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		<id>http://dss-edit.com/elit/wiki/index.php?action=history&amp;feed=atom&amp;title=Consoles</id>
		<title>Consoles - Revision history</title>
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		<updated>2026-05-01T15:51:14Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=1491&amp;oldid=prev</id>
		<title>Creature at 02:20, 30 November 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=1491&amp;oldid=prev"/>
				<updated>2017-11-30T02:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:20, 30 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and [[enthralled]] by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Here, the player must navigate through networks of broken and distant memories in order to unlock the [[truth]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and [[enthralled]] by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;navigation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Here, the player must navigate through networks of broken and distant memories in order to unlock the [[truth]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a [[game]] but is itself a poem as ''n Verlore Verstand'' functions as its own set of [[beautiful]] images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a [[game]] but is itself a poem as ''n Verlore Verstand'' functions as its own set of [[beautiful]] images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Creature</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=1159&amp;oldid=prev</id>
		<title>SB Sultan at 07:06, 7 November 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=1159&amp;oldid=prev"/>
				<updated>2017-11-07T07:06:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:06, 7 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Here, the player must navigate through networks of broken and distant memories in order to unlock the [[truth]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;enthralled&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Here, the player must navigate through networks of broken and distant memories in order to unlock the [[truth]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a [[game]] but is itself a poem as ''n Verlore Verstand'' functions as its own set of [[beautiful]] images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a [[game]] but is itself a poem as ''n Verlore Verstand'' functions as its own set of [[beautiful]] images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SB Sultan</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=1130&amp;oldid=prev</id>
		<title>Creature at 06:35, 7 November 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=1130&amp;oldid=prev"/>
				<updated>2017-11-07T06:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:35, 7 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a [[game]] but is itself a poem as ''n Verlore Verstand'' functions as its own set of [[beautiful]] images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a [[game]] but is itself a poem as ''n Verlore Verstand'' functions as its own set of [[beautiful]] images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:image.jpeg]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[game]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[game]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[truth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[truth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Creature</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=547&amp;oldid=prev</id>
		<title>Whatisreal at 21:05, 24 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=547&amp;oldid=prev"/>
				<updated>2017-10-24T21:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:05, 24 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a [[game]] but is itself a poem as ''n Verlore Verstand'' functions as its own set of [[beautiful]] images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a [[game]] but is itself a poem as ''n Verlore Verstand'' functions as its own set of [[beautiful]] images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==See also==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[game]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[truth]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Whatisreal</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=516&amp;oldid=prev</id>
		<title>SB Sultan at 06:03, 24 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=516&amp;oldid=prev"/>
				<updated>2017-10-24T06:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:03, 24 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Here, the player must navigate through networks of broken and distant memories in order to unlock the [[truth]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Here, the player must navigate through networks of broken and distant memories in order to unlock the [[truth]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;but is itself a poem as ''n Verlore Verstand'' functions as its own set of [[beautiful]] images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;but is itself a poem as ''n Verlore Verstand'' functions as its own set of [[beautiful]] images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SB Sultan</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=508&amp;oldid=prev</id>
		<title>Witchybitchy at 04:36, 24 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=508&amp;oldid=prev"/>
				<updated>2017-10-24T04:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:36, 24 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Here, the player must navigate through networks of broken and distant memories in order to unlock the [[truth]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Here, the player must navigate through networks of broken and distant memories in order to unlock the [[truth]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a game, but is itself a poem as ''n Verlore Verstand'' functions as its own set of beautiful images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a game, but is itself a poem as ''n Verlore Verstand'' functions as its own set of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;beautiful&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Witchybitchy</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=187&amp;oldid=prev</id>
		<title>Lrod at 21:15, 9 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=187&amp;oldid=prev"/>
				<updated>2017-10-09T21:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:15, 9 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Here, the player must navigate through networks of broken and distant memories in order to unlock the truth. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Here, the player must navigate through networks of broken and distant memories in order to unlock the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;truth&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a game, but is itself a poem as ''n Verlore Verstand'' functions as its own set of beautiful images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a game, but is itself a poem as ''n Verlore Verstand'' functions as its own set of beautiful images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. Video games such as these access something about us that words on a page cannot do, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lrod</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=100&amp;oldid=prev</id>
		<title>Creature at 04:14, 5 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=100&amp;oldid=prev"/>
				<updated>2017-10-05T04:14:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:14, 5 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Like in ''Diana Hamilton's Dreams&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;the player must navigate through networks of broken and distant memories in order to unlock the truth. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here&lt;/ins&gt;, the player must navigate through networks of broken and distant memories in order to unlock the truth. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Video games such as these access something about us that words on a page cannot do...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Diana Hamilton's Dreams'' is not just a collection of poems in the form of a game, but is itself a poem as ''n Verlore Verstand'' functions as its own set of beautiful images and sounds. Both games have a type of 'literary aspect' and essentially fracture all preexisting knowledge of what constitutes 'literature' in general. &lt;/ins&gt;Video games such as these access something about us that words on a page cannot do&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, perhaps due to their overload of sensory information, cognitively demanding environments, and other reasons I am still trying to figure out&lt;/ins&gt;...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Creature</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=53&amp;oldid=prev</id>
		<title>Creature at 07:44, 4 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=53&amp;oldid=prev"/>
				<updated>2017-10-04T07:44:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:44, 4 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Like in ''Diana Hamilton's Dreams,'' the player must navigate through networks of broken and distant memories in order to unlock the truth. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, ''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Like in ''Diana Hamilton's Dreams,'' the player must navigate through networks of broken and distant memories in order to unlock the truth. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Video games such as these access something about us that words on a page cannot do...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Video games such as these access something about us that words on a page cannot do...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Creature</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=52&amp;oldid=prev</id>
		<title>Creature at 07:44, 4 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Consoles&amp;diff=52&amp;oldid=prev"/>
				<updated>2017-10-04T07:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:44, 4 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, '''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Like in ''Diana Hamilton's Dreams,'' the player must navigate through networks of broken and distant memories in order to unlock the truth. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, '''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for &amp;quot;a lost mind,&amp;quot; and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and 'approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down...' (Kill Screen), ''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Like in ''Diana Hamilton's Dreams,'' the player must navigate through networks of broken and distant memories in order to unlock the truth. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Video games such as these access something about us that words on a page cannot do...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Video games such as these access something about us that words on a page cannot do...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Creature</name></author>	</entry>

	</feed>