Difference between revisions of "Alt Syllabus"
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SB Sultan - | SB Sultan - | ||
Critical Reading: Gaming the Literary: On Video Games and Literature[[http://www.nymgamer.com/?p=12515]] | Critical Reading: Gaming the Literary: On Video Games and Literature[[http://www.nymgamer.com/?p=12515]] | ||
− | + | Creative Work: 100 Funny Video Game Memes [[https://www.gamedesigning.org/video-game-memes/]] | |
LCS ~ Unit: The Role of Social Media in Preserving Poetry | LCS ~ Unit: The Role of Social Media in Preserving Poetry |
Revision as of 12:10, 31 October 2017
ALT INTRO TO E-LIT SYLLABUS
UCLA 2017 ENGL 116B
Collectively compiled & appended to the "official" syllabus, 10.26.17.
RP ~ YouTube Vids and Views
Critical Readings: I Cheated YouTube for 5 Months and Finally got Caught [[1]]
Creative Works: "The Chase" Interactive Video [[2]]
SB Sultan - Critical Reading: Gaming the Literary: On Video Games and Literature[[3]] Creative Work: 100 Funny Video Game Memes [[4]]
LCS ~ Unit: The Role of Social Media in Preserving Poetry
Critical Readings: Digital Poets: Can Social Media Save Poetry (Natalie Zfat) [[5]]; Hello 'Poetry' [[6]]
Creative Works: Top 10 Poetic Tweets (LW Lundquist) [[7]]; Instagram: @poemsporn_ [[8]]
LR - Textualities and Interactive Fiction
Critical Readings : Nick Montfort "Riddle Machines: The History and Nature of Interactive Fiction" [[9]]
Creative Works : Stevens & Montfort [[10]] Personal Fav: Field of Dreams
QG ~ Writing in Electronic Age
Critical Readings: The End of Books (Robert Coover) [[11]]
Creative Works: Screen (Noah Wardrip-Fruin, Josh Carroll, Robert Coover, et. al.) [[12]]
a.k. – interactive fiction
Critical Readings: Toward a Theory of Interactive Fiction (Nick Monfort) [[13]]
Creative Works: Photopia by Adam Cadre (1998) ( [[14]]
.jk. – Consequences of Disappearing Electronic vs. Print Literature
Critical Readings: One + One = Zero – Vanishing Text in Electronic Literature (Marjorie C. Luesebrink) [[15]] Vanishing Letters in Text-based Digital Installations (Janez Strehovec) [[16]] Creative Work: Share a secret – One Time [[17]]
I.B. - Interactive Fiction
Critical Work: Hyperrhiz: New Media Cultures (JENNIFER S. ROUDABUSH) [[18]] Creative Works: The Hitchhiker's Guide to the Galaxy (Douglas Adams and Steve Meretzky) [[19]] [[20]]
TC- Fan Fiction
Critical Readings: Fan fiction, fandoms, and literature: or, why it’s time to pay attention to fan fiction (Christina Yatrakis) [[21]]
Creative Work: HEATHENS (--LJ--) [[22]]
JR - Remediation
"Critical Reading:" Emoji Portrait Art [[23]] "Creative Work" Emoji Ink [[24]]
SG - Serial Narrative through Social Media
Critical Reading: Seriality and Storytelling in Social Media (Ruth Page) [25]
Creative Works: Black Box (Jennifer Egan) [26] (Tweet Collection), [27] (PDF Format) Dear David (Adam Ellis) [28] (Tweet Collection), [29] (Actual Twitter Account)
RT - Twitter Fiction
Critical Readings: The Great American Twitter Novel (Ian Crouch) [30] Twitter Fiction: Social Networking and Microfiction in 140 Characters (Carla Raguseo) [31] Neil Gaiman sets Twitter ablaze with fan collaboration (Laura Blackwell) [32] Neil Gaiman + Twitter = Interactive Storytelling (Barb Dybwab) [33] Twitter Fiction: A New Creative Literary Landscape (Laila Al Sharaqi) [34] Twitter Fiction: A Shift in Author Function (Hilary Hyman) [35] Margaret Atwood talks Twitter Fiction and near-genius hashtags (Isabelle Biedenharn) [36] Twitter Fiction Reveals The Power of Very, Very Short Stories (Maddie Crum) [37] Adventures in Twitter Fiction (Andrew Fitzgerald) [38]
Creative Works: THE RIGHT SORT from Sceptre Books on Twitter [39] Twitter fiction: 21 authors try their hand at 140-character novels [40] Hearts, Keys and Puppetry by Neil Gaiman and the Twitterverse [41] 13 Beautiful Pieces of Twitter Fiction Remind Us How Powerful Reading Can Be (Anne Charlton) [42] OUTSHINE [43] Nanoism [44] 7x20 [45] Jennifer Egan's Black Box [46] A Calendar of Tales by Neil Gaiman [47]
BKS - Digital Academia
Critical Reading: Living in a Digital World: Rethinking Peer Review, Collaboration, and Open Access by Shiela Cavangh [48]
Creative Work: The Knotted Line [49]
B.L. - The Transformation of ELit: Different Forms on Social Media
Critical Readings: Towards a History of Electronic Literature [50] Digital poet Jason Nelson urges others to forge new frontiers in electronic literature [51] Has Twitter given birth to a new literary genre? [52]
Creative Work: InstagramELiterature [53] Real Human Praise [54]
H.A. - Tweet
""Critical Readings:"" A Literature Review On Twitter Data Analysis [55] ""Creative Work"": Lonely Tweets :'( [56]
LM - Snapchat
Critical Readings: The Oral Paradigm and Snapchat (Oren Soffer) [57]
Creative Works: Snap Art (Dasha Battelle) [58]
HA - Typography/Fonts
Critical Readings: “Type:Rider” Is The Ultimate Video Game About Typography [59]
Creative Works: Type Rider | Part 1 | Let's Play Gameplay Walkthrough Playthrough [60]
BL-S - Vaporwave
Critical Readings: Do You Want Vaporwave, or Do You Want the Truth? [61]
Creative Works: ff015 - t e l e p a t h テレパシー能力者 and Silver Richards - 夜遊び tape by freak friendly diy [62]
RS- Materiality
Critical Readings: The Aesthetics of Materiality in Electronic Literature (Serge Bouchardon) [63]
Creative Works: Richard With Hair Doing Things (Richard MacDougall) [64]
J.C. - Hypertext Fiction
Critical Readings: Reading Hypertext and the Experience of Literature (David S. Miall and Teresa Dobson) [65]
Creative Works: 24 Hours (Philippa J Burne) [66] My Body - a Wunderkammer (Shelley Jackson) [67] Shade (Andrew Plotkin) [68]
AW - Videogame Design
Critical Readings: Maria Garda, "Nostalgia in Retro Game Design" [[69]] Bryant David Thomas "New Retro: An Exploration of Modern Video Games With A Retro Aesthetic" [[70]] Creative Works: Cuphead [[71]] Actual game available on STEAM [[72]]
DK - Interfaces
Critical Readings: "Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet" Lisa Nakamura [73]
Creative Works: Between Page and Screen by Amarunth Borsuk [74] Bad Nudes [75] Laurel Halo and Hatsune Miku [76]] and [[77] Solitude by Martine Syms [78] Dissolution of the Sovereign… by Elysia Crampton [79] Glass press [80]
KU- Instagram
Critical Readings: What is Instagram and Why is it so Popular [81] Instagram Influences Creative Work [82] Creative Works: Instagram-Creative Workshop [83] The 20 Most Creative Instagram Pages [84]
CC
Spirit Surfing, Kevin Bewersdorf [85] Screen. Image. Text., Orit Gat [86] Jodi's Infrastructure, Alexander R. Galloway [87]
Live Simulations, Ian Cheng [88] When all my friends are on at once [89] Tripod Zoo by my dear friend Gabe Pine! [90]
J.K. -Interactive Fiction
Creative: "Choose Your Own Youtube Adventure!" [[91]] Critical: "On Visual Novels, One in Particular" [[92]]
SK - Commenting on Comments
Critical: Why Are YouTube Comments the Worst on the Internet [[93]] Creative: Rooster_86 [[94]] We Didn't Start the Flame War [[95]]
LY- GIFS
Critical Readings: Fast, Cheap, and Good: Why Animated GIFs Engage Us [96] How GIF Won the Internet [97] Creative Works: The Story of Gif [98] Being An English Major as told by 'The Office' [99] Classical Art as Gifs [100]
j.l. – interactive fiction
Critical Readings: Electronic Literature its Emerging Forms (by Dr. Dene Grigar) [[101]]
Creative Works: r/nosleep ( [[102]]
SS - Critiques of The Internet via the Internet (or, Supreme Hypocrisy)
Critical Readings: A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use [103], On the Democratizing and De-Democratizing Logics of the Internet, or, toward a Critique of the New Technological Fetishism [104]
Creative Readings: Screen-Free Parenting Facebook Group [105], "Pure Living for Life" Off-the-Grid YouTube personality/info channel [106], Digital Detox Twitter page [107], Camp Grounded: where adults go to unplug [108]
H.H. - Interactive fiction
Critical Readings:Reading from paper versus screens: a critical review of the empirical literature (by Andrew Dillon) [[109]] Creative Readings:Twine Emoji game [[110]]
AH - Translating Electronic Literature
Critical Readings: Translating Electronic Literature [[111]]
Creative Work: Amore de Clarice [[112]]
AW - ARGs
Critical Readings: Jeff Watson, "Games Beyond the ARG" [[113]] Michael Anderson "The Optimist" Draws Fans Into Fictionalized Disney History" [[114]] "Inside The Optimist: Solving Disney’s alternate reality game – What We Know" [[115]] Bryan Bishop "How Disney Imagineering revealed the secrets of Tomorrowland two years ago" [[116]]
egk
Critical Reading:Game Studies: Narrative, Games, and and Theory [117] Creative Reading: Depression Quest [118], The Matter of the Great Dragon [119], The Temple of No [120]
AG - Memes
"'Critical Reading:'" The Rise of Memes as an Art Form [121] How to Run a Successful Meme Page [122] "'Creative Work:'" Fuck Jerry [123] UCLA Memes for Sick AF Tweens [124]
msl. - Interactive Film
Critical Readings: I-Docs: The Evolving Practices of Interactive Documentary by Ben Moskowitz, Chapter 12: https://goo.gl/Di3HrE
Creative Work: Arcade Fire, The Wilderness Downtown: http://www.thewildernessdowntown.com/ (An interactive film by Chris Milk) If the link doesn't work, watch here: https://www.youtube.com/watch?v=mrnn_ccnVPI
Critical Readings: Bruce Sterling, Dead Media Manifesto [[125]], Interview [[126]]
Garnet Hertz and Jussi Parrika, “Zombie Media” [[127]]
Matthew Fuller and Andrew Goffey, Evil Media, “Introduction” [[128]]
Jeffery Sconce, Haunted Media, Chapter 1: “Mediums and Media” [[129]]
Friedrich Kittler, “Dracula’s Legacy” [[130]]
Creative Readings: Garnet Hertz, A Collection of Many Problems (In Memory of The Dead Media Handbook) [[131]]
Dead Media Catalog [[132]]
Julius Nelson, Artyping [[133]]
Lorenzo Thomas, Dracula [[134]]