class meeting, but instead chatted online about works we (my classmates and I) believe should be added to the syl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This past Thursday (October 26th, 2017) we did not have an in-class meeting, but instead chatted online about works we (my classmates and I) believe should be added to the syllabus. These include creative as well as critical works, which I think is important. I think this balance is important because while critical works set the foundation for understanding countless facets of electronic literature, creative works apply these concepts and allow us to view them in action. In the chat, we focused on creative works, such as videos and games. I had never seen these videos prior to engaging with my classmates, and it made interpreting these creative works much more exciting. This is because I was able to build my ideas or opinions off of my classmates' and vice versa. In other words, interpreting different works (such as creative works) becomes more insightful when your peers are also contributing their ideas on the matter. Turning reading and analyzing into a social activity is fascinating, and something that I had not deeply considered before taking this class. Overall, I am very satisfied with how Thursday's meeting went, and I would be happy to do the same activity or a similar activity in an upcoming class (whether that be in a real class meeting or on an online chat again).&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-10-30T20:59:47Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent internet publications, we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the present, as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these pages.&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the 1980's to the present, focusing on a range of emergent genres. It also discusses the central critical issues raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and [[interpreting]] the works. E-Lit WIki is not a systematic attempt to survey and summarize the fast-changing field of electronic literature, artists, designers, writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-10-30T20:58:02Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent internet publications, we track the [[development]] of [[literature]] [[under the influence]] of [[computation]] up to works published in the present, as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be [[critical]] or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these pages.&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the 1980's to the present, focusing on a range of emergent genres. It also discusses the central critical issues raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and interpreting the works. E-Lit WIki is not a systematic attempt to survey and summarize the fast-changing field of electronic literature, artists, designers, writers, critics—instead, it imagines itself a [[playful]] [[engagement]] with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus</id>
		<title>Alt Syllabus</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus"/>
				<updated>2017-10-26T22:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ALT INTRO TO E-LIT SYLLABUS'''&lt;br /&gt;
&lt;br /&gt;
UCLA 2017&lt;br /&gt;
ENGL 116B&lt;br /&gt;
&lt;br /&gt;
Collectively compiled &amp;amp; appended to the &amp;quot;official&amp;quot; syllabus, 10.26.17.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
SB Sultan  -&lt;br /&gt;
Critical Reading: Gaming the Literary: On Video Games and Literature[[http://www.nymgamer.com/?p=12515]]&lt;br /&gt;
Darkness - Chapter 1, Yedda Morrison [[http://littleredleaves.com/ebooks/darkness.pdf]]&lt;br /&gt;
&lt;br /&gt;
LCS ~ Unit: The Role of Social Media in Preserving Poetry&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Digital Poets: Can Social Media Save Poetry (Natalie Zfat) [[https://iq.intel.com/digital-poets-can-social-media-save-poetry/]]; Hello 'Poetry' [[https://hellopoetry.com/words/socialmedia/]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Top 10 Poetic Tweets (LW Lundquist) [[http://www.tweetspeakpoetry.com/2015/11/19/twitter-poems-top-10-poetic-tweets-4/]]; Instagram: @poemsporn_ [[https://www.instagram.com/poemsporn_/?hl=en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LR - Textualities and Interactive Fiction&lt;br /&gt;
 Critical Readings : Nick Montfort &amp;quot;Riddle Machines: The History and Nature of Interactive Fiction&amp;quot; [[http://digitalhumanities.org/companion/view?docId=blackwell/9781405148641/9781405148641.xml&amp;amp;chunk.id=ss1-5-8&amp;amp;toc.id=0&amp;amp;brand=9781405148641_brand]]&lt;br /&gt;
&lt;br /&gt;
 Creative Works : Stevens &amp;amp; Montfort [[https://nickm.com/poems/]] Personal Fav: Field of Dreams&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
QG ~ Writing in Electronic Age &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The End of Books (Robert Coover) [[http://www.nytimes.com/books/98/09/27/specials/coover-end.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Screen (Noah Wardrip-Fruin, Josh Carroll, Robert Coover, et. al.) [[http://collection.eliterature.org/2/works/wardrip-fruin_screen.html]]&lt;br /&gt;
&lt;br /&gt;
a.k. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Toward a Theory of Interactive Fiction (Nick Monfort)  [[http://nickm.com/if/toward.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Photopia by Adam Cadre (1998) ( [[http://adamcadre.ac/if/photopia.html]]&lt;br /&gt;
&lt;br /&gt;
.jk. – Consequences of Disappearing Electronic vs. Print Literature&lt;br /&gt;
                      &lt;br /&gt;
                      '''Critical Readings:''' One + One = Zero – Vanishing Text in Electronic Literature (Marjorie C. Luesebrink) [[https://conference.eliterature.org/sites/default/files/papers/OnePlusOneEqualsZero_0.docx]] &lt;br /&gt;
                      Vanishing Letters in Text-based Digital Installations (Janez Strehovec) [[http://firstmonday.org/ojs/index.php/fm/article/view/6811/5892]]&lt;br /&gt;
    &lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Work:''' Share a secret – One Time [[https://onetimesecret.com/]]&lt;br /&gt;
&lt;br /&gt;
I.B. - Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Work:''' Hyperrhiz: New Media Cultures (JENNIFER S. ROUDABUSH) [[http://hyperrhiz.io/hyperrhiz10/special-feature-e-lit-reviews/electronic-literature-showcase-at-the-library-of-congress.html]]&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:''' The Hitchhiker's Guide to the Galaxy (Douglas Adams and Steve Meretzky) [[http://textadventures.co.uk/games/view/3cbedqimquselmanehhzxg/the-hitchhikers-guide-to-the-galaxy]] [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TC- Fan Fiction&lt;br /&gt;
                     '''Critical Readings:'''￼ Fan fiction, fandoms, and literature: or, why it’s time to pay attention to fan fiction (Christina Yatrakis) [[http://via.library.depaul.edu/cgi/viewcontent.cgi?article=1147&amp;amp;context=etd]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work:''' HEATHENS (--LJ--)  [[https://www.asianfanfics.com/story/view/1156476/heathens-markjin]]&lt;br /&gt;
&lt;br /&gt;
JR - Remediation&lt;br /&gt;
           &amp;quot;Critical Reading:&amp;quot; Emoji Portrait Art [[https://www.nytimes.com/2017/07/26/style/emoji-portraits-yung-jake.html]]&lt;br /&gt;
           &amp;quot;Creative Work&amp;quot;     Emoji Ink [[http://emoji.ink]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SG - Serial Narrative through Social Media&lt;br /&gt;
                     '''Critical Reading''': Seriality and Storytelling in Social Media (Ruth Page) [https://muse.jhu.edu/article/507669/pdf]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Works''': Black Box (Jennifer Egan) [https://storify.com/cbcbooks/jennifer-egan-s-black-box] (Tweet Collection), [http://stuyww.weebly.com/uploads/1/4/0/6/14065772/black_box_--_jennifer_egan.pdf] (PDF Format)&lt;br /&gt;
                     Dear David (Adam Ellis) [https://storify.com/moby_dickhead/dear-david] (Tweet Collection), [https://twitter.com/moby_dickhead?lang=en] (Actual Twitter Account)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RT - Twitter Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Great American Twitter Novel (Ian Crouch) [https://www.newyorker.com/books/page-turner/great-american-twitter-novel]&lt;br /&gt;
                      Twitter Fiction: Social Networking and Microfiction in 140 Characters (Carla Raguseo) [http://www.tesl-ej.org/wordpress/issues/volume13/ej52/ej52int/?iframe=true&amp;amp;width=80%&amp;amp;height=80%]&lt;br /&gt;
                      Neil Gaiman sets Twitter ablaze with fan collaboration (Laura Blackwell) [https://www.pcworld.com/article/2030776/neil-gaiman-sets-twitter-ablaze-with-fan-collaboration.html]&lt;br /&gt;
                      Neil Gaiman + Twitter = Interactive Storytelling (Barb Dybwab) [http://mashable.com/2009/10/13/neil-gaiman-twitter-audiobook/#sf42aDR8bSqN]&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:''' THE RIGHT SORT from Sceptre Books on Twitter [https://twitter.com/SceptreBooks/timelines/488586138048004096]&lt;br /&gt;
                      Twitter fiction: 21 authors try their hand at 140-character novels [https://www.theguardian.com/books/2012/oct/12/twitter-fiction-140-character-novels]&lt;br /&gt;
                      Hearts, Keys and Puppetry by Neil Gaiman and the Twitterverse [https://www.audible.com/pd/Sci-Fi-Fantasy/Hearts-Keys-and-Puppetry-Audiobook/B0037BODY8?ref_=a_search_c4_1_1_srTtl&amp;amp;qid=1508991209&amp;amp;sr=1-1]&lt;br /&gt;
                      13 Beautiful Pieces of Twitter Fiction Remind Us How Powerful Reading Can Be (Anne Charlton) [https://mic.com/articles/84883/13-beautiful-pieces-of-twitter-fiction-remind-us-how-powerful-reading-can-be#.BuprgLPLI]&lt;br /&gt;
&lt;br /&gt;
BKS - Digital Academia&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Reading:''' Living in a Digital World: Rethinking Peer Review, Collaboration, and Open Access by Shiela Cavangh [http://journalofdigitalhumanities.org/1-4/living-in-a-digital-world-by-sheila-cavanagh/]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work''': The Knotted Line [http://knottedline.com/]&lt;br /&gt;
&lt;br /&gt;
B.L. - The Transformation of ELit: Different Forms on Social Media&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Towards a History of Electronic Literature [http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2619&amp;amp;context=clcweb]&lt;br /&gt;
                      Digital poet Jason Nelson urges others to forge new frontiers in electronic literature [http://www.abc.net.au/news/2014-01-02/digital-poet-urges-authors-to-turn-over-new-leaf/5182306]&lt;br /&gt;
                      Has Twitter given birth to a new literary genre? [https://www.theguardian.com/books/booksblog/2014/jan/10/twitter-birth-new-literary-genre]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Work''': InstagramELiterature [https://instagrameliterature.wordpress.com/]&lt;br /&gt;
                      Real Human Praise [http://directory.eliterature.org/individual-work/4714]&lt;br /&gt;
&lt;br /&gt;
H.A. - Tweet&lt;br /&gt;
&lt;br /&gt;
                      &amp;quot;&amp;quot;Critical Readings:&amp;quot;&amp;quot; A Literature Review On Twitter Data Analysis [http://www.ijcee.org/vol8/931-IT015.pdf]&lt;br /&gt;
                    &lt;br /&gt;
                      &amp;quot;&amp;quot;Creative Work&amp;quot;&amp;quot;: Lonely Tweets :'( [https://lonelytweets.com/]&lt;br /&gt;
&lt;br /&gt;
LM - Snapchat&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Oral Paradigm and Snapchat (Oren Soffer) [http://journals.sagepub.com/doi/abs/10.1177/2056305116666306?rss=1]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Snap Art (Dasha Battelle) [http://dbatsnap.com/]&lt;br /&gt;
&lt;br /&gt;
HA - Typography/Fonts&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' “Type:Rider” Is The Ultimate Video Game About Typography [https://www.fastcodesign.com/3019584/typerider-is-the-ultimate-video-game-about-typography]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Type Rider | Part 1 | Let's Play Gameplay Walkthrough Playthrough [https://www.youtube.com/watch?v=UVGK31j9ino]&lt;br /&gt;
&lt;br /&gt;
BL-S - Vaporwave &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Do You Want Vaporwave, or Do You Want the Truth? [http://capaciousjournal.com/issue/capacious_vol-1_no-1_2017.pdf#page=70]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''  ff015 - t e l e p a t h テレパシー能力者 and Silver Richards - 夜遊び tape by freak friendly diy [https://freakfriendlydiy.bandcamp.com/album/ff015-t-e-l-e-p-a-t-h-and-silver-richards-tape]&lt;br /&gt;
&lt;br /&gt;
RS- Materiality&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Aesthetics of Materiality in Electronic Literature (Serge Bouchardon) [http://www.utc.fr/~bouchard/articles/Bouchardon-Bergen-materiality-2008.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Richard With Hair Doing Things (Richard MacDougall) [https://www.instagram.com/richardwithhairdoingthings/]&lt;br /&gt;
&lt;br /&gt;
J.C. - Hypertext Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Reading Hypertext and the Experience of Literature (David S. Miall and Teresa Dobson) [https://journals.tdl.org/jodi/index.php/jodi/article/view/35/37]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' 24 Hours (Philippa J Burne) [http://www.glasswings.com.au/GlassWings/modern/24hours/]&lt;br /&gt;
                      My Body - a Wunderkammer (Shelley Jackson) [http://collection.eliterature.org/1/works/jackson__my_body_a_wunderkammer.html]&lt;br /&gt;
                      Shade (Andrew Plotkin) [http://www.eblong.com/zarf/zweb/shade/]&lt;br /&gt;
&lt;br /&gt;
DK - Interfaces&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' &amp;quot;Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet&amp;quot; Lisa Nakamura [https://pdfs.semanticscholar.org/3531/da9329d2b7158bd697e1aa8ef073f78de6fb.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Between Page and Screen by Amarunth Borsuk [http://www.betweenpageandscreen.com]&lt;br /&gt;
                      Bad Nudes [http://badnudes.com] &lt;br /&gt;
                      Laurel Halo and Hatsune Miku [http://www.aft3r.us/still-be-here/]] and [[https://www.youtube.com/watch?v=aap4eLlt2WI]&lt;br /&gt;
                      Solitude by Martine Syms [https://www.canopycanopycanopy.com/contents/solitude/#title-page]&lt;br /&gt;
                      Dissolution of the Sovereign… by Elysia Crampton [https://soundcloud.com/eande/dissolution-of-the-sovereign-a-time-slide-or-a-non-abled-offenders-exercise-in-jurisprudence]&lt;br /&gt;
                      Glass press [http://www.glasspressofthefuture.com/about]&lt;br /&gt;
&lt;br /&gt;
KU- Instagram&lt;br /&gt;
                      '''Critical Readings:''' What is Instagram and Why is it so Popular [https://ischool.syr.edu/infospace/2011/12/15/what-is-instagram-and-why-is-it-so-popular/]&lt;br /&gt;
                      Instagram Influences Creative Work [https://www.warc.com/NewsAndOpinion/News/35288?]&lt;br /&gt;
                      '''Creative Works:''' Instagram-Creative Workshop [https://www.instagram.com/creative_work_shop/] The 20 Most Creative Instagram Pages [http://www.lifehack.org/articles/productivity/the-20-most-creative-instagram-accounts-that-will-inspire-you.html]&lt;br /&gt;
&lt;br /&gt;
CC&lt;br /&gt;
&lt;br /&gt;
 Spirit Surfing, Kevin Bewersdorf [http://veryinteractive.net/content/4-library/1-spirit-surfing/bewersdorf-spiritsurfing.pdf]&lt;br /&gt;
 Screen. Image. Text., Orit Gat [http://rhizome.org/editorial/2012/may/16/screen-image-text/]&lt;br /&gt;
 Jodi's Infrastructure, Alexander R. Galloway [http://www.e-flux.com/journal/74/59810/jodi-s-infrastructure/]&lt;br /&gt;
&lt;br /&gt;
 Live Simulations, Ian Cheng [http://iancheng.com/#simulations]&lt;br /&gt;
 When all my friends are on at once [http://allmyfriendsatonce.com/]&lt;br /&gt;
 Tripod Zoo by my dear friend Gabe Pine! [http://gabepine.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J.K. -Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
Creative: &amp;quot;Choose Your Own Youtube Adventure!&amp;quot; [[http://elit.umwblogs.org/2014/02/01/on-visual-novels-one-in-particular/]]&lt;br /&gt;
Critical: &amp;quot;On Visual Novels, One in Particular&amp;quot; [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
SK - Commenting on Comments&lt;br /&gt;
&lt;br /&gt;
                      '''Critical''': Why Are YouTube Comments the Worst on the Internet [[https://www.newstatesman.com/science-tech/internet/2016/10/why-are-youtube-comments-worst-internet]] &lt;br /&gt;
                      '''Creative''': Rooster_86 [[https://www.reddit.com/r/HighQualityGifs/comments/77d9ou/the_predictable_threads_are_driving_me_insane/#bottom-comments]]&lt;br /&gt;
                      We Didn't Start the Flame War [[https://www.youtube.com/watch?v=_QyYaPWasos]]&lt;br /&gt;
LY- GIFS&lt;br /&gt;
                      '''Critical Readings:''' Fast, Cheap, and Good: Why Animated GIFs Engage Us [http://delivery.acm.org/10.1145/2860000/2858532/p575-bakhshi.pdf?ip=131.179.61.143&amp;amp;id=2858532&amp;amp;acc=ACTIVE%20SERVICE&amp;amp;key=CA367851C7E3CE77%2E79535EF926D6BC05%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&amp;amp;CFID=999019442&amp;amp;CFTOKEN=72613616&amp;amp;__acm__=1509047554_4015bb14b1cc2a3313309d563bcf7be5]&lt;br /&gt;
                      How GIF Won the Internet [http://www.bbc.com/culture/story/20170825-how-the-gif-won-the-internet]&lt;br /&gt;
                      '''Creative Works:''' The Story of Gif [http://thestoryofgif.com/]&lt;br /&gt;
                      Being An English Major as told by 'The Office' [https://www.theodysseyonline.com/english-major-told-office-gifs]&lt;br /&gt;
                      Classical Art as Gifs [https://www.boredpanda.com/classic-painting-gifs-kiszkiloszki/]&lt;br /&gt;
j.l. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Electronic Literature its Emerging Forms (by Dr. Dene Grigar) [[http://dtc-wsuv.org/elit/elit-loc/denes-curatorial-statement]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' r/nosleep ( [[https://www.reddit.com/r/nosleep/comments/78td1x/the_part_of_the_deep_web_that_we_arent_supposed/]]&lt;br /&gt;
&lt;br /&gt;
SS - Critiques of The Internet via the Internet (or, Supreme Hypocrisy)&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings''': A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use &lt;br /&gt;
                      [http://www.sciencedirect.com/science/article/pii/S0747563213004093], On the Democratizing and De-Democratizing Logics of the Internet, or, toward a Critique of the New &lt;br /&gt;
                      Technological Fetishism [http://journals.sagepub.com/doi/abs/10.1177/026327640201900110]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Readings''': Screen-Free Parenting Facebook Group [https://www.facebook.com/screenfreeparenting/], &amp;quot;Pure Living for Life&amp;quot; Off-the-Grid YouTube personality/info &lt;br /&gt;
                      channel [https://www.youtube.com/channel/UChhBsM9K_Bc9a_YTK7UUlnQ/videos], Digital Detox Twitter page [https://twitter.com/_DigitalDetox], Camp Grounded: where adults go to &lt;br /&gt;
                      unplug [http://campgrounded.org/]&lt;br /&gt;
&lt;br /&gt;
H.H. - Interactive fiction &lt;br /&gt;
         '''Critical Readings:'''Reading from paper versus screens: a critical review of the empirical literature (by Andrew Dillon) [[https://www.ischool.utexas.edu/~adillon/Journals/Reading.htm]]&lt;br /&gt;
           &lt;br /&gt;
        &lt;br /&gt;
         '''Creative Readings:'''Twine Emoji game [[http://rilarhiv.ru/online/emoji_game/o_O.html]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus</id>
		<title>Alt Syllabus</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus"/>
				<updated>2017-10-26T22:00:03Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ALT INTRO TO E-LIT SYLLABUS'''&lt;br /&gt;
&lt;br /&gt;
UCLA 2017&lt;br /&gt;
ENGL 116B&lt;br /&gt;
&lt;br /&gt;
Collectively compiled &amp;amp; appended to the &amp;quot;official&amp;quot; syllabus, 10.26.17.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
SB Sultan  -&lt;br /&gt;
Critical Reading: Gaming the Literary: On Video Games and Literature[[http://www.nymgamer.com/?p=12515]]&lt;br /&gt;
Darkness - Chapter 1, Yedda Morrison [[http://littleredleaves.com/ebooks/darkness.pdf]]&lt;br /&gt;
&lt;br /&gt;
LCS ~ Unit: The Role of Social Media in Preserving Poetry&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Digital Poets: Can Social Media Save Poetry (Natalie Zfat) [[https://iq.intel.com/digital-poets-can-social-media-save-poetry/]]; Hello 'Poetry' [[https://hellopoetry.com/words/socialmedia/]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Top 10 Poetic Tweets (LW Lundquist) [[http://www.tweetspeakpoetry.com/2015/11/19/twitter-poems-top-10-poetic-tweets-4/]]; Instagram: @poemsporn_ [[https://www.instagram.com/poemsporn_/?hl=en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LR - Textualities and Interactive Fiction&lt;br /&gt;
 Critical Readings : Nick Montfort &amp;quot;Riddle Machines: The History and Nature of Interactive Fiction&amp;quot; [[http://digitalhumanities.org/companion/view?docId=blackwell/9781405148641/9781405148641.xml&amp;amp;chunk.id=ss1-5-8&amp;amp;toc.id=0&amp;amp;brand=9781405148641_brand]]&lt;br /&gt;
&lt;br /&gt;
 Creative Works : Stevens &amp;amp; Montfort [[https://nickm.com/poems/]] Personal Fav: Field of Dreams&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
QG ~ Writing in Electronic Age &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The End of Books (Robert Coover) [[http://www.nytimes.com/books/98/09/27/specials/coover-end.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Screen (Noah Wardrip-Fruin, Josh Carroll, Robert Coover, et. al.) [[http://collection.eliterature.org/2/works/wardrip-fruin_screen.html]]&lt;br /&gt;
&lt;br /&gt;
a.k. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Toward a Theory of Interactive Fiction (Nick Monfort)  [[http://nickm.com/if/toward.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Photopia by Adam Cadre (1998) ( [[http://adamcadre.ac/if/photopia.html]]&lt;br /&gt;
&lt;br /&gt;
.jk. – Consequences of Disappearing Electronic vs. Print Literature&lt;br /&gt;
                      &lt;br /&gt;
                      '''Critical Readings:''' One + One = Zero – Vanishing Text in Electronic Literature (Marjorie C. Luesebrink) [[https://conference.eliterature.org/sites/default/files/papers/OnePlusOneEqualsZero_0.docx]] &lt;br /&gt;
                      Vanishing Letters in Text-based Digital Installations (Janez Strehovec) [[http://firstmonday.org/ojs/index.php/fm/article/view/6811/5892]]&lt;br /&gt;
    &lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Work:''' Share a secret – One Time [[https://onetimesecret.com/]]&lt;br /&gt;
&lt;br /&gt;
I.B. - Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Work:''' Hyperrhiz: New Media Cultures (JENNIFER S. ROUDABUSH) [[http://hyperrhiz.io/hyperrhiz10/special-feature-e-lit-reviews/electronic-literature-showcase-at-the-library-of-congress.html]]&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:''' The Hitchhiker's Guide to the Galaxy (Douglas Adams and Steve Meretzky) [[http://textadventures.co.uk/games/view/3cbedqimquselmanehhzxg/the-hitchhikers-guide-to-the-galaxy]] [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TC- Fan Fiction&lt;br /&gt;
                     '''Critical Readings:'''￼ Fan fiction, fandoms, and literature: or, why it’s time to pay attention to fan fiction (Christina Yatrakis) [[http://via.library.depaul.edu/cgi/viewcontent.cgi?article=1147&amp;amp;context=etd]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work:''' HEATHENS (--LJ--)  [[https://www.asianfanfics.com/story/view/1156476/heathens-markjin]]&lt;br /&gt;
&lt;br /&gt;
JR - Remediation&lt;br /&gt;
           &amp;quot;Critical Reading:&amp;quot; Emoji Portrait Art [[https://www.nytimes.com/2017/07/26/style/emoji-portraits-yung-jake.html]]&lt;br /&gt;
           &amp;quot;Creative Work&amp;quot;     Emoji Ink [[http://emoji.ink]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SG - Serial Narrative through Social Media&lt;br /&gt;
                     '''Critical Reading''': Seriality and Storytelling in Social Media (Ruth Page) [https://muse.jhu.edu/article/507669/pdf]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Works''': Black Box (Jennifer Egan) [https://storify.com/cbcbooks/jennifer-egan-s-black-box] (Tweet Collection), [http://stuyww.weebly.com/uploads/1/4/0/6/14065772/black_box_--_jennifer_egan.pdf] (PDF Format)&lt;br /&gt;
                     Dear David (Adam Ellis) [https://storify.com/moby_dickhead/dear-david] (Tweet Collection), [https://twitter.com/moby_dickhead?lang=en] (Actual Twitter Account)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RT - Twitter Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Great American Twitter Novel (Ian Crouch) [https://www.newyorker.com/books/page-turner/great-american-twitter-novel]&lt;br /&gt;
                      Twitter Fiction: Social Networking and Microfiction in 140 Characters (Carla Raguseo) [http://www.tesl-ej.org/wordpress/issues/volume13/ej52/ej52int/?iframe=true&amp;amp;width=80%&amp;amp;height=80%]&lt;br /&gt;
                      Neil Gaiman sets Twitter ablaze with fan collaboration (Laura Blackwell) [https://www.pcworld.com/article/2030776/neil-gaiman-sets-twitter-ablaze-with-fan-collaboration.html]&lt;br /&gt;
                      Neil Gaiman + Twitter = Interactive Storytelling (Barb Dybwab) [http://mashable.com/2009/10/13/neil-gaiman-twitter-audiobook/#sf42aDR8bSqN]&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:''' THE RIGHT SORT from Sceptre Books on Twitter [https://twitter.com/SceptreBooks/timelines/488586138048004096]&lt;br /&gt;
                      Twitter fiction: 21 authors try their hand at 140-character novels [https://www.theguardian.com/books/2012/oct/12/twitter-fiction-140-character-novels]&lt;br /&gt;
                      Hearts, Keys and Puppetry by Neil Gaiman and the Twitterverse [https://www.audible.com/pd/Sci-Fi-Fantasy/Hearts-Keys-and-Puppetry-Audiobook/B0037BODY8?ref_=a_search_c4_1_1_srTtl&amp;amp;qid=1508991209&amp;amp;sr=1-1]&lt;br /&gt;
                      13 Beautiful Pieces of Twitter Fiction Remind Us How Powerful Reading Can Be (Anne Charlton) [https://mic.com/articles/84883/13-beautiful-pieces-of-twitter-fiction-remind-us-how-powerful-reading-can-be#.BuprgLPLI]&lt;br /&gt;
&lt;br /&gt;
BKS - Digital Academia&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Reading:''' Living in a Digital World: Rethinking Peer Review, Collaboration, and Open Access by Shiela Cavangh [http://journalofdigitalhumanities.org/1-4/living-in-a-digital-world-by-sheila-cavanagh/]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work''': The Knotted Line [http://knottedline.com/]&lt;br /&gt;
&lt;br /&gt;
B.L. - The Transformation of ELit: Different Forms on Social Media&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Towards a History of Electronic Literature [http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2619&amp;amp;context=clcweb]&lt;br /&gt;
                      Digital poet Jason Nelson urges others to forge new frontiers in electronic literature [http://www.abc.net.au/news/2014-01-02/digital-poet-urges-authors-to-turn-over-new-leaf/5182306]&lt;br /&gt;
                      Has Twitter given birth to a new literary genre? [https://www.theguardian.com/books/booksblog/2014/jan/10/twitter-birth-new-literary-genre]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Work''': InstagramELiterature [https://instagrameliterature.wordpress.com/]&lt;br /&gt;
                      Real Human Praise [http://directory.eliterature.org/individual-work/4714]&lt;br /&gt;
&lt;br /&gt;
H.A. - Tweet&lt;br /&gt;
&lt;br /&gt;
                      &amp;quot;&amp;quot;Critical Readings:&amp;quot;&amp;quot; A Literature Review On Twitter Data Analysis [http://www.ijcee.org/vol8/931-IT015.pdf]&lt;br /&gt;
                    &lt;br /&gt;
                      &amp;quot;&amp;quot;Creative Work&amp;quot;&amp;quot;: Lonely Tweets :'( [https://lonelytweets.com/]&lt;br /&gt;
&lt;br /&gt;
LM - Snapchat&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Oral Paradigm and Snapchat (Oren Soffer) [http://journals.sagepub.com/doi/abs/10.1177/2056305116666306?rss=1]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Snap Art (Dasha Battelle) [http://dbatsnap.com/]&lt;br /&gt;
&lt;br /&gt;
HA - Typography/Fonts&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' “Type:Rider” Is The Ultimate Video Game About Typography [https://www.fastcodesign.com/3019584/typerider-is-the-ultimate-video-game-about-typography]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Type Rider | Part 1 | Let's Play Gameplay Walkthrough Playthrough [https://www.youtube.com/watch?v=UVGK31j9ino]&lt;br /&gt;
&lt;br /&gt;
BL-S - Vaporwave &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Do You Want Vaporwave, or Do You Want the Truth? [http://capaciousjournal.com/issue/capacious_vol-1_no-1_2017.pdf#page=70]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''  ff015 - t e l e p a t h テレパシー能力者 and Silver Richards - 夜遊び tape by freak friendly diy [https://freakfriendlydiy.bandcamp.com/album/ff015-t-e-l-e-p-a-t-h-and-silver-richards-tape]&lt;br /&gt;
&lt;br /&gt;
RS- Materiality&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Aesthetics of Materiality in Electronic Literature (Serge Bouchardon) [http://www.utc.fr/~bouchard/articles/Bouchardon-Bergen-materiality-2008.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Richard With Hair Doing Things (Richard MacDougall) [https://www.instagram.com/richardwithhairdoingthings/]&lt;br /&gt;
&lt;br /&gt;
J.C. - Hypertext Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Reading Hypertext and the Experience of Literature (David S. Miall and Teresa Dobson) [https://journals.tdl.org/jodi/index.php/jodi/article/view/35/37]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' 24 Hours (Philippa J Burne) [http://www.glasswings.com.au/GlassWings/modern/24hours/]&lt;br /&gt;
                      My Body - a Wunderkammer (Shelley Jackson) [http://collection.eliterature.org/1/works/jackson__my_body_a_wunderkammer.html]&lt;br /&gt;
                      Shade (Andrew Plotkin) [http://www.eblong.com/zarf/zweb/shade/]&lt;br /&gt;
&lt;br /&gt;
DK - Interfaces&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' &amp;quot;Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet&amp;quot; Lisa Nakamura [https://pdfs.semanticscholar.org/3531/da9329d2b7158bd697e1aa8ef073f78de6fb.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Between Page and Screen by Amarunth Borsuk [http://www.betweenpageandscreen.com]&lt;br /&gt;
                      Bad Nudes [http://badnudes.com] &lt;br /&gt;
                      Laurel Halo and Hatsune Miku [http://www.aft3r.us/still-be-here/]] and [[https://www.youtube.com/watch?v=aap4eLlt2WI]&lt;br /&gt;
                      Solitude by Martine Syms [https://www.canopycanopycanopy.com/contents/solitude/#title-page]&lt;br /&gt;
                      Dissolution of the Sovereign… by Elysia Crampton [https://soundcloud.com/eande/dissolution-of-the-sovereign-a-time-slide-or-a-non-abled-offenders-exercise-in-jurisprudence]&lt;br /&gt;
                      Glass press [http://www.glasspressofthefuture.com/about]&lt;br /&gt;
&lt;br /&gt;
KU- Instagram&lt;br /&gt;
                      '''Critical Readings:''' What is Instagram and Why is it so Popular [https://ischool.syr.edu/infospace/2011/12/15/what-is-instagram-and-why-is-it-so-popular/]&lt;br /&gt;
                      Instagram Influences Creative Work [https://www.warc.com/NewsAndOpinion/News/35288?]&lt;br /&gt;
                      '''Creative Works:''' Instagram-Creative Workshop [https://www.instagram.com/creative_work_shop/] The 20 Most Creative Instagram Pages [http://www.lifehack.org/articles/productivity/the-20-most-creative-instagram-accounts-that-will-inspire-you.html]&lt;br /&gt;
&lt;br /&gt;
CC&lt;br /&gt;
&lt;br /&gt;
 Spirit Surfing, Kevin Bewersdorf [http://veryinteractive.net/content/4-library/1-spirit-surfing/bewersdorf-spiritsurfing.pdf]&lt;br /&gt;
 Screen. Image. Text., Orit Gat [http://rhizome.org/editorial/2012/may/16/screen-image-text/]&lt;br /&gt;
 Jodi's Infrastructure, Alexander R. Galloway [http://www.e-flux.com/journal/74/59810/jodi-s-infrastructure/]&lt;br /&gt;
&lt;br /&gt;
 Live Simulations, Ian Cheng [http://iancheng.com/#simulations]&lt;br /&gt;
 When all my friends are on at once [http://allmyfriendsatonce.com/]&lt;br /&gt;
 Tripod Zoo by my dear friend Gabe Pine! [http://gabepine.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J.K. -Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
Creative: &amp;quot;Choose Your Own Youtube Adventure!&amp;quot; [[http://elit.umwblogs.org/2014/02/01/on-visual-novels-one-in-particular/]]&lt;br /&gt;
Critical: &amp;quot;On Visual Novels, One in Particular&amp;quot; [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
SK - Commenting on Comments&lt;br /&gt;
&lt;br /&gt;
                      '''Critical''': Why Are YouTube Comments the Worst on the Internet [[https://www.newstatesman.com/science-tech/internet/2016/10/why-are-youtube-comments-worst-internet]] &lt;br /&gt;
                      '''Creative''': Rooster_86 [[https://www.reddit.com/r/HighQualityGifs/comments/77d9ou/the_predictable_threads_are_driving_me_insane/#bottom-comments]]&lt;br /&gt;
                      We Didn't Start the Flame War [[https://www.youtube.com/watch?v=_QyYaPWasos]]&lt;br /&gt;
LY- GIFS&lt;br /&gt;
                      '''Critical Readings:''' Fast, Cheap, and Good: Why Animated GIFs Engage Us [http://delivery.acm.org/10.1145/2860000/2858532/p575-bakhshi.pdf?ip=131.179.61.143&amp;amp;id=2858532&amp;amp;acc=ACTIVE%20SERVICE&amp;amp;key=CA367851C7E3CE77%2E79535EF926D6BC05%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&amp;amp;CFID=999019442&amp;amp;CFTOKEN=72613616&amp;amp;__acm__=1509047554_4015bb14b1cc2a3313309d563bcf7be5]&lt;br /&gt;
                      How GIF Won the Internet [http://www.bbc.com/culture/story/20170825-how-the-gif-won-the-internet]&lt;br /&gt;
                      '''Creative Works:''' The Story of Gif [http://thestoryofgif.com/]&lt;br /&gt;
                      Being An English Major as told by 'The Office' [https://www.theodysseyonline.com/english-major-told-office-gifs]&lt;br /&gt;
                      Classical Art as Gifs [https://www.boredpanda.com/classic-painting-gifs-kiszkiloszki/]&lt;br /&gt;
j.l. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Electronic Literature its Emerging Forms (by Dr. Dene Grigar) [[http://dtc-wsuv.org/elit/elit-loc/denes-curatorial-statement]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' r/nosleep ( [[https://www.reddit.com/r/nosleep/comments/78td1x/the_part_of_the_deep_web_that_we_arent_supposed/]]&lt;br /&gt;
&lt;br /&gt;
SS - Critiques of The Internet via the Internet (or, Supreme Hypocrisy)&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings''': A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use &lt;br /&gt;
                      [http://www.sciencedirect.com/science/article/pii/S0747563213004093], On the Democratizing and De-Democratizing Logics of the Internet, or, toward a Critique of the New &lt;br /&gt;
                      Technological Fetishism [http://journals.sagepub.com/doi/abs/10.1177/026327640201900110]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Readings''': Screen-Free Parenting Facebook Group [https://www.facebook.com/screenfreeparenting/], &amp;quot;Pure Living for Life&amp;quot; Off-the-Grid YouTube personality/info &lt;br /&gt;
                      channel [https://www.youtube.com/channel/UChhBsM9K_Bc9a_YTK7UUlnQ/videos], Digital Detox Twitter page [https://twitter.com/_DigitalDetox], Camp Grounded: where adults go to &lt;br /&gt;
                      unplug [http://campgrounded.org/]&lt;br /&gt;
&lt;br /&gt;
H.H. - Interactive fiction &lt;br /&gt;
         ''''Critical Readings:''''Reading from paper versus screens: a critical review of the empirical literature (by Andrew Dillon) [[https://www.ischool.utexas.edu/~adillon/Journals/Reading.htm]]&lt;br /&gt;
           &lt;br /&gt;
        &lt;br /&gt;
 ''''Creative Readings:''''Twine Emoji game [[http://rilarhiv.ru/online/emoji_game/o_O.html]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus</id>
		<title>Alt Syllabus</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Alt_Syllabus"/>
				<updated>2017-10-26T21:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ALT INTRO TO E-LIT SYLLABUS'''&lt;br /&gt;
&lt;br /&gt;
UCLA 2017&lt;br /&gt;
ENGL 116B&lt;br /&gt;
&lt;br /&gt;
Collectively compiled &amp;amp; appended to the &amp;quot;official&amp;quot; syllabus, 10.26.17.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
SB Sultan  -&lt;br /&gt;
Critical Reading: Gaming the Literary: On Video Games and Literature[[http://www.nymgamer.com/?p=12515]]&lt;br /&gt;
Darkness - Chapter 1, Yedda Morrison [[http://littleredleaves.com/ebooks/darkness.pdf]]&lt;br /&gt;
&lt;br /&gt;
LCS ~ Unit: The Role of Social Media in Preserving Poetry&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Digital Poets: Can Social Media Save Poetry (Natalie Zfat) [[https://iq.intel.com/digital-poets-can-social-media-save-poetry/]]; Hello 'Poetry' [[https://hellopoetry.com/words/socialmedia/]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Top 10 Poetic Tweets (LW Lundquist) [[http://www.tweetspeakpoetry.com/2015/11/19/twitter-poems-top-10-poetic-tweets-4/]]; Instagram: @poemsporn_ [[https://www.instagram.com/poemsporn_/?hl=en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LR - Textualities and Interactive Fiction&lt;br /&gt;
 Critical Readings : Nick Montfort &amp;quot;Riddle Machines: The History and Nature of Interactive Fiction&amp;quot; [[http://digitalhumanities.org/companion/view?docId=blackwell/9781405148641/9781405148641.xml&amp;amp;chunk.id=ss1-5-8&amp;amp;toc.id=0&amp;amp;brand=9781405148641_brand]]&lt;br /&gt;
&lt;br /&gt;
 Creative Works : Stevens &amp;amp; Montfort [[https://nickm.com/poems/]] Personal Fav: Field of Dreams&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
QG ~ Writing in Electronic Age &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The End of Books (Robert Coover) [[http://www.nytimes.com/books/98/09/27/specials/coover-end.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Screen (Noah Wardrip-Fruin, Josh Carroll, Robert Coover, et. al.) [[http://collection.eliterature.org/2/works/wardrip-fruin_screen.html]]&lt;br /&gt;
&lt;br /&gt;
a.k. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Toward a Theory of Interactive Fiction (Nick Monfort)  [[http://nickm.com/if/toward.html]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''   Photopia by Adam Cadre (1998) ( [[http://adamcadre.ac/if/photopia.html]]&lt;br /&gt;
&lt;br /&gt;
.jk. – Consequences of Disappearing Electronic vs. Print Literature&lt;br /&gt;
                      &lt;br /&gt;
                      '''Critical Readings:''' One + One = Zero – Vanishing Text in Electronic Literature (Marjorie C. Luesebrink) [[https://conference.eliterature.org/sites/default/files/papers/OnePlusOneEqualsZero_0.docx]] &lt;br /&gt;
                      Vanishing Letters in Text-based Digital Installations (Janez Strehovec) [[http://firstmonday.org/ojs/index.php/fm/article/view/6811/5892]]&lt;br /&gt;
    &lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Work:''' Share a secret – One Time [[https://onetimesecret.com/]]&lt;br /&gt;
&lt;br /&gt;
I.B. - Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Work:''' Hyperrhiz: New Media Cultures (JENNIFER S. ROUDABUSH) [[http://hyperrhiz.io/hyperrhiz10/special-feature-e-lit-reviews/electronic-literature-showcase-at-the-library-of-congress.html]]&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:''' The Hitchhiker's Guide to the Galaxy (Douglas Adams and Steve Meretzky) [[http://textadventures.co.uk/games/view/3cbedqimquselmanehhzxg/the-hitchhikers-guide-to-the-galaxy]] [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TC- Fan Fiction&lt;br /&gt;
                     '''Critical Readings:'''￼ Fan fiction, fandoms, and literature: or, why it’s time to pay attention to fan fiction (Christina Yatrakis) [[http://via.library.depaul.edu/cgi/viewcontent.cgi?article=1147&amp;amp;context=etd]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work:''' HEATHENS (--LJ--)  [[https://www.asianfanfics.com/story/view/1156476/heathens-markjin]]&lt;br /&gt;
&lt;br /&gt;
JR - Remediation&lt;br /&gt;
           &amp;quot;Critical Reading:&amp;quot; Emoji Portrait Art [[https://www.nytimes.com/2017/07/26/style/emoji-portraits-yung-jake.html]]&lt;br /&gt;
           &amp;quot;Creative Work&amp;quot;     Emoji Ink [[http://emoji.ink]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SG - Serial Narrative through Social Media&lt;br /&gt;
                     '''Critical Reading''': Seriality and Storytelling in Social Media (Ruth Page) [https://muse.jhu.edu/article/507669/pdf]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Works''': Black Box (Jennifer Egan) [https://storify.com/cbcbooks/jennifer-egan-s-black-box] (Tweet Collection), [http://stuyww.weebly.com/uploads/1/4/0/6/14065772/black_box_--_jennifer_egan.pdf] (PDF Format)&lt;br /&gt;
                     Dear David (Adam Ellis) [https://storify.com/moby_dickhead/dear-david] (Tweet Collection), [https://twitter.com/moby_dickhead?lang=en] (Actual Twitter Account)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RT - Twitter Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Great American Twitter Novel (Ian Crouch) [https://www.newyorker.com/books/page-turner/great-american-twitter-novel]&lt;br /&gt;
                      Twitter Fiction: Social Networking and Microfiction in 140 Characters (Carla Raguseo) [http://www.tesl-ej.org/wordpress/issues/volume13/ej52/ej52int/?iframe=true&amp;amp;width=80%&amp;amp;height=80%]&lt;br /&gt;
                      Neil Gaiman sets Twitter ablaze with fan collaboration (Laura Blackwell) [https://www.pcworld.com/article/2030776/neil-gaiman-sets-twitter-ablaze-with-fan-collaboration.html]&lt;br /&gt;
                      Neil Gaiman + Twitter = Interactive Storytelling (Barb Dybwab) [http://mashable.com/2009/10/13/neil-gaiman-twitter-audiobook/#sf42aDR8bSqN]&lt;br /&gt;
                      &lt;br /&gt;
                      '''Creative Works:''' THE RIGHT SORT from Sceptre Books on Twitter [https://twitter.com/SceptreBooks/timelines/488586138048004096]&lt;br /&gt;
                      Twitter fiction: 21 authors try their hand at 140-character novels [https://www.theguardian.com/books/2012/oct/12/twitter-fiction-140-character-novels]&lt;br /&gt;
                      Hearts, Keys and Puppetry by Neil Gaiman and the Twitterverse [https://www.audible.com/pd/Sci-Fi-Fantasy/Hearts-Keys-and-Puppetry-Audiobook/B0037BODY8?ref_=a_search_c4_1_1_srTtl&amp;amp;qid=1508991209&amp;amp;sr=1-1]&lt;br /&gt;
                      13 Beautiful Pieces of Twitter Fiction Remind Us How Powerful Reading Can Be (Anne Charlton) [https://mic.com/articles/84883/13-beautiful-pieces-of-twitter-fiction-remind-us-how-powerful-reading-can-be#.BuprgLPLI]&lt;br /&gt;
&lt;br /&gt;
BKS - Digital Academia&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Reading:''' Living in a Digital World: Rethinking Peer Review, Collaboration, and Open Access by Shiela Cavangh [http://journalofdigitalhumanities.org/1-4/living-in-a-digital-world-by-sheila-cavanagh/]&lt;br /&gt;
&lt;br /&gt;
                     '''Creative Work''': The Knotted Line [http://knottedline.com/]&lt;br /&gt;
&lt;br /&gt;
B.L. - The Transformation of ELit: Different Forms on Social Media&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Towards a History of Electronic Literature [http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2619&amp;amp;context=clcweb]&lt;br /&gt;
                      Digital poet Jason Nelson urges others to forge new frontiers in electronic literature [http://www.abc.net.au/news/2014-01-02/digital-poet-urges-authors-to-turn-over-new-leaf/5182306]&lt;br /&gt;
                      Has Twitter given birth to a new literary genre? [https://www.theguardian.com/books/booksblog/2014/jan/10/twitter-birth-new-literary-genre]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Work''': InstagramELiterature [https://instagrameliterature.wordpress.com/]&lt;br /&gt;
                      Real Human Praise [http://directory.eliterature.org/individual-work/4714]&lt;br /&gt;
&lt;br /&gt;
H.A. - Tweet&lt;br /&gt;
&lt;br /&gt;
                      &amp;quot;&amp;quot;Critical Readings:&amp;quot;&amp;quot; A Literature Review On Twitter Data Analysis [http://www.ijcee.org/vol8/931-IT015.pdf]&lt;br /&gt;
                    &lt;br /&gt;
                      &amp;quot;&amp;quot;Creative Work&amp;quot;&amp;quot;: Lonely Tweets :'( [https://lonelytweets.com/]&lt;br /&gt;
&lt;br /&gt;
LM - Snapchat&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Oral Paradigm and Snapchat (Oren Soffer) [http://journals.sagepub.com/doi/abs/10.1177/2056305116666306?rss=1]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Snap Art (Dasha Battelle) [http://dbatsnap.com/]&lt;br /&gt;
&lt;br /&gt;
HA - Typography/Fonts&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' “Type:Rider” Is The Ultimate Video Game About Typography [https://www.fastcodesign.com/3019584/typerider-is-the-ultimate-video-game-about-typography]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Type Rider | Part 1 | Let's Play Gameplay Walkthrough Playthrough [https://www.youtube.com/watch?v=UVGK31j9ino]&lt;br /&gt;
&lt;br /&gt;
BL-S - Vaporwave &lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Do You Want Vaporwave, or Do You Want the Truth? [http://capaciousjournal.com/issue/capacious_vol-1_no-1_2017.pdf#page=70]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''  ff015 - t e l e p a t h テレパシー能力者 and Silver Richards - 夜遊び tape by freak friendly diy [https://freakfriendlydiy.bandcamp.com/album/ff015-t-e-l-e-p-a-t-h-and-silver-richards-tape]&lt;br /&gt;
&lt;br /&gt;
RS- Materiality&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' The Aesthetics of Materiality in Electronic Literature (Serge Bouchardon) [http://www.utc.fr/~bouchard/articles/Bouchardon-Bergen-materiality-2008.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:'''    Richard With Hair Doing Things (Richard MacDougall) [https://www.instagram.com/richardwithhairdoingthings/]&lt;br /&gt;
&lt;br /&gt;
J.C. - Hypertext Fiction&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' Reading Hypertext and the Experience of Literature (David S. Miall and Teresa Dobson) [https://journals.tdl.org/jodi/index.php/jodi/article/view/35/37]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' 24 Hours (Philippa J Burne) [http://www.glasswings.com.au/GlassWings/modern/24hours/]&lt;br /&gt;
                      My Body - a Wunderkammer (Shelley Jackson) [http://collection.eliterature.org/1/works/jackson__my_body_a_wunderkammer.html]&lt;br /&gt;
                      Shade (Andrew Plotkin) [http://www.eblong.com/zarf/zweb/shade/]&lt;br /&gt;
&lt;br /&gt;
DK - Interfaces&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings:''' &amp;quot;Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet&amp;quot; Lisa Nakamura [https://pdfs.semanticscholar.org/3531/da9329d2b7158bd697e1aa8ef073f78de6fb.pdf]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' Between Page and Screen by Amarunth Borsuk [http://www.betweenpageandscreen.com]&lt;br /&gt;
                      Bad Nudes [http://badnudes.com] &lt;br /&gt;
                      Laurel Halo and Hatsune Miku [http://www.aft3r.us/still-be-here/]] and [[https://www.youtube.com/watch?v=aap4eLlt2WI]&lt;br /&gt;
                      Solitude by Martine Syms [https://www.canopycanopycanopy.com/contents/solitude/#title-page]&lt;br /&gt;
                      Dissolution of the Sovereign… by Elysia Crampton [https://soundcloud.com/eande/dissolution-of-the-sovereign-a-time-slide-or-a-non-abled-offenders-exercise-in-jurisprudence]&lt;br /&gt;
                      Glass press [http://www.glasspressofthefuture.com/about]&lt;br /&gt;
&lt;br /&gt;
KU- Instagram&lt;br /&gt;
                      '''Critical Readings:''' What is Instagram and Why is it so Popular [https://ischool.syr.edu/infospace/2011/12/15/what-is-instagram-and-why-is-it-so-popular/]&lt;br /&gt;
                      Instagram Influences Creative Work [https://www.warc.com/NewsAndOpinion/News/35288?]&lt;br /&gt;
                      '''Creative Works:''' Instagram-Creative Workshop [https://www.instagram.com/creative_work_shop/] The 20 Most Creative Instagram Pages [http://www.lifehack.org/articles/productivity/the-20-most-creative-instagram-accounts-that-will-inspire-you.html]&lt;br /&gt;
&lt;br /&gt;
CC&lt;br /&gt;
&lt;br /&gt;
 Spirit Surfing, Kevin Bewersdorf [http://veryinteractive.net/content/4-library/1-spirit-surfing/bewersdorf-spiritsurfing.pdf]&lt;br /&gt;
 Screen. Image. Text., Orit Gat [http://rhizome.org/editorial/2012/may/16/screen-image-text/]&lt;br /&gt;
 Jodi's Infrastructure, Alexander R. Galloway [http://www.e-flux.com/journal/74/59810/jodi-s-infrastructure/]&lt;br /&gt;
&lt;br /&gt;
 Live Simulations, Ian Cheng [http://iancheng.com/#simulations]&lt;br /&gt;
 When all my friends are on at once [http://allmyfriendsatonce.com/]&lt;br /&gt;
 Tripod Zoo by my dear friend Gabe Pine! [http://gabepine.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J.K. -Interactive Fiction&lt;br /&gt;
&lt;br /&gt;
Creative: &amp;quot;Choose Your Own Youtube Adventure!&amp;quot; [[http://elit.umwblogs.org/2014/02/01/on-visual-novels-one-in-particular/]]&lt;br /&gt;
Critical: &amp;quot;On Visual Novels, One in Particular&amp;quot; [[http://elit.umwblogs.org/2017/02/10/choose-your-own-youtube-adventure/]]&lt;br /&gt;
&lt;br /&gt;
SK - Commenting on Comments&lt;br /&gt;
&lt;br /&gt;
                      '''Critical''': Why Are YouTube Comments the Worst on the Internet [[https://www.newstatesman.com/science-tech/internet/2016/10/why-are-youtube-comments-worst-internet]] &lt;br /&gt;
                      '''Creative''': Rooster_86 [[https://www.reddit.com/r/HighQualityGifs/comments/77d9ou/the_predictable_threads_are_driving_me_insane/#bottom-comments]]&lt;br /&gt;
&lt;br /&gt;
LY- GIFS&lt;br /&gt;
                      '''Critical Readings:''' Fast, Cheap, and Good: Why Animated GIFs Engage Us [http://delivery.acm.org/10.1145/2860000/2858532/p575-bakhshi.pdf?ip=131.179.61.143&amp;amp;id=2858532&amp;amp;acc=ACTIVE%20SERVICE&amp;amp;key=CA367851C7E3CE77%2E79535EF926D6BC05%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&amp;amp;CFID=999019442&amp;amp;CFTOKEN=72613616&amp;amp;__acm__=1509047554_4015bb14b1cc2a3313309d563bcf7be5]&lt;br /&gt;
                      How GIF Won the Internet [http://www.bbc.com/culture/story/20170825-how-the-gif-won-the-internet]&lt;br /&gt;
                      '''Creative Works:''' The Story of Gif [http://thestoryofgif.com/]&lt;br /&gt;
                      Being An English Major as told by 'The Office' [https://www.theodysseyonline.com/english-major-told-office-gifs]&lt;br /&gt;
                      Classical Art as Gifs [https://www.boredpanda.com/classic-painting-gifs-kiszkiloszki/]&lt;br /&gt;
j.l. – interactive fiction&lt;br /&gt;
                      '''Critical Readings:''' Electronic Literature its Emerging Forms (by Dr. Dene Grigar) [[http://dtc-wsuv.org/elit/elit-loc/denes-curatorial-statement]]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Works:''' r/nosleep ( [[https://www.reddit.com/r/nosleep/comments/78td1x/the_part_of_the_deep_web_that_we_arent_supposed/]]&lt;br /&gt;
&lt;br /&gt;
SS - Critiques of The Internet via the Internet (or, Supreme Hypocrisy)&lt;br /&gt;
&lt;br /&gt;
                      '''Critical Readings''': A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use &lt;br /&gt;
                      [http://www.sciencedirect.com/science/article/pii/S0747563213004093], On the Democratizing and De-Democratizing Logics of the Internet, or, toward a Critique of the New &lt;br /&gt;
                      Technological Fetishism [http://journals.sagepub.com/doi/abs/10.1177/026327640201900110]&lt;br /&gt;
&lt;br /&gt;
                      '''Creative Readings''': Screen-Free Parenting Facebook Group [https://www.facebook.com/screenfreeparenting/], &amp;quot;Pure Living for Life&amp;quot; Off-the-Grid YouTube personality/info &lt;br /&gt;
                      channel [https://www.youtube.com/channel/UChhBsM9K_Bc9a_YTK7UUlnQ/videos], Digital Detox Twitter page [https://twitter.com/_DigitalDetox]&lt;br /&gt;
&lt;br /&gt;
H.H. - Interactive fiction &lt;br /&gt;
         &amp;quot;&amp;quot;Critical Readings:&amp;quot;' Reading from paper versus screens: a critical review of the empirical literature (by Andrew Dillon) [[https://www.ischool.utexas.edu/~adillon/Journals/Reading.htm]]&lt;br /&gt;
           &lt;br /&gt;
           &amp;quot;&amp;quot;Creative Readings:&amp;quot;&amp;quot; Twine Emoji game [[http://rilarhiv.ru/online/emoji_game/o_O.html]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Releases</id>
		<title>Releases</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Releases"/>
				<updated>2017-10-24T21:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm interested in how the internet has changed the way that artists, writers and musicians interact with their audience and how social media platforms, like bandcamp have created a new form of personal narrative through accessibility and transparency. Technology has made it possible for art to be instantaneously shared, accessed and responded to (commented on) by consumers. Today, many artists would rather release a smaller output of music more frequently, for example an EP every few months rather than a full length album every year. Songs are also typically shorter. I think this format improves the narrative experience as it naturally interactive as well as encourages artists to take their time. Transparency is an equally important element to this genre, which embraces vulnerability or “baring one’s soul” to the world. I think this is currently pushing literature/ music to be involved, personal and original than it ever has been—look up Frankie Cosmos. Lastly, I think that process of discovery is also unique to this form. As Hayles refers to it, sifting through the “[[drivel]]”, I believe that doing this can sometimes be very gratifying when you discover a writer or band who moves/ inspires you.&lt;br /&gt;
&lt;br /&gt;
--AG&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[consoles]]&lt;br /&gt;
&lt;br /&gt;
[[not]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/New</id>
		<title>New</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/New"/>
				<updated>2017-10-24T21:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like Borges explored in his short story “The Garden of Forking Paths”, new methods of production require [[people]] to view the ending product with a more observant strategy adventitious from the traditional way of reading. In the story, Ts’ui Pên created a labyrinth embodied in his book, which in some way corresponds with the interactive fiction Hayles mentioned in her essay. The book is described with the word “chaotic” by Pen’s descendants, it is through Albert Stephen’s examination that they found out the book must be read in an unconventional way. The line that I found that summarizes a similarity between the labyrinth and electronic literature is that “in all fictional works, each time a man is confronted with several alternatives, he chooses one and eliminates the others; in the fiction of Ts’ui Pên, he chooses— simultaneously—all of them.” (Borges) Electronic literature, as Professor stated in class, leans more on the “thinkership” rather than “readership”, therefore offers more possibility for the readers’ own interpretation than conventional literature does. What fascinates me about electronic literature is not the content contained(for example in “The Library of Babel”, most of the readings are unable to translate), but the realization that human beings already contained all the answers to everything, yet the realization itself makes it impossible to grasp these answers.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[bandcamp]]&lt;br /&gt;
&lt;br /&gt;
[[vinyl record]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/New</id>
		<title>New</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/New"/>
				<updated>2017-10-24T21:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like Borges explored in his short story “The Garden of Forking Paths”, new methods of production require [[people]] to view the ending product with a more observant strategy adventitious from the traditional way of reading. In the story, Ts’ui Pên created a labyrinth embodied in his book, which in some way corresponds with the interactive fiction Hayles mentioned in her essay. The book is described with the word “chaotic” by Pen’s descendants, it is through Albert Stephen’s examination that they found out the book must be read in an unconventional way. The line that I found that summarizes a similarity between the labyrinth and electronic literature is that “in all fictional works, each time a man is confronted with several alternatives, he chooses one and eliminates the others; in the fiction of Ts’ui Pên, he chooses— simultaneously—all of them.” (Borges) Electronic literature, as Professor stated in class, leans more on the “thinkership” rather than “readership”, therefore offers more possibility for the readers’ own interpretation than conventional literature does. What fascinates me about electronic literature is not the content contained(for example in “The Library of Babel”, most of the readings are unable to translate), but the realization that human beings already contained all the answers to everything, yet the realization itself makes it impossible to grasp these answers.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[bandcamp]]&lt;br /&gt;
[[vinyl record]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Playful</id>
		<title>Playful</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Playful"/>
				<updated>2017-10-21T23:27:27Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: Created page with &amp;quot;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: fun music, colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can cater to all audiences. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game fun, but perhaps not one of my absolute favorites.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-10-21T22:39:20Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is [[see also: nothing?|not]] [[electronic]] literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], ELIT WIKI wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, [[reception]], and [[reading]]. Alongside these [[transformations]], this wiki explores a range of new literary genres inhabiting, for example, [[computer]] scripts, image [[macros]], flash movies, social media, [[hypertext]] [[bandcamp]] [[releases]], [[interactive]] applications, and print on demand [[Analysis of Diana Hamilton's Dreams|books]]. Thinking through the present, ELIT WIKI examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent internet publications, we track the [[development]] of [[literature]] [[under the influence]] of computation up to works published in the present, as they emerge online. In lockstep, this wiki considers the category of “electronic literature” as a way to [[think]] about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The wiki features short pages in an open format, which may be critical or [[creative]] in form, [[developed]] in [[conversation]] with the editors. No previous experience in [[programming]], [[poetry]], or literature is [[required]] to read these pages.&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&lt;br /&gt;
This wiki surveys the development and current state of electronic literature, from the popularity of hypertext fiction in the 1980's to the present, focusing on a range of emergent genres. It also discusses the central critical issues raised by electronic literature, pointing out that there is significant overlap with the print tradition. At the same time, the essay argues that the practices, texts, procedures, and processual nature of electronic literature require new critical models and new ways of playing and interpreting the works. E-Lit WIki is not a systematic attempt to survey and summarize the fast-changing field of electronic literature, artists, designers, writers, critics—instead, it imagines itself a [[playful]] engagement with the forms and platforms of the present. (See [http://eliterature.org/pad/elp.html Hayles, 2007])&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Paragraphs on Conceptual Wiki Posts]]&lt;br /&gt;
&lt;br /&gt;
[[Concept Twitter]]&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Understanding</id>
		<title>Understanding</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Understanding"/>
				<updated>2017-10-17T03:46:59Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Something I found fascinating while reading Adrian Piper's ''My Calling (Cards) #1 and #2'' is that Piper does not lose her composure. Despite the discomfort that racism and sexism have caused her, Piper remains clear in regards to what message she wants to send to potential readers. She elucidates that simply because she is at a bar, that does not mean she wants to be the subject of flirtation. Additionally, she does not want to be surrounded by people who engage in any racist behavior. Despite the agitation and resentment that people around her may cause, however, Piper does not appear rude or disrespectful in any way. In Calling Card #2, she capitalizes the word &amp;quot;ALONE,&amp;quot; which does not imply a lack of kindness, but rather, makes her point extremely clear. Further, Piper addresses the person as &amp;quot;Friend&amp;quot; in both Calling Card #1 and Calling card #2, despite their ignorant actions, and even says &amp;quot;thank you&amp;quot; in Calling Card #2. These examples suggest that Piper does not lose sight of the clear points she wants to address, in order to prevent these problems from occurring in the future. Her tone and word choice display the power of words, as words can have a drastic effect (positive or negative) on readers and their understanding of a text.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Understanding</id>
		<title>Understanding</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Understanding"/>
				<updated>2017-10-17T03:45:17Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: Created page with &amp;quot;Something I found fascinating while reading Adrian Piper's ''My Calling (Cards) #1 and #2'' is that Piper does not lose her composure. Despite the discomfort that racism and s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Something I found fascinating while reading Adrian Piper's ''My Calling (Cards) #1 and #2'' is that Piper does not lose her composure. Despite the discomfort that racism and sexism have caused her, Piper remains clear in regards to what message she wants to send to potential readers. She elucidates that simply because she is at a bar, that does not mean she wants to be the subject of flirtation. Additionally, she does not want to be surrounded by people who engage in any racist behavior. Despite the agitation and resentment that people around her may cause, however, Piper does not appear rude or disrespectful in any way. In Calling Card #2, she capitalizes the word &amp;quot;ALONE,&amp;quot; which does not imply a lack of kindness, but rather, makes her point extremely clear. Further, Piper addresses the person as &amp;quot;Friend&amp;quot; in both Calling Card #1 and Calling card #2, despite their ignorant actions, and even says &amp;quot;thank you&amp;quot; in Calling Card #2. These examples suggest that Piper does not lose sight of the clear points she wants to address, in order to prevent these problems from occurring in the future. Her tone and word choice display the power of words, as words can have a drastic effect on readers, whether that be positive or negative.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Literature</id>
		<title>Literature</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Literature"/>
				<updated>2017-10-17T03:28:25Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N. Katherine Hayles' text &amp;quot;Electronic Literature: What is it?&amp;quot; explores the [[meaning]] of electronic literature as it pertains to the year 2007. However, as we discussed in class on Tuesday, many technological advances have been made in the past ten years, rendering this text in some ways useless to people nowadays. I find it rather interesting that Hayles speaks so objectively and factual about a topic that is actually [[subjective]], as electronic literature means something very different to people currently than it did to people of previous generations ten years ago. While literature in itself can be timeless, as we may read books written hundreds of years ago and grow just as connected to each character in a book written this year. However, something that we touched upon in class resonated with me: electronics are advancing at such a quick speed that it makes electronic literature from one generation exceedingly different from that of another generation. This separates electronic literature from other forms of literature. While this distinction can make it difficult for a member of one generation to understand the electronic literature of a [[different]] generation, these distinctions are also very beneficial. The advancement of technology and electronic literature as a whole implies that we are constantly discovering new ways of [[understanding]] literature. Literature has grown into something that can be analyzed and manipulated, as opposed to something that must simply be read.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Different</id>
		<title>Different</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Different"/>
				<updated>2017-10-09T23:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The texts &amp;quot;Paragraphs on Conceptual Art&amp;quot; by Sol Lewitt, &amp;quot;Paragraphs on Conceptual Writing&amp;quot; by Kenneth Goldsmith, &amp;quot;Paragraphs on Lyric Poetry&amp;quot; by Toby Altman are incredibly similar; however, they vary immensely as well. Changing just a few words can create a drastically new meaning within the text, as each text covers an entirely different subject. It is also important to discuss the dates in which each of these texts were written, ranging from fifty years ago (1967) to just a few years ago (2013). Thus, perhaps the topic of &amp;quot;conceptual writing&amp;quot; pertained more to people half a century ago than it does now. Similarly, &amp;quot;lyric poetry&amp;quot; is a subject that may resonate more with current generations than the topics that Sol Lewitt and Kenneth Goldsmith discuss in their pieces. But, as we discussed a few lectures ago, just a few years can feel like a vast amount of time for technological advancements. For this reason, maybe it would make sense for another author to recreate &amp;quot;Paragraphs on Conceptual Art&amp;quot; by Sol Lewitt, and replace &amp;quot;conceptual art&amp;quot; with &amp;quot;electronic literature&amp;quot; or &amp;quot;digital literature.&amp;quot; This could represent the current generation in a more realistic way because electronic literature is something that affects us on an everyday basis and makes it possible for us to access information that was previously unattainable.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Different</id>
		<title>Different</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Different"/>
				<updated>2017-10-09T23:53:45Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: Created page with &amp;quot;It is clear that &amp;quot;Paragraphs on Conceptual Art&amp;quot; by Sol Lewitt, &amp;quot;Paragraphs on Conceptual Writing&amp;quot; by Kenneth Goldsmith, &amp;quot;Paragraphs on Lyric Poetry&amp;quot; by Toby Altman are incredi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is clear that &amp;quot;Paragraphs on Conceptual Art&amp;quot; by Sol Lewitt, &amp;quot;Paragraphs on Conceptual Writing&amp;quot; by Kenneth Goldsmith, &amp;quot;Paragraphs on Lyric Poetry&amp;quot; by Toby Altman are incredibly similar; however, these texts vary immensely as well. Changing just a few words can create a drastically new meaning within the text, as each text covers an entirely different subject. It is also important to discuss the dates in which each of these texts were written, ranging from fifty years ago (1967) to just a few years ago (2013). Thus, perhaps the topic of &amp;quot;conceptual writing&amp;quot; pertained more to people half a century ago than it does now. Similarly, &amp;quot;lyric poetry&amp;quot; is a subject that may resonate more with current generations than the topics that Sol Lewitt and Kenneth Goldsmith discuss in their pieces. But, as we discussed a few lectures ago, just a few years can feel like a vast amount of time for technological advancements. For this reason, maybe it would make sense for another author to recreate &amp;quot;Paragraphs on Conceptual Art&amp;quot; by Sol Lewitt, and replace &amp;quot;conceptual art&amp;quot; with &amp;quot;electronic literature&amp;quot; or &amp;quot;digital literature.&amp;quot; This could represent the current generation in a more realistic way because electronic literature is something that affects us on an everyday basis and makes it possible for us to access information that was previously unattainable.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Literature</id>
		<title>Literature</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Literature"/>
				<updated>2017-10-09T23:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N. Katherine Hayles' text &amp;quot;Electronic Literature: What is it?&amp;quot; explores the [[meaning]] of electronic literature as it pertains to the year 2007. However, as we discussed in class on Tuesday, many technological advances have been made in the past ten years, rendering this text in some ways useless to people nowadays. I find it rather interesting that Hayles speaks so objectively and factual about a topic that is actually [[subjective]], as electronic literature means something very different to people currently than it did to people of previous generations ten years ago. While literature in itself can be timeless, as we may read books written hundreds of years ago and grow just as connected to each character in a book written this year. However, something that we touched upon in class resonated with me: electronics are advancing at such a quick speed that it makes electronic literature from one generation exceedingly different from that of another generation. This separates electronic literature from other forms of literature. While this distinction can make it difficult for a member of one generation to understand the electronic literature of a [[different]] generation, these distinctions are also very beneficial. The advancement of technology and electronic literature as a whole implies that we are constantly discovering new ways of understanding literature. Literature has grown into something that can be analyzed and manipulated, as opposed to something that must simply be read.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Literature</id>
		<title>Literature</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Literature"/>
				<updated>2017-10-09T23:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N. Katherine Hayles' text &amp;quot;Electronic Literature: What is it?&amp;quot; explores the [[meaning]] of electronic literature as it pertains to the year 2007. However, as we discussed in class on Tuesday, many technological advances have been made in the past ten years, rendering this text in some ways useless to people nowadays. I find it rather interesting that Hayles speaks so objectively and factual about a topic that is actually [[subjective]], as electronic literature means something very different to people currently than it did to people of previous generations ten years ago. While literature in itself can be timeless, as we may read books written hundreds of years ago and grow just as connected to each character in a book written this year. However, something that we touched upon in class resonated with me: electronics are advancing at such a quick speed that it makes electronic literature from one generation exceedingly different from that of another generation. This separates electronic literature from other forms of literature. While this distinction can make it difficult for a member of one generation to understand the electronic literature of a [[different generation]], these distinctions are also very beneficial. The advancement of technology and electronic literature as a whole implies that we are constantly discovering new ways of understanding literature. Literature has grown into something that can be analyzed and manipulated, as opposed to something that must simply be read.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Subjective</id>
		<title>Subjective</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Subjective"/>
				<updated>2017-10-09T23:30:38Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: Created page with &amp;quot;Upon reading Christopher Funkhouser's text &amp;quot;Digital Poetry: A Look at Generative, Visual, and Interconnected Possibilities in its First Four Decades,&amp;quot; I noticed that Funkhouse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upon reading Christopher Funkhouser's text &amp;quot;Digital Poetry: A Look at Generative, Visual, and Interconnected Possibilities in its First Four Decades,&amp;quot; I noticed that Funkhouser steers away from using absolute definitions. Instead, he offers insight regarding digital poetry, while making it clear that digital poetry can take countless forms. I found this text relevant and important, as we have discussed in class that there is not one form to electronic literature. Rather, it is something that each of us may understand differently and may be important to some of us in ways that others do not perceive. Though many digital poems may have similar elements, they are not to be mistaken as uniform. Funkhouser implies this when he states that &amp;quot;Digital poems, while built on similar principles, are always being technically, culturally, and imaginatively redefined&amp;quot; (Funkhouser). The flexibility of what can be considered digital poetry makes it possible for people to continue creating new meaning out of digital poetry for years to come. It prevents works from monotony and similarities, and instead promotes thinking outside of the box. Works such as Funkhouser's prove that there is no one way of thinking or writing that is correct or that must be used, which I find extremely inspiring.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Literature</id>
		<title>Literature</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Literature"/>
				<updated>2017-10-09T23:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N. Katherine Hayles' text &amp;quot;Electronic Literature: What is it?&amp;quot; explores the [[meaning]] of electronic literature as it pertains to the year 2007. However, as we discussed in class on Tuesday, many technological advances have been made in the past ten years, rendering this text in some ways useless to people nowadays. I find it rather interesting that Hayles speaks so objectively and factual about a topic that is actually [[subjective]], as electronic literature means something very different to people currently than it did to people of previous generations ten years ago. While literature in itself can be timeless, as we may read books written hundreds of years ago and grow just as connected to each character in a book written this year. However, something that we touched upon in class resonated with me: electronics are advancing at such a quick speed that it makes electronic literature from one generation exceedingly different from that of another generation. This separates electronic literature from other forms of literature. While this distinction can make it difficult for a member of one generation to understand the electronic literature of a different generation, these distinctions are also very beneficial. The advancement of technology and electronic literature as a whole implies that we are constantly discovering new ways of understanding literature. Literature has grown into something that can be analyzed and manipulated, as opposed to something that must simply be read.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/Literature</id>
		<title>Literature</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/Literature"/>
				<updated>2017-10-04T16:55:14Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: Created page with &amp;quot;N. Katherine Hayles' text &amp;quot;Electronic Literature: What is it?&amp;quot; explores the meaning of electronic literature as it pertains to the year 2007. However, as we discussed in class...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N. Katherine Hayles' text &amp;quot;Electronic Literature: What is it?&amp;quot; explores the meaning of electronic literature as it pertains to the year 2007. However, as we discussed in class on Tuesday, many technological advances have been made in the past ten years, rendering this text in some ways useless to people nowadays. I find it rather interesting that Hayles speaks so objectively and factual about a topic that is actually subjective, as electronic literature means something very different to people currently than it did to people of previous generations ten years ago. While literature in itself can be timeless, as we may read books written hundreds of years ago and grow just as connected to each character in a book written this year. However, something that we touched upon in class resonated with me: electronics are advancing at such a quick speed that it makes electronic literature from one generation exceedingly different from that of another generation. This separates electronic literature from other forms of literature. While this distinction can make it difficult for a member of one generation to understand the electronic literature of a different generation, these distinctions are also very beneficial. The advancement of technology and electronic literature as a whole implies that we are constantly discovering new ways of understanding literature. Literature has grown into something that can be analyzed and manipulated, as opposed to something that must simply be read.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki</id>
		<title>E-Lit Wiki</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php/E-Lit_Wiki"/>
				<updated>2017-10-04T16:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;Thebookworm139: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ENG 116B: Introduction to Electronic Literature&lt;br /&gt;
&lt;br /&gt;
What is not electronic literature today? Rather than introduce electronic literature or “e-lit” as a [[distinct]] literary [[category]], this course wonders if it’s still possible to consider literature [[beyond]] the electronic circuits that characterize the networked present. The [[creation]] and study of literature today is facilitated by a range of [[digital]] formats and networked [[consoles]], each of which introduce [[new]] [[practices]] of production, circulation, reception, and reading. Alongside these [[transformations]], we’ll explore a range of new literary genres inhabiting, for example, computer scripts, image macros, flash movies, social media, bandcamp releases, [[interactive]] applications, and print on demand books. Thinking through the present, this introduction examines the history and future of literature through the everyday experience of computers and electronic devices. From the history of digital poetics to recent internet publications, we’ll track the development of [[literature]] under the influence of computation up to works published in the present, as they emerge throughout the quarter. In lockstep, the course considers the category of “electronic literature” as a way to think about historical works remediated to the internet, in a wide range of [[(post-)]]digital formats. The course requires short weekly responses in an open format, as well as a mid-term and final assignment, which may be critical or creative in form, developed in conversation with the instructor. No previous experience in programming, [[poetry]], or literature is required.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

	</feed>