Playful

From Introduction to Electronic Literature
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This past lecture (Thursday, October 19th) we spent some time at the end of class playing online games. I really enjoyed playing the different games, but playing various games helped me realize what elements I prefer a game to have. These include: fun music, colorful visuals, and plenty of options to choose from. Fun music is important because it keeps the game entertaining, rather than making it feel boring or monotonous. Colorful visuals are equally important because they add intrigue and appeal to the game, which attracts people like myself. Lastly, I think it is important for a game to have various options to choose from because that way it can cater to all audiences. In other words, having options for people with different interests, as opposed to only a few options that are rather narrow-minded, enables all audiences to feel included and connected to the game. Therefore, when games had all of those three significant elements, I enjoyed the game a lot more (than when they lacked one or more of those qualities). For example, I was initially attracted to the Kesha game because I heard this game's music from the laptops of my classmates. Upon playing this game, I liked the layout as well as the music, but I felt that the content (the different questions and selections) was a bit lacking and did not cater to many audiences. For this reason, I found the Kesha game fun, but perhaps not one of my absolute favorites.

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life is a game and all games are to an extent reflective of the broader human experience

See also