Difference between revisions of "Game"

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I Made This You Play This We are Enemies (2009)
 
I Made This You Play This We are Enemies (2009)
  
The game feels like a bad nightmare! It’s almost like my computer has been possessed and in order to exorcise it, I must beat it!
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The game feels like a bad nightmare! It’s almost like my computer has been possessed and in order to exorcise it, [[I must beat it!]]
 
Level 3: Whenever I restart, the computer says “you purchased a farm.” I’d be lying if I said that this didn’t make me chuckle a bit. I do find the phrase “bought the farm” rather odd when referring to death.
 
Level 3: Whenever I restart, the computer says “you purchased a farm.” I’d be lying if I said that this didn’t make me chuckle a bit. I do find the phrase “bought the farm” rather odd when referring to death.
 
Level 5: I was literally attacked by 101 Dalmatians. I didn’t know Disney could be so scary! The soundtrack sounds like a virus within the CPU is chanting for help. I dare not answer! Digital monsters must remain in captivity. Is this what Walt Disney intended all along?
 
Level 5: I was literally attacked by 101 Dalmatians. I didn’t know Disney could be so scary! The soundtrack sounds like a virus within the CPU is chanting for help. I dare not answer! Digital monsters must remain in captivity. Is this what Walt Disney intended all along?
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Level 5: The first level to pose a real challenge. Avoiding the electrical bars too longer than I expected. The controls are tight so it wasn’t too difficult. I constantly look to the background to see what hidden messages I can decipher. Now I feel like I’m trying to escape from a computer before I get infected.
 
Level 5: The first level to pose a real challenge. Avoiding the electrical bars too longer than I expected. The controls are tight so it wasn’t too difficult. I constantly look to the background to see what hidden messages I can decipher. Now I feel like I’m trying to escape from a computer before I get infected.
 
Ending: None of the rewards promised, I received!
 
Ending: None of the rewards promised, I received!
Final thoughts: Interesting game. Superficially, it was a fun puzzle-platformer akin to games like Bubble Bobble or Solomon’s Key. Beyond that I felt like there was a deeper layer to explore. The scribble reminded me of something done on MS Paint. The bizarre levels were simple yet effective in their use of colors and deforming the screen. I applaud the programmer! Game design is a tough avenue but a one-man team can do a lot with some simple and clever innovations. Last thing, but I clicked on one of the videos and all it showed some home-footage shot at a graveyard. Afterwards, I couldn’t minimize or erase the video. It continually played and blocked my view of a portion of the level. The lesson to be learned is don’t click on everything simply because the computer says so! It could lead to a virus or just simply waste your time.
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Final thoughts: Interesting game. Superficially, it was a fun puzzle-platformer akin to games like Bubble Bobble or Solomon’s Key. Beyond that I felt like there was a deeper layer to explore. The scribble reminded me of something done on MS Paint. The bizarre levels were simple yet effective in their use of colors and deforming the screen. I applaud the programmer! Game design is a tough avenue but a one-man team can do a lot with some simple and clever innovations. Last thing, but I clicked on one of the videos and all it showed some home-footage shot at a [[graveyard]]. Afterwards, I couldn’t minimize or erase the video. It continually played and blocked my view of a portion of the level. The lesson to be learned is don’t click on everything simply because the computer says so! It could lead to a virus or just simply waste your time.
  
  

Latest revision as of 01:15, 30 November 2017

I Made This You Play This We are Enemies (2009)

The game feels like a bad nightmare! It’s almost like my computer has been possessed and in order to exorcise it, I must beat it! Level 3: Whenever I restart, the computer says “you purchased a farm.” I’d be lying if I said that this didn’t make me chuckle a bit. I do find the phrase “bought the farm” rather odd when referring to death. Level 5: I was literally attacked by 101 Dalmatians. I didn’t know Disney could be so scary! The soundtrack sounds like a virus within the CPU is chanting for help. I dare not answer! Digital monsters must remain in captivity. Is this what Walt Disney intended all along? Intermission: Finally! A chance to relax. There has been one instance in which a video game gave me the option rest during intermission. The other time was in a Mario game, which I found strangely odd. Level 5: The first level to pose a real challenge. Avoiding the electrical bars too longer than I expected. The controls are tight so it wasn’t too difficult. I constantly look to the background to see what hidden messages I can decipher. Now I feel like I’m trying to escape from a computer before I get infected. Ending: None of the rewards promised, I received! Final thoughts: Interesting game. Superficially, it was a fun puzzle-platformer akin to games like Bubble Bobble or Solomon’s Key. Beyond that I felt like there was a deeper layer to explore. The scribble reminded me of something done on MS Paint. The bizarre levels were simple yet effective in their use of colors and deforming the screen. I applaud the programmer! Game design is a tough avenue but a one-man team can do a lot with some simple and clever innovations. Last thing, but I clicked on one of the videos and all it showed some home-footage shot at a graveyard. Afterwards, I couldn’t minimize or erase the video. It continually played and blocked my view of a portion of the level. The lesson to be learned is don’t click on everything simply because the computer says so! It could lead to a virus or just simply waste your time.


SB Sultan

See also[edit]