Difference between revisions of "Computation"

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The concept of video game criticism is highly interesting to me. When reading "Unit operations" of which of course I did not read in its entirety due to its length, I was stunned at the level of detail and analysis put forth into presenting the argument that video games may be analyzed in a contemporary fashion as with works of literature and other forms of art. I've always found video-games, even the most shitty and unplayable games, to be more interesting as an art form that some of the greatest classical pieces such as the Mona Lisa.  I first got into more abstract games by playing what are known as "indie-games." These games are typically lesser known and published by  very small groups or independent developers. There are some unique ideas presented through video game format that are perhaps most effectively presented due to the interactive nature between the player and the game. I've also found that even more abstract concept stick with me because playing videos games in more of an "experience" then a "lesson." My thoughts are currently that video games may be classified as electronic literature, especially with regard to visual novels, and even point and click adventures.
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The concept of video game criticism is highly interesting to me. When reading "Unit operations" of which of course I did not read in its entirety due to its length, I was stunned at the level of detail and analysis put forth into presenting the argument that video games may be analyzed in a contemporary fashion as with works of literature and other forms of art. I've always found video-games, even the most [[shitty]] and unplayable games, to be more interesting as an art form that some of the greatest classical pieces such as the Mona Lisa.  I first got into more abstract games by playing what are known as "indie-games." These games are typically lesser known and published by  very small groups or independent developers. There are some [[unique]] ideas presented through video game format that are perhaps most effectively presented due to the interactive nature between the player and the game. I've also found that even more abstract concept stick with me because playing videos games in more of an "experience" then a "lesson." My thoughts are currently that video games may be classified as electronic literature, especially with regard to visual novels, and even point and [[click]] adventures.
  
 
==See Also==
 
==See Also==
 
*[[3]]
 
*[[3]]
 
*[[In the Woods: A Moving Picture]]
 
*[[In the Woods: A Moving Picture]]

Latest revision as of 03:07, 27 November 2017

The concept of video game criticism is highly interesting to me. When reading "Unit operations" of which of course I did not read in its entirety due to its length, I was stunned at the level of detail and analysis put forth into presenting the argument that video games may be analyzed in a contemporary fashion as with works of literature and other forms of art. I've always found video-games, even the most shitty and unplayable games, to be more interesting as an art form that some of the greatest classical pieces such as the Mona Lisa. I first got into more abstract games by playing what are known as "indie-games." These games are typically lesser known and published by very small groups or independent developers. There are some unique ideas presented through video game format that are perhaps most effectively presented due to the interactive nature between the player and the game. I've also found that even more abstract concept stick with me because playing videos games in more of an "experience" then a "lesson." My thoughts are currently that video games may be classified as electronic literature, especially with regard to visual novels, and even point and click adventures.

See Also[edit]