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		<id>http://dss-edit.com/elit/wiki/index.php?action=history&amp;feed=atom&amp;title=Playful</id>
		<title>Playful - Revision history</title>
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		<updated>2026-05-01T17:04:52Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=1148&amp;oldid=prev</id>
		<title>Jkwan at 06:49, 7 November 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=1148&amp;oldid=prev"/>
				<updated>2017-11-07T06:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:49, 7 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: [[fun music]], colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can [[cater to all audiences]]. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game [[fun]], but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: [[fun music]], colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can [[cater to all audiences]]. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game [[fun]], but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;File&lt;/del&gt;.png|200px|thumb|right|life is a game and all games are to an extent reflective of the broader human experience]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lifegame&lt;/ins&gt;.png|200px|thumb|right|life is a game and all games are to an extent reflective of the broader human experience]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[universal]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[universal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Room]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Room]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jkwan</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=1147&amp;oldid=prev</id>
		<title>Jkwan at 06:49, 7 November 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=1147&amp;oldid=prev"/>
				<updated>2017-11-07T06:49:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:49, 7 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: [[fun music]], colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can [[cater to all audiences]]. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game [[fun]], but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: [[fun music]], colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can [[cater to all audiences]]. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game [[fun]], but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:File.png|200px|thumb|right|life is a game and all games are to an extent reflective of the broader human experience]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[universal]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[universal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Room]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Room]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jkwan</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=803&amp;oldid=prev</id>
		<title>Ahh at 15:31, 31 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=803&amp;oldid=prev"/>
				<updated>2017-10-31T15:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:31, 31 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: [[fun music]], colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can cater to all audiences. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game [[fun]], but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: [[fun music]], colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;cater to all audiences&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game [[fun]], but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[universal]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[universal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Room]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Room]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ahh</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=751&amp;oldid=prev</id>
		<title>Whatisreal at 02:36, 31 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=751&amp;oldid=prev"/>
				<updated>2017-10-31T02:36:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:36, 31 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: [[fun music]], colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can cater to all audiences. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game fun, but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: [[fun music]], colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can cater to all audiences. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;fun&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[universal]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[universal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Room]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Room]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Whatisreal</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=601&amp;oldid=prev</id>
		<title>Classified at 21:11, 24 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=601&amp;oldid=prev"/>
				<updated>2017-10-24T21:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:11, 24 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[universal]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;[[universal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Room]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;[[Room]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Classified</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=594&amp;oldid=prev</id>
		<title>Classified at 21:10, 24 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=594&amp;oldid=prev"/>
				<updated>2017-10-24T21:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:10, 24 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: [[fun music]], colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can cater to all audiences. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game fun, but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: [[fun music]], colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can cater to all audiences. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game fun, but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==See also==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[universal]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Room]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Classified</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=527&amp;oldid=prev</id>
		<title>Andy at 06:25, 24 October 2017</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=527&amp;oldid=prev"/>
				<updated>2017-10-24T06:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:25, 24 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: fun music, colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can cater to all audiences. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game fun, but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;fun music&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can cater to all audiences. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game fun, but perhaps not one of my absolute favorites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Andy</name></author>	</entry>

	<entry>
		<id>http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=457&amp;oldid=prev</id>
		<title>Thebookworm139: Created page with &quot;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games...&quot;</title>
		<link rel="alternate" type="text/html" href="http://dss-edit.com/elit/wiki/index.php?title=Playful&amp;diff=457&amp;oldid=prev"/>
				<updated>2017-10-21T23:27:27Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: fun music, colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can cater to all audiences. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game fun, but perhaps not one of my absolute favorites.&lt;/div&gt;</summary>
		<author><name>Thebookworm139</name></author>	</entry>

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