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I Made This You Play This We are Enemies (2009) | I Made This You Play This We are Enemies (2009) | ||
− | The game feels like a bad nightmare! It’s almost like my computer has been possessed and in order to exorcise it, I must beat it! | + | The game feels like a bad nightmare! It’s almost like my computer has been possessed and in order to exorcise it, [[I must beat it!]] |
Level 3: Whenever I restart, the computer says “you purchased a farm.” I’d be lying if I said that this didn’t make me chuckle a bit. I do find the phrase “bought the farm” rather odd when referring to death. | Level 3: Whenever I restart, the computer says “you purchased a farm.” I’d be lying if I said that this didn’t make me chuckle a bit. I do find the phrase “bought the farm” rather odd when referring to death. | ||
Level 5: I was literally attacked by 101 Dalmatians. I didn’t know Disney could be so scary! The soundtrack sounds like a virus within the CPU is chanting for help. I dare not answer! Digital monsters must remain in captivity. Is this what Walt Disney intended all along? | Level 5: I was literally attacked by 101 Dalmatians. I didn’t know Disney could be so scary! The soundtrack sounds like a virus within the CPU is chanting for help. I dare not answer! Digital monsters must remain in captivity. Is this what Walt Disney intended all along? | ||
Line 7: | Line 7: | ||
Level 5: The first level to pose a real challenge. Avoiding the electrical bars too longer than I expected. The controls are tight so it wasn’t too difficult. I constantly look to the background to see what hidden messages I can decipher. Now I feel like I’m trying to escape from a computer before I get infected. | Level 5: The first level to pose a real challenge. Avoiding the electrical bars too longer than I expected. The controls are tight so it wasn’t too difficult. I constantly look to the background to see what hidden messages I can decipher. Now I feel like I’m trying to escape from a computer before I get infected. | ||
Ending: None of the rewards promised, I received! | Ending: None of the rewards promised, I received! | ||
− | Final thoughts: Interesting game. Superficially, it was a fun puzzle-platformer akin to games like Bubble Bobble or Solomon’s Key. Beyond that I felt like there was a deeper layer to explore. The scribble reminded me of something done on MS Paint. The bizarre levels were simple yet effective in their use of colors and deforming the screen. I applaud the programmer! Game design is a tough avenue but a one-man team can do a lot with some simple and clever innovations. Last thing, but I clicked on one of the videos and all it showed some home-footage shot at a graveyard. Afterwards, I couldn’t minimize or erase the video. It continually played and blocked my view of a portion of the level. The lesson to be learned is don’t click on everything simply because the computer says so! It could lead to a virus or just simply waste your time. | + | Final thoughts: Interesting game. Superficially, it was a fun puzzle-platformer akin to games like Bubble Bobble or Solomon’s Key. Beyond that I felt like there was a deeper layer to explore. The scribble reminded me of something done on MS Paint. The bizarre levels were simple yet effective in their use of colors and deforming the screen. I applaud the programmer! Game design is a tough avenue but a one-man team can do a lot with some simple and clever innovations. Last thing, but I clicked on one of the videos and all it showed some home-footage shot at a [[graveyard]]. Afterwards, I couldn’t minimize or erase the video. It continually played and blocked my view of a portion of the level. The lesson to be learned is don’t click on everything simply because the computer says so! It could lead to a virus or just simply waste your time. |
SB Sultan | SB Sultan | ||
+ | |||
+ | ==See also== | ||
+ | *[[releases]] | ||
+ | *[[circulation]] |
Latest revision as of 00:15, 30 November 2017
I Made This You Play This We are Enemies (2009)
The game feels like a bad nightmare! It’s almost like my computer has been possessed and in order to exorcise it, I must beat it! Level 3: Whenever I restart, the computer says “you purchased a farm.” I’d be lying if I said that this didn’t make me chuckle a bit. I do find the phrase “bought the farm” rather odd when referring to death. Level 5: I was literally attacked by 101 Dalmatians. I didn’t know Disney could be so scary! The soundtrack sounds like a virus within the CPU is chanting for help. I dare not answer! Digital monsters must remain in captivity. Is this what Walt Disney intended all along? Intermission: Finally! A chance to relax. There has been one instance in which a video game gave me the option rest during intermission. The other time was in a Mario game, which I found strangely odd. Level 5: The first level to pose a real challenge. Avoiding the electrical bars too longer than I expected. The controls are tight so it wasn’t too difficult. I constantly look to the background to see what hidden messages I can decipher. Now I feel like I’m trying to escape from a computer before I get infected. Ending: None of the rewards promised, I received! Final thoughts: Interesting game. Superficially, it was a fun puzzle-platformer akin to games like Bubble Bobble or Solomon’s Key. Beyond that I felt like there was a deeper layer to explore. The scribble reminded me of something done on MS Paint. The bizarre levels were simple yet effective in their use of colors and deforming the screen. I applaud the programmer! Game design is a tough avenue but a one-man team can do a lot with some simple and clever innovations. Last thing, but I clicked on one of the videos and all it showed some home-footage shot at a graveyard. Afterwards, I couldn’t minimize or erase the video. It continually played and blocked my view of a portion of the level. The lesson to be learned is don’t click on everything simply because the computer says so! It could lead to a virus or just simply waste your time.
SB Sultan