Palimpsestic by nature and procedural without overdetermining play, Pipkin’s game quickly recast the aims of this publishing initiative.
Teaching The Ground Itself in my classes (see GEMS) and writing about it in my scholarship (see, forthcoming, “Fetch Quest”), tracks this editor’s trajectory from editing to gaming. Or, toward the gaming of writing and the inscription of play.
Letting go of Edit Publications—moving from poems to games, from lines to rules, editing to playing—blurring between while holding to each differential edge, EP now seeks extended play, beyond the bounds of the editorial impulse.
With this, EP aims to morph into a more expansive ruleset, a wider set of concerns, a wilder cast of the die. Like any good editor, its echoes and traces often remain invisible, while nevertheless creating new routes into the present, drafting unseen passages in the lines left unexamined.. .