Difference between revisions of "Hearts"

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For my final project, I was mainly inspired by Sophia Le Fraga's "W8ING 4" and how it takes an already existing story and transforms it into a narrative through text messages and emojis. I wanted to do a similar thing but with the first game in the Kingdom Hearts series. I was hoping to transcribe the entire game into a messaging format, screenshot all these messages, and format them into a book on Lulu. Through this, I want to convey how transforming the game this way strips the game entirely on its interactive functions and gameplay and further strips it of any 'watchability' like it would have if it was completely stylized like the "W8ING 4" video. Whenever a particular inside joke or meme within the game's fanbase comes up, I was hoping to interrupt the flow of these images by inserting these jokes in an invasive, abrupt fashion, like in the image presented on this page. With this, I'm drawing on works from the ALT SYLLABUS like "The Rise of Memes as an Art Form" and "Being An English Major, As Told By 'The Office'" to show how these jokes/memes, in a sense, appropriate images from the game and other sources in order to react and express their particular feelings about these moments. With all of this, I am basically aiming to show how, by stripping the game of all of its actual game-like aspects, you essentially strip it entirely of its fun and identity, making the inside joke interruptions seem inappropriate without the original context or elicited feelings from actually playing the game.
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For my final project, I was mainly inspired by Sophia Le Fraga's "W8ING 4" and how it takes an already existing story and transforms it into a narrative through text messages and emojis. I wanted to do a similar thing but with the first game in the [[Kingdom]] Hearts series. I was hoping to transcribe the entire game into a messaging format, screenshot all these messages, and format them into a book on Lulu. Through this, I want to convey how transforming the game this way strips the game entirely on its interactive functions and gameplay and further strips it of any 'watchability' like it would have if it was completely stylized like the "W8ING 4" video. Whenever a particular inside joke or meme within the game's fanbase comes up, I was hoping to interrupt the flow of these images by inserting these jokes in an invasive, abrupt fashion, like in the image presented on this page. With this, I'm drawing on works from the ALT SYLLABUS like "The Rise of Memes as an Art Form" and "Being An English Major, As Told By 'The Office'" to show how these jokes/memes, in a sense, appropriate images from the game and other sources in order to react and express their particular feelings about these moments. With all of this, I am basically aiming to show how, by stripping the game of all of its actual game-like aspects, you essentially strip it entirely of its fun and identity, making the inside joke interruptions seem inappropriate without the original context or elicited feelings from actually playing the game.
  
[[File:KHFinalExample.jpg]]
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[[File:KHFinalExample.png]]

Latest revision as of 01:56, 30 November 2017

For my final project, I was mainly inspired by Sophia Le Fraga's "W8ING 4" and how it takes an already existing story and transforms it into a narrative through text messages and emojis. I wanted to do a similar thing but with the first game in the Kingdom Hearts series. I was hoping to transcribe the entire game into a messaging format, screenshot all these messages, and format them into a book on Lulu. Through this, I want to convey how transforming the game this way strips the game entirely on its interactive functions and gameplay and further strips it of any 'watchability' like it would have if it was completely stylized like the "W8ING 4" video. Whenever a particular inside joke or meme within the game's fanbase comes up, I was hoping to interrupt the flow of these images by inserting these jokes in an invasive, abrupt fashion, like in the image presented on this page. With this, I'm drawing on works from the ALT SYLLABUS like "The Rise of Memes as an Art Form" and "Being An English Major, As Told By 'The Office'" to show how these jokes/memes, in a sense, appropriate images from the game and other sources in order to react and express their particular feelings about these moments. With all of this, I am basically aiming to show how, by stripping the game of all of its actual game-like aspects, you essentially strip it entirely of its fun and identity, making the inside joke interruptions seem inappropriate without the original context or elicited feelings from actually playing the game.

KHFinalExample.png