Difference between revisions of "Alt Syllabus"
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SB Sultan - | SB Sultan - | ||
Critical Reading: Gaming the Literary: On Video Games and Literature[[http://www.nymgamer.com/?p=12515]] | Critical Reading: Gaming the Literary: On Video Games and Literature[[http://www.nymgamer.com/?p=12515]] | ||
− | + | Creative Work: 100 Funny Video Game Memes [[https://www.gamedesigning.org/video-game-memes/]] | |
LCS ~ Unit: The Role of Social Media in Preserving Poetry | LCS ~ Unit: The Role of Social Media in Preserving Poetry | ||
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Creative Works : Stevens & Montfort [[https://nickm.com/poems/]] Personal Fav: Field of Dreams | Creative Works : Stevens & Montfort [[https://nickm.com/poems/]] Personal Fav: Field of Dreams | ||
+ | |||
+ | AW - Human + AI Fiction | ||
+ | '''Critical Readings :''' Matt O'Brien, "Think AI Is Scary Already? This Software Writes its Own Horror Stories" [[http://time.com/5002404/mit-shelley-ai-bot-horror-stories/]] AI + humans = really weird horror fiction. | ||
+ | |||
+ | '''Creative Works :''' MIT's Shelley AI generator [[http://shelley.ai/]] Read created stories here: [[http://stories.shelley.ai/]] | ||
+ | |||
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SG - Serial Narrative through Social Media | SG - Serial Narrative through Social Media | ||
− | '''Critical Reading''': Seriality and Storytelling in Social Media (Ruth Page) [https://muse.jhu.edu/article/507669/pdf] | + | '''Critical Reading''': [[Seriality and Storytelling]] in Social Media (Ruth Page) [https://muse.jhu.edu/article/507669/pdf] |
'''Creative Works''': Black Box (Jennifer Egan) [https://storify.com/cbcbooks/jennifer-egan-s-black-box] (Tweet Collection), [http://stuyww.weebly.com/uploads/1/4/0/6/14065772/black_box_--_jennifer_egan.pdf] (PDF Format) | '''Creative Works''': Black Box (Jennifer Egan) [https://storify.com/cbcbooks/jennifer-egan-s-black-box] (Tweet Collection), [http://stuyww.weebly.com/uploads/1/4/0/6/14065772/black_box_--_jennifer_egan.pdf] (PDF Format) | ||
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− | RT - Twitter | + | RT - Twitter and Storytelling |
− | '''Critical Readings:''' | + | '''Critical Readings:''' Twitter Fiction: Social Networking and Microfiction in 140 Characters (Carla Raguseo) [http://www.tesl-ej.org/wordpress/issues/volume13/ej52/ej52int/?iframe=true&width=80%&height=80%] |
− | + | ||
Neil Gaiman sets Twitter ablaze with fan collaboration (Laura Blackwell) [https://www.pcworld.com/article/2030776/neil-gaiman-sets-twitter-ablaze-with-fan-collaboration.html] | Neil Gaiman sets Twitter ablaze with fan collaboration (Laura Blackwell) [https://www.pcworld.com/article/2030776/neil-gaiman-sets-twitter-ablaze-with-fan-collaboration.html] | ||
− | + | Twitter Fiction: A Shift in Author Function (Hilary Hyman) [http://discoverarchive.vanderbilt.edu/handle/1803/8205] | |
− | + | Wreading Essays (Charles Bernstein) [http://writing.upenn.edu/bernstein/syllabi/readings/Bernstein-Charles_Pedagogy-essays.pdf ] | |
− | + | Immediacy, Hypermediacy, Remediation (Jay Bolter & Richard Grusin) [https://monoskop.org/images/a/ae/Bolter_Jay_David_Grusin_Richard_Remediation_Understanding_New_Media_low_quality.pdf] | |
− | + | Notes towards a Deformed Humanities (Mark Sample) [http://www.samplereality.com/2012/05/02/notes-towards-a-deformed-humanities/ ] | |
− | + | ||
− | + | ||
+ | |||
+ | '''Creative Works:'''A Calendar of Tales by Neil Gaiman [http://www.acalendaroftales.com/uploads/files/COT_E_BOOK.pdf] | ||
+ | Various tweets by Gaiman and his followers, one example linked here [https://twitter.com/neilhimself/status/298477234786816000] | ||
BKS - Digital Academia | BKS - Digital Academia | ||
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My Body - a Wunderkammer (Shelley Jackson) [http://collection.eliterature.org/1/works/jackson__my_body_a_wunderkammer.html] | My Body - a Wunderkammer (Shelley Jackson) [http://collection.eliterature.org/1/works/jackson__my_body_a_wunderkammer.html] | ||
Shade (Andrew Plotkin) [http://www.eblong.com/zarf/zweb/shade/] | Shade (Andrew Plotkin) [http://www.eblong.com/zarf/zweb/shade/] | ||
+ | |||
+ | |||
+ | AW - Videogame Design | ||
+ | '''Critical Readings:''' Maria Garda, "Nostalgia in Retro Game Design" [[http://www.digra.org/wp-content/uploads/digital-library/paper_310.pdf]] | ||
+ | Bryant David Thomas "New Retro: An Exploration of Modern Video Games With A Retro Aesthetic" [[https://etd.ohiolink.edu/!etd.send_file?accession=miami1493401505332341&disposition=inline]] | ||
+ | '''Creative Works:''' Cuphead [[https://www.youtube.com/watch?v=iMkCIdGikmk]] Actual game available on STEAM [[http://store.steampowered.com/app/268910/Cuphead/]] | ||
+ | |||
+ | |||
DK - Interfaces | DK - Interfaces | ||
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'''Creative Work:''' Amore de Clarice [[http://www.elevenkosmos.net/tallerFlash/amor2/]] | '''Creative Work:''' Amore de Clarice [[http://www.elevenkosmos.net/tallerFlash/amor2/]] | ||
+ | |||
+ | |||
+ | AW - ARGs | ||
+ | '''Critical Readings:''' Jeff Watson, "Games Beyond the ARG" [[https://books.google.com/books?hl=en&lr=&id=cYo3DgAAQBAJ&oi=fnd&pg=PA187&dq=alternate+reality+games+arg&ots=49MH4sM4iI&sig=DrzosSa3M0ZC1cV7rxYArWtQ0MM#v=onepage&q=alternate%20reality%20games%20arg&f=false]] | ||
+ | Michael Anderson "The Optimist" Draws Fans Into Fictionalized Disney History" [[https://www.wired.com/2013/07/disney-the-optimist-arg/]] | ||
+ | "Inside The Optimist: Solving Disney’s alternate reality game – What We Know" [[http://www.insidethemagic.net/inside-the-optimist-solving-disneys-alternate-reality-game-what-we-know/]] | ||
+ | Bryan Bishop "How Disney Imagineering revealed the secrets of Tomorrowland two years ago" [[https://www.theverge.com/2013/8/20/4639110/the-optimist-disney-imagineerings-push-to-bring-alternate-reality]] | ||
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"'Creative Work:'" Fuck Jerry [https://www.instagram.com/fuckjerry/?hl=en] | "'Creative Work:'" Fuck Jerry [https://www.instagram.com/fuckjerry/?hl=en] | ||
UCLA Memes for Sick AF Tweens [https://www.facebook.com/groups/163576114113950/] | UCLA Memes for Sick AF Tweens [https://www.facebook.com/groups/163576114113950/] | ||
+ | |||
+ | [[File: pepe.jpg|200px|thumb|right|alt text]] | ||
msl. - Interactive Film | msl. - Interactive Film | ||
'''Critical Readings:''' I-Docs: The Evolving Practices of Interactive Documentary by Ben Moskowitz, Chapter 12: https://goo.gl/Di3HrE | '''Critical Readings:''' I-Docs: The Evolving Practices of Interactive Documentary by Ben Moskowitz, Chapter 12: https://goo.gl/Di3HrE | ||
− | '''Creative Work:''' Arcade Fire, The Wilderness Downtown: http://www.thewildernessdowntown.com/ (An interactive film by Chris Milk) If the link doesn't work, watch here: https://www.youtube.com/watch?v=mrnn_ccnVPI | + | '''Creative Work:''' Arcade Fire, The Wilderness Downtown: http://www.thewildernessdowntown.com/ (An interactive film by Chris Milk) If the link doesn't work, watch here: https://www.youtube.com/watch?v=mrnn_ccnVPI, |
+ | People Walking (part 1), https://www.youtube.com/watch?v=XOSTHbXDaTE | ||
− | dss - | + | <div id="Evil–Dead–Haunted–Zombie Media">dss</div> - [[#Evil–Dead–Haunted–Zombie Media]] |
Latest revision as of 16:14, 15 January 2018
ALT INTRO TO E-LIT SYLLABUS
UCLA 2017 ENGL 116B
Collectively compiled & appended to the "official" syllabus, 10.26.17.
RP ~ YouTube Vids and Views
Critical Readings: I Cheated YouTube for 5 Months and Finally got Caught [[1]]
Creative Works: "The Chase" Interactive Video [[2]]
SB Sultan - Critical Reading: Gaming the Literary: On Video Games and Literature[[3]] Creative Work: 100 Funny Video Game Memes [[4]]
LCS ~ Unit: The Role of Social Media in Preserving Poetry
Critical Readings: Digital Poets: Can Social Media Save Poetry (Natalie Zfat) [[5]]; Hello 'Poetry' [[6]]
Creative Works: Top 10 Poetic Tweets (LW Lundquist) [[7]]; Instagram: @poemsporn_ [[8]]
LR - Textualities and Interactive Fiction
Critical Readings : Nick Montfort "Riddle Machines: The History and Nature of Interactive Fiction" [[9]]
Creative Works : Stevens & Montfort [[10]] Personal Fav: Field of Dreams
AW - Human + AI Fiction
Critical Readings : Matt O'Brien, "Think AI Is Scary Already? This Software Writes its Own Horror Stories" [[11]] AI + humans = really weird horror fiction.
Creative Works : MIT's Shelley AI generator [[12]] Read created stories here: [[13]]
QG ~ Writing in Electronic Age
Critical Readings: The End of Books (Robert Coover) [[14]]
Creative Works: Screen (Noah Wardrip-Fruin, Josh Carroll, Robert Coover, et. al.) [[15]]
a.k. – interactive fiction
Critical Readings: Toward a Theory of Interactive Fiction (Nick Monfort) [[16]]
Creative Works: Photopia by Adam Cadre (1998) ( [[17]]
.jk. – Consequences of Disappearing Electronic vs. Print Literature
Critical Readings: One + One = Zero – Vanishing Text in Electronic Literature (Marjorie C. Luesebrink) [[18]] Vanishing Letters in Text-based Digital Installations (Janez Strehovec) [[19]] Creative Work: Share a secret – One Time [[20]]
I.B. - Interactive Fiction
Critical Work: Hyperrhiz: New Media Cultures (JENNIFER S. ROUDABUSH) [[21]] Creative Works: The Hitchhiker's Guide to the Galaxy (Douglas Adams and Steve Meretzky) [[22]] [[23]]
TC- Fan Fiction
Critical Readings: Fan fiction, fandoms, and literature: or, why it’s time to pay attention to fan fiction (Christina Yatrakis) [[24]]
Creative Work: HEATHENS (--LJ--) [[25]]
JR - Remediation
"Critical Reading:" Emoji Portrait Art [[26]] "Creative Work" Emoji Ink [[27]]
SG - Serial Narrative through Social Media
Critical Reading: Seriality and Storytelling in Social Media (Ruth Page) [28]
Creative Works: Black Box (Jennifer Egan) [29] (Tweet Collection), [30] (PDF Format) Dear David (Adam Ellis) [31] (Tweet Collection), [32] (Actual Twitter Account)
RT - Twitter and Storytelling
Critical Readings: Twitter Fiction: Social Networking and Microfiction in 140 Characters (Carla Raguseo) [33] Neil Gaiman sets Twitter ablaze with fan collaboration (Laura Blackwell) [34] Twitter Fiction: A Shift in Author Function (Hilary Hyman) [35] Wreading Essays (Charles Bernstein) [36] Immediacy, Hypermediacy, Remediation (Jay Bolter & Richard Grusin) [37] Notes towards a Deformed Humanities (Mark Sample) [38]
Creative Works:A Calendar of Tales by Neil Gaiman [39] Various tweets by Gaiman and his followers, one example linked here [40]
BKS - Digital Academia
Critical Reading: Living in a Digital World: Rethinking Peer Review, Collaboration, and Open Access by Shiela Cavangh [41]
Creative Work: The Knotted Line [42]
B.L. - The Transformation of ELit: Different Forms on Social Media
Critical Readings: Towards a History of Electronic Literature [43] Digital poet Jason Nelson urges others to forge new frontiers in electronic literature [44] Has Twitter given birth to a new literary genre? [45]
Creative Work: InstagramELiterature [46] Real Human Praise [47]
H.A. - Tweet
""Critical Readings:"" A Literature Review On Twitter Data Analysis [48] ""Creative Work"": Lonely Tweets :'( [49]
LM - Snapchat
Critical Readings: The Oral Paradigm and Snapchat (Oren Soffer) [50]
Creative Works: Snap Art (Dasha Battelle) [51]
HA - Typography/Fonts
Critical Readings: “Type:Rider” Is The Ultimate Video Game About Typography [52]
Creative Works: Type Rider | Part 1 | Let's Play Gameplay Walkthrough Playthrough [53]
BL-S - Vaporwave
Critical Readings: Do You Want Vaporwave, or Do You Want the Truth? [54]
Creative Works: ff015 - t e l e p a t h テレパシー能力者 and Silver Richards - 夜遊び tape by freak friendly diy [55]
RS- Materiality
Critical Readings: The Aesthetics of Materiality in Electronic Literature (Serge Bouchardon) [56]
Creative Works: Richard With Hair Doing Things (Richard MacDougall) [57]
J.C. - Hypertext Fiction
Critical Readings: Reading Hypertext and the Experience of Literature (David S. Miall and Teresa Dobson) [58]
Creative Works: 24 Hours (Philippa J Burne) [59] My Body - a Wunderkammer (Shelley Jackson) [60] Shade (Andrew Plotkin) [61]
AW - Videogame Design
Critical Readings: Maria Garda, "Nostalgia in Retro Game Design" [[62]] Bryant David Thomas "New Retro: An Exploration of Modern Video Games With A Retro Aesthetic" [[63]] Creative Works: Cuphead [[64]] Actual game available on STEAM [[65]]
DK - Interfaces
Critical Readings: "Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet" Lisa Nakamura [66]
Creative Works: Between Page and Screen by Amarunth Borsuk [67] Bad Nudes [68] Laurel Halo and Hatsune Miku [69]] and [[70] Solitude by Martine Syms [71] Dissolution of the Sovereign… by Elysia Crampton [72] Glass press [73]
KU- Instagram
Critical Readings: What is Instagram and Why is it so Popular [74] Instagram Influences Creative Work [75] Creative Works: Instagram-Creative Workshop [76] The 20 Most Creative Instagram Pages [77]
CC
Spirit Surfing, Kevin Bewersdorf [78] Screen. Image. Text., Orit Gat [79] Jodi's Infrastructure, Alexander R. Galloway [80]
Live Simulations, Ian Cheng [81] When all my friends are on at once [82] Tripod Zoo by my dear friend Gabe Pine! [83]
J.K. -Interactive Fiction
Creative: "Choose Your Own Youtube Adventure!" [[84]] Critical: "On Visual Novels, One in Particular" [[85]]
SK - Commenting on Comments
Critical: Why Are YouTube Comments the Worst on the Internet [[86]] Creative: Rooster_86 [[87]] We Didn't Start the Flame War [[88]]
LY- GIFS
Critical Readings: Fast, Cheap, and Good: Why Animated GIFs Engage Us [89] How GIF Won the Internet [90] Creative Works: The Story of Gif [91] Being An English Major as told by 'The Office' [92] Classical Art as Gifs [93]
j.l. – interactive fiction
Critical Readings: Electronic Literature its Emerging Forms (by Dr. Dene Grigar) [[94]]
Creative Works: r/nosleep ( [[95]]
SS - Critiques of The Internet via the Internet (or, Supreme Hypocrisy)
Critical Readings: A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use [96], On the Democratizing and De-Democratizing Logics of the Internet, or, toward a Critique of the New Technological Fetishism [97]
Creative Readings: Screen-Free Parenting Facebook Group [98], "Pure Living for Life" Off-the-Grid YouTube personality/info channel [99], Digital Detox Twitter page [100], Camp Grounded: where adults go to unplug [101]
H.H. - Interactive fiction
Critical Readings:Reading from paper versus screens: a critical review of the empirical literature (by Andrew Dillon) [[102]] Creative Readings:Twine Emoji game [[103]]
AH - Translating Electronic Literature
Critical Readings: Translating Electronic Literature [[104]]
Creative Work: Amore de Clarice [[105]]
AW - ARGs
Critical Readings: Jeff Watson, "Games Beyond the ARG" [[106]] Michael Anderson "The Optimist" Draws Fans Into Fictionalized Disney History" [[107]] "Inside The Optimist: Solving Disney’s alternate reality game – What We Know" [[108]] Bryan Bishop "How Disney Imagineering revealed the secrets of Tomorrowland two years ago" [[109]]
egk
Critical Reading:Game Studies: Narrative, Games, and and Theory [110] Creative Reading: Depression Quest [111], The Matter of the Great Dragon [112], The Temple of No [113]
AG - Memes
"'Critical Reading:'" The Rise of Memes as an Art Form [114] How to Run a Successful Meme Page [115] "'Creative Work:'" Fuck Jerry [116] UCLA Memes for Sick AF Tweens [117]
msl. - Interactive Film
Critical Readings: I-Docs: The Evolving Practices of Interactive Documentary by Ben Moskowitz, Chapter 12: https://goo.gl/Di3HrE
Creative Work: Arcade Fire, The Wilderness Downtown: http://www.thewildernessdowntown.com/ (An interactive film by Chris Milk) If the link doesn't work, watch here: https://www.youtube.com/watch?v=mrnn_ccnVPI,
People Walking (part 1), https://www.youtube.com/watch?v=XOSTHbXDaTE
Critical Readings: Bruce Sterling, Dead Media Manifesto [[118]], Interview [[119]]
Garnet Hertz and Jussi Parrika, “Zombie Media” [[120]]
Matthew Fuller and Andrew Goffey, Evil Media, “Introduction” [[121]]
Jeffery Sconce, Haunted Media, Chapter 1: “Mediums and Media” [[122]]
Friedrich Kittler, “Dracula’s Legacy” [[123]]
Creative Readings: Garnet Hertz, A Collection of Many Problems (In Memory of The Dead Media Handbook) [[124]]
Dead Media Catalog [[125]]
Julius Nelson, Artyping [[126]]
Lorenzo Thomas, Dracula [[127]]