Difference between revisions of "Consoles"

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A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, '''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for "a lost mind," and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and "approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down..." (Kill Screen), '''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Like in ''Diana Hamilton's Dreams,'' the player must navigate through networks of broken and distant memories in order to unlock the truth.
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A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's ''Diana Hamilton's Dreams,'' I was reminded of a 2017 South African video game, '''n Verlore Verstand,'' that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, '''n Verlore Verstand'' is Afrikaans for "a lost mind," and this sense of unhinged madness is the very essence of the game. As ''Diana Hamilton's Dreams'' attempts to unlock the subconscious and "approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down..." (Kill Screen), '''n Verlore Verstand'' similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Like in ''Diana Hamilton's Dreams,'' the player must navigate through networks of broken and distant memories in order to unlock the truth. Video games such as these access something about us that words on a page cannot do.
Video games such as these access something about us that words on a page simply cannot do...
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Revision as of 00:40, 4 October 2017

A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. After being exposed to and enthralled by Alejandro Miguel Justino Crawford's Diana Hamilton's Dreams, I was reminded of a 2017 South African video game, 'n Verlore Verstand, that is accessible on several different consoles such as Xbox One, Playstation 4, and PC. Developed by Skobbejak Games, n Verlore Verstand is Afrikaans for "a lost mind," and this sense of unhinged madness is the very essence of the game. As Diana Hamilton's Dreams attempts to unlock the subconscious and "approach the truth of dreams...through the navigation and connection and layering of sounds and stories that, half-recognized, slip away when we try to tie them down..." (Kill Screen), n Verlore Verstand similarly seeks to journey through an uncanny, subterranean consciousness, one that falls outside of our immediate focal awareness. While gameplay varies across the different levels/worlds, from walking through barren and desolate fields to navigating murky and dungeon-like labyrinthine corridors, the fundamental theme is this realm of the unknown. Like in Diana Hamilton's Dreams, the player must navigate through networks of broken and distant memories in order to unlock the truth. Video games such as these access something about us that words on a page cannot do.